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NL3D::UInstanceGroup Member List

This is the complete list of members for NL3D::UInstanceGroup, including all inherited members.
addToScene(class UScene &scene, UDriver *driver=NULL)=0NL3D::UInstanceGroup [pure virtual]
addToSceneAsync(class UScene &scene, UDriver *driver=NULL)=0NL3D::UInstanceGroup [pure virtual]
createInstanceGroup(const std::string &instanceGroup)NL3D::UInstanceGroup [static]
createInstanceGroupAsync(const std::string &instanceGroup, UInstanceGroup **pIG)NL3D::UInstanceGroup [static]
createRoot(class UScene &scene)=0NL3D::UInstanceGroup [pure virtual]
freezeHRC()=0NL3D::UInstanceGroup [pure virtual]
getAddToSceneState()=0NL3D::UInstanceGroup [pure virtual]
getByName(std::string &name)=0NL3D::UInstanceGroup [pure virtual]
getByName(std::string &name) const=0NL3D::UInstanceGroup [pure virtual]
getDynamicPortal(std::string &name)=0NL3D::UInstanceGroup [pure virtual]
getDynamicPortals(std::vector< std::string > &names)=0NL3D::UInstanceGroup [pure virtual]
getInstanceName(uint instanceNb) const=0NL3D::UInstanceGroup [pure virtual]
getInstancePos(uint instanceNb) const=0NL3D::UInstanceGroup [pure virtual]
getInstanceRot(uint instanceNb) const=0NL3D::UInstanceGroup [pure virtual]
getInstanceScale(uint instanceNb) const=0NL3D::UInstanceGroup [pure virtual]
getNumInstance() const=0NL3D::UInstanceGroup [pure virtual]
getPos()=0NL3D::UInstanceGroup [pure virtual]
getRotQuat()=0NL3D::UInstanceGroup [pure virtual]
getShapeName(uint instanceNb) const=0NL3D::UInstanceGroup [pure virtual]
getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)=0NL3D::UInstanceGroup [pure virtual]
removeFromScene(class UScene &scene)=0NL3D::UInstanceGroup [pure virtual]
setBlendShapeFactor(const std::string &bsName, float rFactor)=0NL3D::UInstanceGroup [pure virtual]
setClusterSystem(class UInstanceGroup *pClusterSystem)=0NL3D::UInstanceGroup [pure virtual]
setDynamicPortal(std::string &name, bool opened)=0NL3D::UInstanceGroup [pure virtual]
setLightFactor(const std::string &LightName, NLMISC::CRGBA nFactor)=0NL3D::UInstanceGroup [pure virtual]
setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor)=0NL3D::UInstanceGroup [pure virtual]
setPos(const NLMISC::CVector &pos)=0NL3D::UInstanceGroup [pure virtual]
setRotQuat(const NLMISC::CQuat &q)=0NL3D::UInstanceGroup [pure virtual]
setTransformNameCallback(ITransformName *pTN)=0NL3D::UInstanceGroup [pure virtual]
StateAdded enum valueNL3D::UInstanceGroup
StateAdding enum valueNL3D::UInstanceGroup
StateNotAdded enum valueNL3D::UInstanceGroup
stopAddToSceneAsync()=0NL3D::UInstanceGroup [pure virtual]
stopCreateInstanceGroupAsync(UInstanceGroup **pIG)NL3D::UInstanceGroup [static]
TState enum nameNL3D::UInstanceGroup
unfreezeHRC()=0NL3D::UInstanceGroup [pure virtual]
~UInstanceGroup()NL3D::UInstanceGroup [inline, virtual]