# Home    # nevrax.com   
Nevrax
Nevrax.org
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
Docs
 
Documentation  
Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  

NL3D::UInstance Class Reference

Game interface for manipulating Objects, animations etc... More...

#include <u_instance.h>

Inheritance diagram for NL3D::UInstance

Inheritance graph
[legend]
Collaboration diagram for NL3D::UInstance:

Collaboration graph
[legend]
List of all members.

Public Methods

virtual uint getNumMaterials () const = 0
 return number of materials this mesh instance use.

virtual UInstanceMaterialgetMaterial (uint materialId) = 0
 return a local access on a material, to change its values. (NB: overwrited, if animated).


Protected Methods

 UInstance ()
virtual ~UInstance ()

Detailed Description

Game interface for manipulating Objects, animations etc...

Author(s):
Lionel Berenguier , Nevrax France
Date:
2001

Definition at line 47 of file u_instance.h.


Constructor & Destructor Documentation

NL3D::UInstance::UInstance ( ) [inline, protected]
 

Definition at line 53 of file u_instance.h.

NL3D::UInstance::~UInstance ( ) [inline, protected, virtual]
 

Definition at line 54 of file u_instance.h.


Member Function Documentation

UInstanceMaterial & NL3D::UInstance::getMaterial ( uint materialId ) [pure virtual]
 

return a local access on a material, to change its values. (NB: overwrited, if animated).

Reimplemented in NL3D::CInstanceUser.

uint NL3D::UInstance::getNumMaterials ( ) const [pure virtual]
 

return number of materials this mesh instance use.

Reimplemented in NL3D::CInstanceUser.


The documentation for this class was generated from the following file: