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NL3D::CTileLumel::CStreamBit Class ReferenceStream bit class used to compress the shadow map of the patch.
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#include <tile_lumel.h>
List of all members.
Detailed Description
Stream bit class used to compress the shadow map of the patch.
Definition at line 52 of file tile_lumel.h.
Member Function Documentation
uint8 NL3D::CTileLumel::CStreamBit::popBack4bits (
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) [inline]
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bool NL3D::CTileLumel::CStreamBit::popBackBool (
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) [inline]
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void NL3D::CTileLumel::CStreamBit::pushBack4bits (
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uint8 fourBits ) [inline]
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void NL3D::CTileLumel::CStreamBit::pushBackBool (
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bool bBoolean ) [inline]
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void NL3D::CTileLumel::CStreamBit::setPtr (
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std::vector< uint8 >* buffer ) [inline]
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Init the pointer of the stream.
Definition at line 132 of file tile_lumel.h. |
Member Data Documentation
uint NL3D::CTileLumel::CStreamBit::_Offset [private]
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std::vector< uint8 >* NL3D::CTileLumel::CStreamBit::_Vector [private]
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The documentation for this class was generated from the following file:
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