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NL3D::USkeleton Member List

This is the complete list of members for NL3D::USkeleton, including all inherited members.
bindSkin(UInstance *mi)=0NL3D::USkeleton [pure virtual]
changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0NL3D::USkeleton [pure virtual]
computeCurrentBBox(NLMISC::CAABBox &bbox, UPlayList *playList, double playTime=0, bool forceCompute=false)=0NL3D::USkeleton [pure virtual]
computeLodTexture()=0NL3D::USkeleton [pure virtual]
computeRenderedBBox(NLMISC::CAABBox &bbox)=0NL3D::USkeleton [pure virtual]
detachSkeletonSon(UTransform *mi)=0NL3D::USkeleton [pure virtual]
DirectMatrix enum valueNL3D::UTransformable
freezeHRC()=0NL3D::UTransform [pure virtual]
getBone(uint boneId)=0NL3D::USkeleton [pure virtual]
getBoneIdByName(const std::string &boneName) const=0NL3D::USkeleton [pure virtual]
getClusterSystem()=0NL3D::UTransform [pure virtual]
getInterpolationDistance() const=0NL3D::USkeleton [pure virtual]
getLastClippedState() const=0NL3D::UTransform [pure virtual]
getLastWorldMatrixComputed() const=0NL3D::UTransform [pure virtual]
getLoadBalancingGroup() const=0NL3D::UTransform [pure virtual]
getLodCharacterAnimId() const=0NL3D::USkeleton [pure virtual]
getLodCharacterAnimTime() const=0NL3D::USkeleton [pure virtual]
getLodCharacterDistance() const=0NL3D::USkeleton [pure virtual]
getLodCharacterShape() const=0NL3D::USkeleton [pure virtual]
getLodCharacterWrapMode() const=0NL3D::USkeleton [pure virtual]
getMatrix() const=0NL3D::UTransformable [pure virtual]
getMeanColor() const=0NL3D::UTransform [pure virtual]
getNumBoneComputed() const=0NL3D::USkeleton [pure virtual]
getNumBones() const=0NL3D::USkeleton [pure virtual]
getOrderingLayer() const=0NL3D::UTransform [pure virtual]
getPivot(CVector &pivot)=0NL3D::UTransformable [pure virtual]
getPivot()=0NL3D::UTransformable [pure virtual]
getPivotValueName()NL3D::UTransformable [static]
getPos(CVector &pos)=0NL3D::UTransformable [pure virtual]
getPos()=0NL3D::UTransformable [pure virtual]
getPosValueName()NL3D::UTransformable [static]
getRotEuler(CVector &rot)=0NL3D::UTransformable [pure virtual]
getRotEuler()=0NL3D::UTransformable [pure virtual]
getRotEulerValueName()NL3D::UTransformable [static]
getRotOrder()=0NL3D::UTransformable [pure virtual]
getRotQuat(CQuat &quat)=0NL3D::UTransformable [pure virtual]
getRotQuat()=0NL3D::UTransformable [pure virtual]
getRotQuatValueName()NL3D::UTransformable [static]
getScale(CVector &scale)=0NL3D::UTransformable [pure virtual]
getScale()=0NL3D::UTransformable [pure virtual]
getScaleValueName()NL3D::UTransformable [static]
getShapeDistMax() const=0NL3D::USkeleton [pure virtual]
getTransformMode()=0NL3D::UTransformable [pure virtual]
getUserLightable() const=0NL3D::UTransform [pure virtual]
getVisibility()=0NL3D::UTransform [pure virtual]
Herit enum valueNL3D::UTransform
heritVisibility()=0NL3D::UTransform [pure virtual]
Hide enum valueNL3D::UTransform
hide()=0NL3D::UTransform [pure virtual]
isBoneComputed(uint boneId) const=0NL3D::USkeleton [pure virtual]
isDisplayedAsLodCharacter() const=0NL3D::USkeleton [pure virtual]
isOpaque()=0NL3D::UTransform [pure virtual]
isTransparent()=0NL3D::UTransform [pure virtual]
lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0NL3D::UTransformable [pure virtual]
parent(UTransform *newFather)=0NL3D::UTransform [pure virtual]
RotEuler enum valueNL3D::UTransformable
RotQuat enum valueNL3D::UTransformable
setClusterSystem(UInstanceGroup *pIG)=0NL3D::UTransform [pure virtual]
setInterpolationDistance(float dist)=0NL3D::USkeleton [pure virtual]
setLoadBalancingGroup(const std::string &group)=0NL3D::UTransform [pure virtual]
setLodCharacterAnimId(uint animId)=0NL3D::USkeleton [pure virtual]
setLodCharacterAnimTime(TGlobalAnimationTime time)=0NL3D::USkeleton [pure virtual]
setLodCharacterDistance(float dist)=0NL3D::USkeleton [pure virtual]
setLodCharacterShape(sint shapeId)=0NL3D::USkeleton [pure virtual]
setLodCharacterWrapMode(bool wrapMode)=0NL3D::USkeleton [pure virtual]
setLogicInfo(ILogicInfo *logicInfo)=0NL3D::UTransform [pure virtual]
setMatrix(const CMatrix &mat)=0NL3D::UTransformable [pure virtual]
setMeanColor(NLMISC::CRGBA color)=0NL3D::UTransform [pure virtual]
setOpacity(bool v)=0NL3D::UTransform [pure virtual]
setOrderingLayer(uint layer)=0NL3D::UTransform [pure virtual]
setPivot(const CVector &pivot)=0NL3D::UTransformable [pure virtual]
setPivot(float px, float py, float pz)NL3D::UTransformable [inline]
setPos(const CVector &pos)=0NL3D::UTransformable [pure virtual]
setPos(float px, float py, float pz)NL3D::UTransformable [inline]
setRotEuler(const CVector &rot)=0NL3D::UTransformable [pure virtual]
setRotEuler(float rx, float ry, float rz)NL3D::UTransformable [inline]
setRotQuat(const CQuat &quat)=0NL3D::UTransformable [pure virtual]
setRotQuat(const CVector &jdir)=0NL3D::UTransformable [pure virtual]
setRotQuat(const CVector &jdir, const CVector &vup)=0NL3D::UTransformable [pure virtual]
setScale(const CVector &scale)=0NL3D::UTransformable [pure virtual]
setScale(float sx, float sy, float sz)NL3D::UTransformable [inline]
setShapeDistMax(float distMax)=0NL3D::USkeleton [pure virtual]
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0NL3D::UTransformable [pure virtual]
setTransparency(bool v)=0NL3D::UTransform [pure virtual]
setUserLightable(bool enable)=0NL3D::UTransform [pure virtual]
Show enum valueNL3D::UTransform
show()=0NL3D::UTransform [pure virtual]
stickObject(UTransform *mi, uint boneId)=0NL3D::USkeleton [pure virtual]
stickObjectEx(UTransform *mi, uint boneId, bool forceCLod)=0NL3D::USkeleton [pure virtual]
TransformModeCount enum valueNL3D::UTransformable
TTransformMode enum nameNL3D::UTransformable
TVisibility enum nameNL3D::UTransform
unfreezeHRC()=0NL3D::UTransform [pure virtual]
USkeleton()NL3D::USkeleton [inline, protected]
UTransform()NL3D::UTransform [inline, protected]
UTransformable()NL3D::UTransformable [inline, protected]
VisibilityCount enum valueNL3D::UTransform
~USkeleton()NL3D::USkeleton [inline, protected, virtual]
~UTransform()NL3D::UTransform [inline, protected, virtual]
~UTransformable()NL3D::UTransformable [inline, protected, virtual]