bindSkin(UInstance *mi)=0 | NL3D::USkeleton | [pure virtual] |
changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0 | NL3D::USkeleton | [pure virtual] |
computeCurrentBBox(NLMISC::CAABBox &bbox, UPlayList *playList, double playTime=0, bool forceCompute=false)=0 | NL3D::USkeleton | [pure virtual] |
computeLodTexture()=0 | NL3D::USkeleton | [pure virtual] |
computeRenderedBBox(NLMISC::CAABBox &bbox)=0 | NL3D::USkeleton | [pure virtual] |
detachSkeletonSon(UTransform *mi)=0 | NL3D::USkeleton | [pure virtual] |
DirectMatrix enum value | NL3D::UTransformable | |
freezeHRC()=0 | NL3D::UTransform | [pure virtual] |
getBone(uint boneId)=0 | NL3D::USkeleton | [pure virtual] |
getBoneIdByName(const std::string &boneName) const=0 | NL3D::USkeleton | [pure virtual] |
getClusterSystem()=0 | NL3D::UTransform | [pure virtual] |
getInterpolationDistance() const=0 | NL3D::USkeleton | [pure virtual] |
getLastClippedState() const=0 | NL3D::UTransform | [pure virtual] |
getLastWorldMatrixComputed() const=0 | NL3D::UTransform | [pure virtual] |
getLoadBalancingGroup() const=0 | NL3D::UTransform | [pure virtual] |
getLodCharacterAnimId() const=0 | NL3D::USkeleton | [pure virtual] |
getLodCharacterAnimTime() const=0 | NL3D::USkeleton | [pure virtual] |
getLodCharacterDistance() const=0 | NL3D::USkeleton | [pure virtual] |
getLodCharacterShape() const=0 | NL3D::USkeleton | [pure virtual] |
getLodCharacterWrapMode() const=0 | NL3D::USkeleton | [pure virtual] |
getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
getMeanColor() const=0 | NL3D::UTransform | [pure virtual] |
getNumBoneComputed() const=0 | NL3D::USkeleton | [pure virtual] |
getNumBones() const=0 | NL3D::USkeleton | [pure virtual] |
getOrderingLayer() const=0 | NL3D::UTransform | [pure virtual] |
getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
getPivot()=0 | NL3D::UTransformable | [pure virtual] |
getPivotValueName() | NL3D::UTransformable | [static] |
getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
getPos()=0 | NL3D::UTransformable | [pure virtual] |
getPosValueName() | NL3D::UTransformable | [static] |
getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
getRotEulerValueName() | NL3D::UTransformable | [static] |
getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
getRotQuatValueName() | NL3D::UTransformable | [static] |
getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
getScale()=0 | NL3D::UTransformable | [pure virtual] |
getScaleValueName() | NL3D::UTransformable | [static] |
getShapeDistMax() const=0 | NL3D::USkeleton | [pure virtual] |
getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
getUserLightable() const=0 | NL3D::UTransform | [pure virtual] |
getVisibility()=0 | NL3D::UTransform | [pure virtual] |
Herit enum value | NL3D::UTransform | |
heritVisibility()=0 | NL3D::UTransform | [pure virtual] |
Hide enum value | NL3D::UTransform | |
hide()=0 | NL3D::UTransform | [pure virtual] |
isBoneComputed(uint boneId) const=0 | NL3D::USkeleton | [pure virtual] |
isDisplayedAsLodCharacter() const=0 | NL3D::USkeleton | [pure virtual] |
isOpaque()=0 | NL3D::UTransform | [pure virtual] |
isTransparent()=0 | NL3D::UTransform | [pure virtual] |
lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
parent(UTransform *newFather)=0 | NL3D::UTransform | [pure virtual] |
RotEuler enum value | NL3D::UTransformable | |
RotQuat enum value | NL3D::UTransformable | |
setClusterSystem(UInstanceGroup *pIG)=0 | NL3D::UTransform | [pure virtual] |
setInterpolationDistance(float dist)=0 | NL3D::USkeleton | [pure virtual] |
setLoadBalancingGroup(const std::string &group)=0 | NL3D::UTransform | [pure virtual] |
setLodCharacterAnimId(uint animId)=0 | NL3D::USkeleton | [pure virtual] |
setLodCharacterAnimTime(TGlobalAnimationTime time)=0 | NL3D::USkeleton | [pure virtual] |
setLodCharacterDistance(float dist)=0 | NL3D::USkeleton | [pure virtual] |
setLodCharacterShape(sint shapeId)=0 | NL3D::USkeleton | [pure virtual] |
setLodCharacterWrapMode(bool wrapMode)=0 | NL3D::USkeleton | [pure virtual] |
setLogicInfo(ILogicInfo *logicInfo)=0 | NL3D::UTransform | [pure virtual] |
setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
setMeanColor(NLMISC::CRGBA color)=0 | NL3D::UTransform | [pure virtual] |
setOpacity(bool v)=0 | NL3D::UTransform | [pure virtual] |
setOrderingLayer(uint layer)=0 | NL3D::UTransform | [pure virtual] |
setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
setShapeDistMax(float distMax)=0 | NL3D::USkeleton | [pure virtual] |
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
setTransparency(bool v)=0 | NL3D::UTransform | [pure virtual] |
setUserLightable(bool enable)=0 | NL3D::UTransform | [pure virtual] |
Show enum value | NL3D::UTransform | |
show()=0 | NL3D::UTransform | [pure virtual] |
stickObject(UTransform *mi, uint boneId)=0 | NL3D::USkeleton | [pure virtual] |
stickObjectEx(UTransform *mi, uint boneId, bool forceCLod)=0 | NL3D::USkeleton | [pure virtual] |
TransformModeCount enum value | NL3D::UTransformable | |
TTransformMode enum name | NL3D::UTransformable | |
TVisibility enum name | NL3D::UTransform | |
unfreezeHRC()=0 | NL3D::UTransform | [pure virtual] |
USkeleton() | NL3D::USkeleton | [inline, protected] |
UTransform() | NL3D::UTransform | [inline, protected] |
UTransformable() | NL3D::UTransformable | [inline, protected] |
VisibilityCount enum value | NL3D::UTransform | |
~USkeleton() | NL3D::USkeleton | [inline, protected, virtual] |
~UTransform() | NL3D::UTransform | [inline, protected, virtual] |
~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |