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fuzzyrule.hGo to the documentation of this file.00001 00007 /* Copyright, 2000 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU NLIACeral Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * NLIACeral Public License for more details. 00019 00020 * You should have received a copy of the GNU NLIACeral Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_FUZZY_RULE_H 00027 #define NL_FUZZY_RULE_H 00028 00029 #include "nel/ai/fuzzy/fuzzycond.h" 00030 #include "nel/ai/logic/bool_cond.h" 00031 00032 namespace NLAIFUZZY 00033 { 00038 class CFuzzyRule : public NLAILOGIC::CondAnd { 00039 private: 00040 std::vector<CFuzzyVar *> _Vars; 00041 std::vector<IFuzzySet *> _Sets; 00042 char *_Comment; 00043 float _Threshold; 00044 public: 00045 CFuzzyRule(char *comment = NULL); 00046 CFuzzyRule(const CFuzzyRule &); 00047 CFuzzyRule(const NLAILOGIC::CondAnd &); 00048 CFuzzyRule(std::list<NLAILOGIC::IBaseBoolType *> &conds, char *comment, float threshold = 0); 00049 ~CFuzzyRule(); 00050 void addConc(CFuzzyVar *, IFuzzySet *); 00051 void addCond(CFuzzyVar *, char *); 00052 void addConc(CFuzzyVar *, char *); 00053 00054 virtual void save(NLMISC::IStream &os); 00055 virtual void load(NLMISC::IStream &is); 00056 00057 virtual void getDebugString(std::string &) const; 00058 00059 static const NLAIC::CIdentType IdFuzzyRule; 00060 00061 const NLAIC::CIdentType &getType() const; 00062 00063 virtual const NLAIC::IBasicType *clone() const; 00064 virtual const NLAIC::IBasicType *newInstance() const; 00065 00066 virtual const NLAIAGENT::IObjectIA::CProcessResult &run(); 00067 bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const; 00068 virtual bool isTrue() const; 00069 virtual NLAIAGENT::IObjetOp *operator == (NLAIAGENT::IObjetOp &a) const; 00070 virtual void init(NLAIAGENT::IObjectIA *); 00071 }; 00072 } 00073 00074 #endif |