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NL3D::UWaterHeightMapManager Class Reference

Interface to the water height map manager. More...

#include <u_water.h>

List of all members.

Static Public Methods

UWaterHeightMapgetWaterHeightMapFromID (uint32 ID)
 Retrieve a water heightmap from its ID. An assertion is raised if a wrong ID is provided. More...

void setBlendFactor (UDriver *driver, float value)
 Blend factor for water surfaces that use CTextureBlend (day / night mgt for example) The blend factor if clamped to [0, 1]. More...


Detailed Description

Interface to the water height map manager.

Definition at line 80 of file u_water.h.


Member Function Documentation

UWaterHeightMap & NL3D::UWaterHeightMapManager::getWaterHeightMapFromID uint32    ID [static]
 

Retrieve a water heightmap from its ID. An assertion is raised if a wrong ID is provided.

Definition at line 40 of file water_user.cpp.

References NL3D::GetWaterPoolManager, NL3D_MEM_WATER, and nlassert.

void NL3D::UWaterHeightMapManager::setBlendFactor UDriver   driver,
float    value
[static]
 

Blend factor for water surfaces that use CTextureBlend (day / night mgt for example) The blend factor if clamped to [0, 1].

Definition at line 49 of file water_user.cpp.

References NLMISC::clamp, NL3D::GetWaterPoolManager, NL3D_MEM_WATER, and value.


The documentation for this class was generated from the following files: