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NL3D::UVisualCollisionEntity Member List
This is the complete list of members for
NL3D::UVisualCollisionEntity
, including all inherited members.
displayDebugGrid
(UDriver &drv) const=0
NL3D::UVisualCollisionEntity
[pure virtual]
getCeilMode
() const=0
NL3D::UVisualCollisionEntity
[pure virtual]
getGroundMode
() const=0
NL3D::UVisualCollisionEntity
[pure virtual]
getSnapToRenderedTesselation
() const=0
NL3D::UVisualCollisionEntity
[pure virtual]
getStaticLightSetup
(const CVector &pos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)=0
NL3D::UVisualCollisionEntity
[pure virtual]
getSurfaceInfo
(const CVector &pos, CSurfaceInfo &info)=0
NL3D::UVisualCollisionEntity
[pure virtual]
setCeilMode
(bool ceilMode)=0
NL3D::UVisualCollisionEntity
[pure virtual]
setGroundMode
(bool groundMode)=0
NL3D::UVisualCollisionEntity
[pure virtual]
setSnapToRenderedTesselation
(bool snapMode)=0
NL3D::UVisualCollisionEntity
[pure virtual]
snapToGround
(CVector &pos)=0
NL3D::UVisualCollisionEntity
[pure virtual]
snapToGround
(CVector &pos, CVector &normal)=0
NL3D::UVisualCollisionEntity
[pure virtual]
UVisualCollisionEntity
()
NL3D::UVisualCollisionEntity
[inline, protected]
~UVisualCollisionEntity
()
NL3D::UVisualCollisionEntity
[inline, protected, virtual]