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NL3D::UScene Member List
This is the complete list of members for
NL3D::UScene
, including all inherited members.
animate
(TGlobalAnimationTime time)=0
NL3D::UScene
[pure virtual]
CountPolygonBalancing
enum value
NL3D::UScene
createAnimationSet
()=0
NL3D::UScene
[pure virtual]
createAnimationSet
(const std::string &animationSetFile)=0
NL3D::UScene
[pure virtual]
createCamera
()=0
NL3D::UScene
[pure virtual]
createCloudScape
()=0
NL3D::UScene
[pure virtual]
createInstance
(const std::string &shapeName)=0
NL3D::UScene
[pure virtual]
createInstanceAsync
(const std::string &shapeName, UInstance **ppInstance)=0
NL3D::UScene
[pure virtual]
createInstanceGroupAndAddToSceneAsync
(const std::string &instanceGroup, UInstanceGroup **pIG, const NLMISC::CVector &offset)=0
NL3D::UScene
[pure virtual]
createLandscape
()=0
NL3D::UScene
[pure virtual]
createPlayListManager
()=0
NL3D::UScene
[pure virtual]
createPointLight
()=0
NL3D::UScene
[pure virtual]
createSkeleton
(const std::string &shapeName)=0
NL3D::UScene
[pure virtual]
createTransform
()=0
NL3D::UScene
[pure virtual]
createVisualCollisionManager
()=0
NL3D::UScene
[pure virtual]
deleteAnimationSet
(UAnimationSet *animationSet)=0
NL3D::UScene
[pure virtual]
deleteCamera
(UCamera *cam)=0
NL3D::UScene
[pure virtual]
deleteCLodShapeBank
(uint32 bankId)=0
NL3D::UScene
[pure virtual]
deleteCloudScape
(UCloudScape *cs)=0
NL3D::UScene
[pure virtual]
deleteInstance
(UInstance *inst)=0
NL3D::UScene
[pure virtual]
deleteLandscape
(ULandscape *land)=0
NL3D::UScene
[pure virtual]
deletePlayListManager
(UPlayListManager *playListManager)=0
NL3D::UScene
[pure virtual]
deletePointLight
(UPointLight *light)=0
NL3D::UScene
[pure virtual]
deleteSkeleton
(USkeleton *skel)=0
NL3D::UScene
[pure virtual]
deleteTransform
(UTransform *tr)=0
NL3D::UScene
[pure virtual]
deleteVisualCollisionManager
(UVisualCollisionManager *mgr)=0
NL3D::UScene
[pure virtual]
enableLightingSystem
(bool enable)=0
NL3D::UScene
[pure virtual]
getAmbientGlobal
() const=0
NL3D::UScene
[pure virtual]
getCam
()=0
NL3D::UScene
[pure virtual]
getCLodAnimIdByName
(uint32 shapeId, const std::string &name) const=0
NL3D::UScene
[pure virtual]
getCLodShapeIdByName
(const std::string &name) const=0
NL3D::UScene
[pure virtual]
getCoarseMeshLightingUpdate
() const=0
NL3D::UScene
[pure virtual]
getGlobalWindDirection
() const=0
NL3D::UScene
[pure virtual]
getGlobalWindPower
() const=0
NL3D::UScene
[pure virtual]
getGroupLoadMaxPolygon
(const std::string &group)=0
NL3D::UScene
[pure virtual]
getGroupNbFaceAsked
(const std::string &group) const=0
NL3D::UScene
[pure virtual]
getLayersRenderingOrder
() const=0
NL3D::UScene
[pure virtual]
getLightTransitionThreshold
() const=0
NL3D::UScene
[pure virtual]
getMaxLightContribution
() const=0
NL3D::UScene
[pure virtual]
getMaxSkeletonsInNotCLodForm
() const=0
NL3D::UScene
[pure virtual]
getNbFaceAsked
() const=0
NL3D::UScene
[pure virtual]
getPolygonBalancingMode
() const=0
NL3D::UScene
[pure virtual]
getSunAmbient
() const=0
NL3D::UScene
[pure virtual]
getSunDiffuse
() const=0
NL3D::UScene
[pure virtual]
getSunDirection
() const=0
NL3D::UScene
[pure virtual]
getSunSpecular
() const=0
NL3D::UScene
[pure virtual]
getViewport
()=0
NL3D::UScene
[pure virtual]
loadCLodShapeBank
(const std::string &fileName)=0
NL3D::UScene
[pure virtual]
PolygonBalancingClamp
enum value
NL3D::UScene
PolygonBalancingOff
enum value
NL3D::UScene
PolygonBalancingOn
enum value
NL3D::UScene
render
()=0
NL3D::UScene
[pure virtual]
resetCLodManager
()=0
NL3D::UScene
[pure virtual]
setAmbientGlobal
(NLMISC::CRGBA ambient)=0
NL3D::UScene
[pure virtual]
setAutomaticAnimationSet
(UAnimationSet *as)=0
NL3D::UScene
[pure virtual]
setCam
(UCamera *cam)=0
NL3D::UScene
[pure virtual]
setCoarseMeshLightingUpdate
(uint8 period)=0
NL3D::UScene
[pure virtual]
setDynamicCoarseMeshManagerTexture
(const char *sPath)=0
NL3D::UScene
[pure virtual]
setGlobalWindDirection
(const NLMISC::CVector &gwd)=0
NL3D::UScene
[pure virtual]
setGlobalWindPower
(float gwp)=0
NL3D::UScene
[pure virtual]
setGroupLoadMaxPolygon
(const std::string &group, uint nFaces)=0
NL3D::UScene
[pure virtual]
setLayersRenderingOrder
(bool directOrder=true)=0
NL3D::UScene
[pure virtual]
setLightTransitionThreshold
(float lightTransitionThreshold)=0
NL3D::UScene
[pure virtual]
setMaxLightContribution
(uint nlights)=0
NL3D::UScene
[pure virtual]
setMaxSkeletonsInNotCLodForm
(uint m)=0
NL3D::UScene
[pure virtual]
setPolygonBalancingMode
(TPolygonBalancingMode polBalMode)=0
NL3D::UScene
[pure virtual]
setStaticCoarseMeshManagerTexture
(const char *sPath)=0
NL3D::UScene
[pure virtual]
setSunAmbient
(NLMISC::CRGBA ambient)=0
NL3D::UScene
[pure virtual]
setSunDiffuse
(NLMISC::CRGBA diffuse)=0
NL3D::UScene
[pure virtual]
setSunDirection
(const NLMISC::CVector &direction)=0
NL3D::UScene
[pure virtual]
setSunSpecular
(NLMISC::CRGBA specular)=0
NL3D::UScene
[pure virtual]
setToGlobalInstanceGroup
(UInstanceGroup *pIGU)=0
NL3D::UScene
[pure virtual]
setViewport
(const class CViewport &viewport)=0
NL3D::UScene
[pure virtual]
stopCreatingAndAddingIG
(UInstanceGroup **pIG)=0
NL3D::UScene
[pure virtual]
TPolygonBalancingMode
enum name
NL3D::UScene
updateWaitingInstances
(double systemTimeEllapsed)=0
NL3D::UScene
[pure virtual]
UScene
()
NL3D::UScene
[inline, protected]
~UScene
()
NL3D::UScene
[inline, protected, virtual]