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NL3D::UParticleSystemInstance Member List

This is the complete list of members for NL3D::UParticleSystemInstance, including all inherited members.
activateEmitters(bool active)=0NL3D::UParticleSystemInstance [pure virtual]
bypassGlobalUserParamValue(uint userParamIndex, bool byPass=true)=0NL3D::UParticleSystemInstance [pure virtual]
canStartStop()=0NL3D::UInstance [pure virtual]
changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0NL3D::UInstance [pure virtual]
DirectMatrix enum valueNL3D::UTransformable
emit(uint32 id, uint quantity=1)=0NL3D::UParticleSystemInstance [pure virtual]
enableAsyncTextureMode(bool enable)=0NL3D::UInstance [pure virtual]
freezeHRC()=0NL3D::UTransform [pure virtual]
getAsyncTextureDistance() const=0NL3D::UInstance [pure virtual]
getAsyncTextureMode() const=0NL3D::UInstance [pure virtual]
getClusterSystem()=0NL3D::UTransform [pure virtual]
getCoarseMeshDist() const=0NL3D::UInstance [pure virtual]
getDistMax() const=0NL3D::UInstance [pure virtual]
getGlobalUserParamValue(const std::string &name)NL3D::UParticleSystemInstance [static]
getGlobalVectorValue(const std::string &name)NL3D::UParticleSystemInstance [static]
getID(uint index) const=0NL3D::UParticleSystemInstance [pure virtual]
getIDs(std::vector< uint32 > &dest) const=0NL3D::UParticleSystemInstance [pure virtual]
getLastClippedState() const=0NL3D::UTransform [pure virtual]
getLastWorldMatrixComputed() const=0NL3D::UTransform [pure virtual]
getLoadBalancingGroup() const=0NL3D::UTransform [pure virtual]
getMaterial(uint materialId)=0NL3D::UInstance [pure virtual]
getMatrix() const=0NL3D::UTransformable [pure virtual]
getMeanColor() const=0NL3D::UTransform [pure virtual]
getNumID() const=0NL3D::UParticleSystemInstance [pure virtual]
getNumMaterials() const=0NL3D::UInstance [pure virtual]
getOrderingLayer() const=0NL3D::UTransform [pure virtual]
getPivot(CVector &pivot)=0NL3D::UTransformable [pure virtual]
getPivot()=0NL3D::UTransformable [pure virtual]
getPivotValueName()NL3D::UTransformable [static]
getPos(CVector &pos)=0NL3D::UTransformable [pure virtual]
getPos()=0NL3D::UTransformable [pure virtual]
getPosValueName()NL3D::UTransformable [static]
getRotEuler(CVector &rot)=0NL3D::UTransformable [pure virtual]
getRotEuler()=0NL3D::UTransformable [pure virtual]
getRotEulerValueName()NL3D::UTransformable [static]
getRotOrder()=0NL3D::UTransformable [pure virtual]
getRotQuat(CQuat &quat)=0NL3D::UTransformable [pure virtual]
getRotQuat()=0NL3D::UTransformable [pure virtual]
getRotQuatValueName()NL3D::UTransformable [static]
getScale(CVector &scale)=0NL3D::UTransformable [pure virtual]
getScale()=0NL3D::UTransformable [pure virtual]
getScaleValueName()NL3D::UTransformable [static]
getShapeAABBox(NLMISC::CAABBox &bbox) const=0NL3D::UInstance [pure virtual]
getShapeDistMax() const=0NL3D::UInstance [pure virtual]
getSystemBBox(NLMISC::CAABBox &bbox)=0NL3D::UParticleSystemInstance [pure virtual]
getTransformMode()=0NL3D::UTransformable [pure virtual]
getUserLightable() const=0NL3D::UTransform [pure virtual]
getUserParam(uint index) const=0NL3D::UParticleSystemInstance [pure virtual]
getVisibility()=0NL3D::UTransform [pure virtual]
hasEmmiters() const=0NL3D::UParticleSystemInstance [pure virtual]
hasParticles() const=0NL3D::UParticleSystemInstance [pure virtual]
Herit enum valueNL3D::UTransform
heritVisibility()=0NL3D::UTransform [pure virtual]
Hide enum valueNL3D::UTransform
hide()=0NL3D::UTransform [pure virtual]
isAsyncTextureDirty() const=0NL3D::UInstance [pure virtual]
isAsyncTextureReady()=0NL3D::UInstance [pure virtual]
isGlobalUserParamValueBypassed(uint userParamIndex) const=0NL3D::UParticleSystemInstance [pure virtual]
isOpaque()=0NL3D::UTransform [pure virtual]
isPSObserver(IPSObserver *observer)=0NL3D::UParticleSystemInstance [pure virtual]
isShared() const=0NL3D::UParticleSystemInstance [pure virtual]
isStarted() const=0NL3D::UInstance [pure virtual]
isSystemPresent(void) const=0NL3D::UParticleSystemInstance [pure virtual]
isTransparent()=0NL3D::UTransform [pure virtual]
isValid(void) const=0NL3D::UParticleSystemInstance [pure virtual]
lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0NL3D::UTransformable [pure virtual]
parent(UTransform *newFather)=0NL3D::UTransform [pure virtual]
registerPSObserver(IPSObserver *observer)=0NL3D::UParticleSystemInstance [pure virtual]
removeByID(uint32 id)=0NL3D::UParticleSystemInstance [pure virtual]
removePSObserver(IPSObserver *observer)=0NL3D::UParticleSystemInstance [pure virtual]
RotEuler enum valueNL3D::UTransformable
RotQuat enum valueNL3D::UTransformable
selectTextureSet(uint id)=0NL3D::UInstance [pure virtual]
setActive(uint32 id, bool active)=0NL3D::UParticleSystemInstance [pure virtual]
setAsyncTextureDirty(bool flag)=0NL3D::UInstance [pure virtual]
setAsyncTextureDistance(float dist)=0NL3D::UInstance [pure virtual]
setBlendShapeFactor(const std::string &blendShapeName, float factor, bool dynamic)NL3D::UInstance [inline, virtual]
setClusterSystem(UInstanceGroup *pIG)=0NL3D::UTransform [pure virtual]
setCoarseMeshDist(float dist)=0NL3D::UInstance [pure virtual]
setDistMax(float distMax)=0NL3D::UInstance [pure virtual]
setGlobalUserParamValue(const std::string &name, float value)NL3D::UParticleSystemInstance [static]
setGlobalVectorValue(const std::string &name, const NLMISC::CVector &v)NL3D::UParticleSystemInstance [static]
setLoadBalancingGroup(const std::string &group)=0NL3D::UTransform [pure virtual]
setLogicInfo(ILogicInfo *logicInfo)=0NL3D::UTransform [pure virtual]
setMatrix(const CMatrix &mat)=0NL3D::UTransformable [pure virtual]
setMeanColor(NLMISC::CRGBA color)=0NL3D::UTransform [pure virtual]
setOpacity(bool v)=0NL3D::UTransform [pure virtual]
setOrderingLayer(uint layer)=0NL3D::UTransform [pure virtual]
setPivot(const CVector &pivot)=0NL3D::UTransformable [pure virtual]
setPivot(float px, float py, float pz)NL3D::UTransformable [inline]
setPos(const CVector &pos)=0NL3D::UTransformable [pure virtual]
setPos(float px, float py, float pz)NL3D::UTransformable [inline]
setRotEuler(const CVector &rot)=0NL3D::UTransformable [pure virtual]
setRotEuler(float rx, float ry, float rz)NL3D::UTransformable [inline]
setRotQuat(const CQuat &quat)=0NL3D::UTransformable [pure virtual]
setRotQuat(const CVector &jdir)=0NL3D::UTransformable [pure virtual]
setRotQuat(const CVector &jdir, const CVector &vup)=0NL3D::UTransformable [pure virtual]
setScale(const CVector &scale)=0NL3D::UTransformable [pure virtual]
setScale(float sx, float sy, float sz)NL3D::UTransformable [inline]
setShapeDistMax(float distMax)=0NL3D::UInstance [pure virtual]
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0NL3D::UTransformable [pure virtual]
setTransparency(bool v)=0NL3D::UTransform [pure virtual]
setUserLightable(bool enable)=0NL3D::UTransform [pure virtual]
setUserParam(uint index, float value)=0NL3D::UParticleSystemInstance [pure virtual]
Show enum valueNL3D::UTransform
show()=0NL3D::UTransform [pure virtual]
start()=0NL3D::UInstance [pure virtual]
startAsyncTextureLoading()=0NL3D::UInstance [pure virtual]
stop()=0NL3D::UInstance [pure virtual]
TransformModeCount enum valueNL3D::UTransformable
TTransformMode enum nameNL3D::UTransformable
TVisibility enum nameNL3D::UTransform
UInstance()NL3D::UInstance [inline, protected]
unfreezeHRC()=0NL3D::UTransform [pure virtual]
UTransform()NL3D::UTransform [inline, protected]
UTransformable()NL3D::UTransformable [inline, protected]
VisibilityCount enum valueNL3D::UTransform
~UInstance()NL3D::UInstance [inline, protected, virtual]
~UTransform()NL3D::UTransform [inline, protected, virtual]
~UTransformable()NL3D::UTransformable [inline, protected, virtual]