| addToScene(class UScene &scene, UDriver *driver=NULL)=0 | NL3D::UInstanceGroup | [pure virtual] |
| addToSceneAsync(class UScene &scene, UDriver *driver=NULL)=0 | NL3D::UInstanceGroup | [pure virtual] |
| createInstanceGroup(const std::string &instanceGroup) | NL3D::UInstanceGroup | [static] |
| createInstanceGroupAsync(const std::string &instanceGroup, UInstanceGroup **pIG) | NL3D::UInstanceGroup | [static] |
| createRoot(class UScene &scene)=0 | NL3D::UInstanceGroup | [pure virtual] |
| freezeHRC()=0 | NL3D::UInstanceGroup | [pure virtual] |
| getAddToSceneState()=0 | NL3D::UInstanceGroup | [pure virtual] |
| getByName(std::string &name)=0 | NL3D::UInstanceGroup | [pure virtual] |
| getByName(std::string &name) const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getDynamicPortal(std::string &name)=0 | NL3D::UInstanceGroup | [pure virtual] |
| getDynamicPortals(std::vector< std::string > &names)=0 | NL3D::UInstanceGroup | [pure virtual] |
| getInstanceName(uint instanceNb) const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getInstancePos(uint instanceNb) const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getInstanceRot(uint instanceNb) const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getInstanceScale(uint instanceNb) const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getNumInstance() const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getPos()=0 | NL3D::UInstanceGroup | [pure virtual] |
| getRotQuat()=0 | NL3D::UInstanceGroup | [pure virtual] |
| getShapeName(uint instanceNb) const=0 | NL3D::UInstanceGroup | [pure virtual] |
| getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)=0 | NL3D::UInstanceGroup | [pure virtual] |
| removeFromScene(class UScene &scene)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setBlendShapeFactor(const std::string &bsName, float rFactor)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setClusterSystem(class UInstanceGroup *pClusterSystem)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setDynamicPortal(std::string &name, bool opened)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setLightFactor(const std::string &LightName, NLMISC::CRGBA nFactor)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setPos(const NLMISC::CVector &pos)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setRotQuat(const NLMISC::CQuat &q)=0 | NL3D::UInstanceGroup | [pure virtual] |
| setTransformNameCallback(ITransformName *pTN)=0 | NL3D::UInstanceGroup | [pure virtual] |
| StateAdded enum value | NL3D::UInstanceGroup | |
| StateAdding enum value | NL3D::UInstanceGroup | |
| StateNotAdded enum value | NL3D::UInstanceGroup | |
| stopAddToSceneAsync()=0 | NL3D::UInstanceGroup | [pure virtual] |
| stopCreateInstanceGroupAsync(UInstanceGroup **pIG) | NL3D::UInstanceGroup | [static] |
| TState enum name | NL3D::UInstanceGroup | |
| unfreezeHRC()=0 | NL3D::UInstanceGroup | [pure virtual] |
| ~UInstanceGroup() | NL3D::UInstanceGroup | [inline, virtual] |