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goal_path.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_GOAL_PATH_H
00027 #define NL_GOAL_PATH_H
00028 
00029 #include "nel/ai/agent/actor_script.h"
00030 #include "nel/ai/logic/goal_stack.h"
00031 #include "nel/ai/agent/agent_proxy_mailer.h"
00032 
00033 // A CGoalPath is a finite state machine wher each state corresponds to a goal.
00034 
00035 namespace NLAILOGIC
00036 {
00037 
00038 class CGoalPath : public NLAIAGENT::CActorScript
00039 {
00040         private:
00041                 std::vector<CGoal *>            _Goals;
00042                 std::vector<int>                        _OnSucces;
00043                 std::vector<int>                        _OnFailure;
00044                 std::vector<bool>                       _JmpNext;
00045                 int                                                     _CurrentState;
00046                 NLAILOGIC::CGoalStack           *_GoalStack;
00047                 NLAIAGENT::CProxyAgentMail      *_Father;
00048                 
00049 
00050         public:
00051                 static const NLAIC::CIdentType IdGoalPath;
00052 
00053         public:
00054                 CGoalPath(NLAIAGENT::IAgentManager *);
00055                 CGoalPath(NLAIAGENT::IAgentManager *, NLAIAGENT::IBasicAgent *, std::list<NLAIAGENT::IObjectIA *> &, NLAISCRIPT::CAgentClass *);
00056 
00057                 void setGoalStack(NLAILOGIC::CGoalStack * );
00058                 void addGoal(CGoal *, bool action = true, int on_succes = 0 , int on_failure = 0);
00059 
00060                 void setFather( NLAIAGENT::CProxyAgentMail *f)
00061                 {
00062                         _Father = f;
00063                 }
00064 
00065                 virtual void onActivate();
00066                 virtual void onUnActivate();
00067 
00068 
00072                 virtual void success();
00073 
00074                 virtual void failure();
00075 
00076 
00078 //              virtual void onPause();
00079 //              virtual void onRestart();
00080 
00081                 // Script hardcoded functions
00082                 virtual int getBaseMethodCount() const;
00083                 sint32 getMethodIndexSize() const;
00084                 virtual NLAIAGENT::tQueue getPrivateMember(const NLAIAGENT::IVarName *,const NLAIAGENT::IVarName *,const NLAIAGENT::IObjectIA &) const;
00085                 virtual NLAIAGENT::IObjectIA::CProcessResult runMethodBase(int heritance, int index, NLAIAGENT::IObjectIA *);
00086                 virtual NLAIAGENT::IObjectIA::CProcessResult runMethodBase(int index, NLAIAGENT::IObjectIA *);
00087 
00088 
00089                 virtual const NLAIC::IBasicType *clone() const;
00090                 virtual const NLAIC::IBasicType *newInstance() const;
00091                 virtual const NLAIC::CIdentType &getType() const;
00092 };
00093 
00094 } // NLAILOGIC
00095 
00096 #endif // NL_GOAL_PATH