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fuzzytype.hGo to the documentation of this file.00001 00007 /* Copyright, 2000 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_FUZZYTYPE_H 00027 #define NL_FUZZYTYPE_H 00028 00029 #include "nel/ai/logic/boolval.h" 00030 00031 namespace NLAIFUZZY { 00032 00033 // Valeur floue 00034 class FuzzyType : public NLAILOGIC::IBaseBoolType { 00035 private: 00036 float _Value; 00037 float _Threshold; 00038 public: 00039 00040 virtual const NLAIC::IBasicType *clone() const; 00041 virtual const NLAIC::IBasicType *newInstance() const; 00042 virtual const NLAIC::CIdentType &getType() const; 00043 virtual void save(NLMISC::IStream &os); 00044 virtual void load(NLMISC::IStream &is); 00045 virtual void getDebugString(std::string &) const; 00046 virtual float truthValue() const; 00047 virtual bool isTrue() const; 00048 virtual const NLAIAGENT::IVarName * getName() const; 00049 virtual void setName(const NLAIAGENT::IVarName &n); 00050 virtual const CProcessResult &run(); 00051 virtual bool isEqual(const FuzzyType &a) const; 00052 bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const; 00053 virtual std::vector<NLAILOGIC::IBaseVar *> *getVars(); 00054 00055 static const NLAIC::CIdentType IdFuzzyType; 00056 00057 virtual NLAIAGENT::IObjetOp &operator += (const NLAIAGENT::IObjetOp &a); 00058 virtual NLAIAGENT::IObjetOp &operator -= (const NLAIAGENT::IObjetOp &a); 00059 virtual NLAIAGENT::IObjetOp &operator *= (const NLAIAGENT::IObjetOp &a); 00060 00061 virtual NLAIAGENT::IObjetOp *operator < (NLAIAGENT::IObjetOp &a) const; 00062 virtual NLAIAGENT::IObjetOp *operator > (NLAIAGENT::IObjetOp &a) const; 00063 virtual NLAIAGENT::IObjetOp *operator <= (NLAIAGENT::IObjetOp &a) const; 00064 virtual NLAIAGENT::IObjetOp *operator >= (NLAIAGENT::IObjetOp &a) const; 00065 virtual NLAIAGENT::IObjetOp *operator ! () const; 00066 virtual NLAIAGENT::IObjetOp *operator != (NLAIAGENT::IObjetOp &a) const; 00067 virtual NLAIAGENT::IObjetOp *operator == (NLAIAGENT::IObjetOp &a) const; 00068 }; 00069 } 00070 00071 #endif |