| bindSkin(UInstance *mi)=0 | NL3D::USkeleton | [pure virtual] |
| changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0 | NL3D::USkeleton | [pure virtual] |
| computeCurrentBBox(NLMISC::CAABBox &bbox, UPlayList *playList, double playTime=0, bool forceCompute=false)=0 | NL3D::USkeleton | [pure virtual] |
| computeLodTexture()=0 | NL3D::USkeleton | [pure virtual] |
| computeRenderedBBox(NLMISC::CAABBox &bbox)=0 | NL3D::USkeleton | [pure virtual] |
| detachSkeletonSon(UTransform *mi)=0 | NL3D::USkeleton | [pure virtual] |
| DirectMatrix enum value | NL3D::UTransformable | |
| freezeHRC()=0 | NL3D::UTransform | [pure virtual] |
| getBone(uint boneId)=0 | NL3D::USkeleton | [pure virtual] |
| getBoneIdByName(const std::string &boneName) const=0 | NL3D::USkeleton | [pure virtual] |
| getClusterSystem()=0 | NL3D::UTransform | [pure virtual] |
| getInterpolationDistance() const=0 | NL3D::USkeleton | [pure virtual] |
| getLastClippedState() const=0 | NL3D::UTransform | [pure virtual] |
| getLastWorldMatrixComputed() const=0 | NL3D::UTransform | [pure virtual] |
| getLoadBalancingGroup() const=0 | NL3D::UTransform | [pure virtual] |
| getLodCharacterAnimId() const=0 | NL3D::USkeleton | [pure virtual] |
| getLodCharacterAnimTime() const=0 | NL3D::USkeleton | [pure virtual] |
| getLodCharacterDistance() const=0 | NL3D::USkeleton | [pure virtual] |
| getLodCharacterShape() const=0 | NL3D::USkeleton | [pure virtual] |
| getLodCharacterWrapMode() const=0 | NL3D::USkeleton | [pure virtual] |
| getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
| getMeanColor() const=0 | NL3D::UTransform | [pure virtual] |
| getNumBoneComputed() const=0 | NL3D::USkeleton | [pure virtual] |
| getNumBones() const=0 | NL3D::USkeleton | [pure virtual] |
| getOrderingLayer() const=0 | NL3D::UTransform | [pure virtual] |
| getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
| getPivot()=0 | NL3D::UTransformable | [pure virtual] |
| getPivotValueName() | NL3D::UTransformable | [static] |
| getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
| getPos()=0 | NL3D::UTransformable | [pure virtual] |
| getPosValueName() | NL3D::UTransformable | [static] |
| getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
| getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
| getRotEulerValueName() | NL3D::UTransformable | [static] |
| getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
| getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
| getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
| getRotQuatValueName() | NL3D::UTransformable | [static] |
| getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
| getScale()=0 | NL3D::UTransformable | [pure virtual] |
| getScaleValueName() | NL3D::UTransformable | [static] |
| getShapeDistMax() const=0 | NL3D::USkeleton | [pure virtual] |
| getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
| getUserLightable() const=0 | NL3D::UTransform | [pure virtual] |
| getVisibility()=0 | NL3D::UTransform | [pure virtual] |
| Herit enum value | NL3D::UTransform | |
| heritVisibility()=0 | NL3D::UTransform | [pure virtual] |
| Hide enum value | NL3D::UTransform | |
| hide()=0 | NL3D::UTransform | [pure virtual] |
| isBoneComputed(uint boneId) const=0 | NL3D::USkeleton | [pure virtual] |
| isDisplayedAsLodCharacter() const=0 | NL3D::USkeleton | [pure virtual] |
| isOpaque()=0 | NL3D::UTransform | [pure virtual] |
| isTransparent()=0 | NL3D::UTransform | [pure virtual] |
| lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
| parent(UTransform *newFather)=0 | NL3D::UTransform | [pure virtual] |
| RotEuler enum value | NL3D::UTransformable | |
| RotQuat enum value | NL3D::UTransformable | |
| setClusterSystem(UInstanceGroup *pIG)=0 | NL3D::UTransform | [pure virtual] |
| setInterpolationDistance(float dist)=0 | NL3D::USkeleton | [pure virtual] |
| setLoadBalancingGroup(const std::string &group)=0 | NL3D::UTransform | [pure virtual] |
| setLodCharacterAnimId(uint animId)=0 | NL3D::USkeleton | [pure virtual] |
| setLodCharacterAnimTime(TGlobalAnimationTime time)=0 | NL3D::USkeleton | [pure virtual] |
| setLodCharacterDistance(float dist)=0 | NL3D::USkeleton | [pure virtual] |
| setLodCharacterShape(sint shapeId)=0 | NL3D::USkeleton | [pure virtual] |
| setLodCharacterWrapMode(bool wrapMode)=0 | NL3D::USkeleton | [pure virtual] |
| setLogicInfo(ILogicInfo *logicInfo)=0 | NL3D::UTransform | [pure virtual] |
| setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
| setMeanColor(NLMISC::CRGBA color)=0 | NL3D::UTransform | [pure virtual] |
| setOpacity(bool v)=0 | NL3D::UTransform | [pure virtual] |
| setOrderingLayer(uint layer)=0 | NL3D::UTransform | [pure virtual] |
| setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
| setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
| setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
| setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
| setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
| setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
| setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
| setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
| setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
| setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
| setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
| setShapeDistMax(float distMax)=0 | NL3D::USkeleton | [pure virtual] |
| setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
| setTransparency(bool v)=0 | NL3D::UTransform | [pure virtual] |
| setUserLightable(bool enable)=0 | NL3D::UTransform | [pure virtual] |
| Show enum value | NL3D::UTransform | |
| show()=0 | NL3D::UTransform | [pure virtual] |
| stickObject(UTransform *mi, uint boneId)=0 | NL3D::USkeleton | [pure virtual] |
| stickObjectEx(UTransform *mi, uint boneId, bool forceCLod)=0 | NL3D::USkeleton | [pure virtual] |
| TransformModeCount enum value | NL3D::UTransformable | |
| TTransformMode enum name | NL3D::UTransformable | |
| TVisibility enum name | NL3D::UTransform | |
| unfreezeHRC()=0 | NL3D::UTransform | [pure virtual] |
| USkeleton() | NL3D::USkeleton | [inline, protected] |
| UTransform() | NL3D::UTransform | [inline, protected] |
| UTransformable() | NL3D::UTransformable | [inline, protected] |
| VisibilityCount enum value | NL3D::UTransform | |
| ~USkeleton() | NL3D::USkeleton | [inline, protected, virtual] |
| ~UTransform() | NL3D::UTransform | [inline, protected, virtual] |
| ~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |