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instance_user.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_INSTANCE_USER_H
00027 #define NL_INSTANCE_USER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/3d/u_instance.h"
00031 #include "3d/scene.h"
00032 #include "3d/transform_user.h"
00033 #include "3d/transform.h"
00034 #include "3d/transform_shape.h"
00035 #include "3d/mesh_base_instance.h"
00036 #include "3d/instance_material_user.h"
00037 
00038 
00039 namespace NL3D {
00040 
00041 
00042 // ***************************************************************************
00049 class CInstanceUser : virtual public UInstance, public CTransformUser
00050 {
00051 public:
00053         CTransformShape                 *_Instance;
00054 
00056         std::vector<CInstanceMaterialUser>      _Materials;
00057 
00058 
00059 public:
00060 
00062         // @{
00064         CInstanceUser(CScene *scene, IModel *trans);
00065         virtual ~CInstanceUser()
00066         {
00067                 // deleted in CTransformUser.
00068                 _Instance= NULL;
00069                 // user mats are auto deleted.
00070         }
00071         // @}
00072 
00073 
00074         virtual void                            getShapeAABBox(NLMISC::CAABBox &bbox) const;
00075 
00076         virtual void                            setBlendShapeFactor (const std::string &blendShapeName, float factor, bool dynamic);
00077 
00078 
00080         // @{
00081         virtual uint            getNumMaterials() const
00082         {
00083                 return _Materials.size();
00084         }
00085         virtual UInstanceMaterial               &getMaterial(uint materialId)
00086         {
00087                 if(materialId>=_Materials.size())
00088                         nlerror("getMaterial(): bad materialId");
00089                 return dynamic_cast<UInstanceMaterial&>(_Materials[materialId]);
00090         }
00091 
00092         virtual void selectTextureSet(uint id)
00093         {
00094                 CMeshBaseInstance *mbi  = NLMISC::safe_cast<CMeshBaseInstance *>(_Instance);
00095                 mbi->selectTextureSet(id);
00096         }
00097         // @}
00098 
00099 
00100         virtual void            changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest);
00101         virtual void            setShapeDistMax(float distMax);
00102         virtual float           getShapeDistMax() const;
00103 
00104                 
00105         virtual bool            canStartStop() { return _Instance->canStartStop(); }    
00106         virtual void            start() { _Instance->start(); } 
00107         virtual void            stop()  { _Instance->stop(); }  
00108         virtual bool            isStarted() const { return _Instance->isStarted(); }    
00109 
00110 };
00111 
00112 
00113 } // NL3D
00114 
00115 
00116 #endif // NL_INSTANCE_USER_H
00117 
00118 /* End of instance_user.h */