DirectMatrix enum value | NL3D::UTransformable | |
enableSpotlight(bool enable)=0 | NL3D::UPointLight | [pure virtual] |
freezeHRC()=0 | NL3D::UTransform | [pure virtual] |
getAmbient() const=0 | NL3D::UPointLight | [pure virtual] |
getAttenuationBegin() const=0 | NL3D::UPointLight | [pure virtual] |
getAttenuationEnd() const=0 | NL3D::UPointLight | [pure virtual] |
getClusterSystem()=0 | NL3D::UTransform | [pure virtual] |
getDeltaPosToSkeletonWhenOutOfFrustum() const=0 | NL3D::UPointLight | [pure virtual] |
getDiffuse() const=0 | NL3D::UPointLight | [pure virtual] |
getLastClippedState() const=0 | NL3D::UTransform | [pure virtual] |
getLastWorldMatrixComputed() const=0 | NL3D::UTransform | [pure virtual] |
getLoadBalancingGroup() const=0 | NL3D::UTransform | [pure virtual] |
getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
getMeanColor() const=0 | NL3D::UTransform | [pure virtual] |
getOrderingLayer() const=0 | NL3D::UTransform | [pure virtual] |
getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
getPivot()=0 | NL3D::UTransformable | [pure virtual] |
getPivotValueName() | NL3D::UTransformable | [static] |
getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
getPos()=0 | NL3D::UTransformable | [pure virtual] |
getPosValueName() | NL3D::UTransformable | [static] |
getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
getRotEulerValueName() | NL3D::UTransformable | [static] |
getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
getRotQuatValueName() | NL3D::UTransformable | [static] |
getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
getScale()=0 | NL3D::UTransformable | [pure virtual] |
getScaleValueName() | NL3D::UTransformable | [static] |
getSpecular() const=0 | NL3D::UPointLight | [pure virtual] |
getSpotAngleBegin() const=0 | NL3D::UPointLight | [pure virtual] |
getSpotAngleEnd() const=0 | NL3D::UPointLight | [pure virtual] |
getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
getUserLightable() const=0 | NL3D::UTransform | [pure virtual] |
getVisibility()=0 | NL3D::UTransform | [pure virtual] |
Herit enum value | NL3D::UTransform | |
heritVisibility()=0 | NL3D::UTransform | [pure virtual] |
Hide enum value | NL3D::UTransform | |
hide()=0 | NL3D::UTransform | [pure virtual] |
isOpaque()=0 | NL3D::UTransform | [pure virtual] |
isSpotlight() const=0 | NL3D::UPointLight | [pure virtual] |
isTransparent()=0 | NL3D::UTransform | [pure virtual] |
lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
parent(UTransform *newFather)=0 | NL3D::UTransform | [pure virtual] |
RotEuler enum value | NL3D::UTransformable | |
RotQuat enum value | NL3D::UTransformable | |
setAmbient(NLMISC::CRGBA ambient)=0 | NL3D::UPointLight | [pure virtual] |
setClusterSystem(UInstanceGroup *pIG)=0 | NL3D::UTransform | [pure virtual] |
setColor(NLMISC::CRGBA color)=0 | NL3D::UPointLight | [pure virtual] |
setDeltaPosToSkeletonWhenOutOfFrustum(const CVector &deltaPos)=0 | NL3D::UPointLight | [pure virtual] |
setDiffuse(NLMISC::CRGBA diffuse)=0 | NL3D::UPointLight | [pure virtual] |
setLoadBalancingGroup(const std::string &group)=0 | NL3D::UTransform | [pure virtual] |
setLogicInfo(ILogicInfo *logicInfo)=0 | NL3D::UTransform | [pure virtual] |
setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
setMeanColor(NLMISC::CRGBA color)=0 | NL3D::UTransform | [pure virtual] |
setOpacity(bool v)=0 | NL3D::UTransform | [pure virtual] |
setOrderingLayer(uint layer)=0 | NL3D::UTransform | [pure virtual] |
setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
setSpecular(NLMISC::CRGBA specular)=0 | NL3D::UPointLight | [pure virtual] |
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
setTransparency(bool v)=0 | NL3D::UTransform | [pure virtual] |
setupAttenuation(float attenuationBegin, float attenuationEnd)=0 | NL3D::UPointLight | [pure virtual] |
setupSpotAngle(float spotAngleBegin, float spotAngleEnd)=0 | NL3D::UPointLight | [pure virtual] |
setUserLightable(bool enable)=0 | NL3D::UTransform | [pure virtual] |
show()=0 | NL3D::UTransform | [pure virtual] |
Show enum value | NL3D::UTransform | |
TransformModeCount enum value | NL3D::UTransformable | |
TTransformMode enum name | NL3D::UTransformable | |
TVisibility enum name | NL3D::UTransform | |
unfreezeHRC()=0 | NL3D::UTransform | [pure virtual] |
UPointLight() | NL3D::UPointLight | [inline, protected] |
UTransform() | NL3D::UTransform | [inline, protected] |
UTransformable() | NL3D::UTransformable | [inline, protected] |
VisibilityCount enum value | NL3D::UTransform | |
~UPointLight() | NL3D::UPointLight | [inline, protected, virtual] |
~UTransform() | NL3D::UTransform | [inline, protected, virtual] |
~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |