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NL3D::CSkeletonShape Class Referencea definition of a skeleton.
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#include <skeleton_shape.h>
Inheritance diagram for NL3D::CSkeletonShape
[legend]Collaboration diagram for NL3D::CSkeletonShape:
[legend]List of all members.
Detailed Description
a definition of a skeleton.
can be instanciated into a CSkeletonModel. -
Author(s):
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 47 of file skeleton_shape.h.
Constructor & Destructor Documentation
NL3D::CSkeletonShape::CSkeletonShape (
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) [inline]
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Member Function Documentation
NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS (
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CSkeletonShape )
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void NL3D::CSkeletonShape::build (
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const std::vector< CBoneBase >& bones )
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Build a skeletonShape, replacing old.
WARNING: bones must be organized in Depth-first order (this is not checked).
Definition at line 48 of file skeleton_shape.cpp. |
bool NL3D::CSkeletonShape::clip (
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const std::vector< CPlane >& pyramid ) [inline, virtual]
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sint32 NL3D::CSkeletonShape::getBoneIdByName (
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const std::string & name ) const
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Return the id of a bone, from it's name. -1 if not present.
Definition at line 37 of file skeleton_shape.cpp. |
Member Data Documentation
std::map< std::string,uint32 > NL3D::CSkeletonShape::_BoneMap [private]
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std::vector< CBoneBase > NL3D::CSkeletonShape::_Bones [private]
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The documentation for this class was generated from the following files:
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