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NL3D::UPlayList Member List

This is the complete list of members for NL3D::UPlayList, including all inherited members.
Clamp enum valueNL3D::UPlayList
Disable enum valueNL3D::UPlayList
empty enum valueNL3D::UPlayList
emptyPlayList()=0NL3D::UPlayList [pure virtual]
enableChannel(uint channelId, bool enable)=0NL3D::UPlayList [pure virtual]
getAnimation(uint8 slot) const=0NL3D::UPlayList [pure virtual]
getEndWeight(uint8 slot, TGlobalAnimationTime &time) const=0NL3D::UPlayList [pure virtual]
getLocalTime(uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet &animSet) const=0NL3D::UPlayList [pure virtual]
getLocalWeight(uint8 slot, TGlobalAnimationTime globalTime) const=0NL3D::UPlayList [pure virtual]
getSkeletonWeight(uint8 slot, bool &inverted) const=0NL3D::UPlayList [pure virtual]
getSpeedFactor(uint8 slot) const=0NL3D::UPlayList [pure virtual]
getStartWeight(uint8 slot, TGlobalAnimationTime &time) const=0NL3D::UPlayList [pure virtual]
getTimeOrigin(uint8 slot) const=0NL3D::UPlayList [pure virtual]
getWeightSmoothness(uint8 slot) const=0NL3D::UPlayList [pure virtual]
getWrapMode(uint8 slot) const=0NL3D::UPlayList [pure virtual]
isChannelEnabled(uint channelId) const=0NL3D::UPlayList [pure virtual]
registerTransform(UTransform *object, const char *prefix="")=0NL3D::UPlayList [pure virtual]
Repeat enum valueNL3D::UPlayList
resetAllChannels()=0NL3D::UPlayList [pure virtual]
setAnimation(uint8 slot, uint animation)=0NL3D::UPlayList [pure virtual]
setEndWeight(uint8 slot, float endWeight, TGlobalAnimationTime time)=0NL3D::UPlayList [pure virtual]
setSkeletonWeight(uint8 slot, uint skeletonId, bool inverted=false)=0NL3D::UPlayList [pure virtual]
setSpeedFactor(uint8 slot, float speedFactor)=0NL3D::UPlayList [pure virtual]
setStartWeight(uint8 slot, float startWeight, TGlobalAnimationTime time)=0NL3D::UPlayList [pure virtual]
setTimeOrigin(uint8 slot, TGlobalAnimationTime timeOrigin)=0NL3D::UPlayList [pure virtual]
setWeight(uint8 slot, float weight)=0NL3D::UPlayList [pure virtual]
setWeightSmoothness(uint8 slot, float smoothness)=0NL3D::UPlayList [pure virtual]
setWrapMode(uint8 slot, TWrapMode wrapMode)=0NL3D::UPlayList [pure virtual]
TWrapMode enum nameNL3D::UPlayList
UPlayList()NL3D::UPlayList [inline, protected]
WrapModeCount enum valueNL3D::UPlayList
~UPlayList()NL3D::UPlayList [inline, protected, virtual]