| addedToMOT(CMOT *mot) | NL3D::ITravScene | [protected, virtual] |
| Bottom | NL3D::ITravCameraScene | |
| CamLook | NL3D::ITravCameraScene | |
| CamMatrix | NL3D::ITravCameraScene | |
| CamPos | NL3D::ITravCameraScene | |
| copyChildren(IModel *parentFrom, IModel *parentTo) const | NL3D::ITrav | |
| CPtrInfo | NLMISC::CRefCount | [friend] |
| createDefaultObs() const=0 | NL3D::ITrav | [pure virtual] |
| CRefCount() | NLMISC::CRefCount | [inline] |
| CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
| crefs | NLMISC::CRefCount | |
| Far | NL3D::ITravCameraScene | |
| getClassId() const=0 | NL3D::ITrav | [pure virtual] |
| getFirstChild(IModel *m) const | NL3D::ITrav | |
| getFirstParent(IModel *m) const | NL3D::ITrav | |
| getNextChild(IModel *m) const | NL3D::ITrav | |
| getNextParent(IModel *m) const | NL3D::ITrav | |
| getNumChildren(IModel *m) const | NL3D::ITrav | |
| getNumParents(IModel *m) const | NL3D::ITrav | |
| getRenderOrder() const=0 | NL3D::ITravScene | [pure virtual] |
| getRoot() const | NL3D::ITrav | |
| ITrav() | NL3D::ITrav | [inline] |
| ITravCameraScene() | NL3D::ITravCameraScene | [inline] |
| ITravScene() | NL3D::ITravScene | [inline] |
| Left | NL3D::ITravCameraScene | |
| link(IModel *m1, IModel *m2) const | NL3D::ITrav | |
| moveChildren(IModel *parentFrom, IModel *parentTo) const | NL3D::ITrav | |
| Near | NL3D::ITravCameraScene | |
| NullPtrInfo | NLMISC::CRefCount | [static] |
| operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
| Perspective | NL3D::ITravCameraScene | |
| pinfo | NLMISC::CRefCount | |
| Right | NL3D::ITravCameraScene | |
| Root | NL3D::ITrav | [protected] |
| Scene | NL3D::ITravScene | |
| setCamMatrix(const NLMISC::CMatrix &camMatrix) | NL3D::ITravCameraScene | [inline] |
| setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true) | NL3D::ITravCameraScene | [inline] |
| setFrustum(float width, float height, float znear, float zfar, bool perspective=true) | NL3D::ITravCameraScene | [inline] |
| setRoot(IModel *root) | NL3D::ITrav | |
| Top | NL3D::ITravCameraScene | |
| traverse()=0 | NL3D::ITravScene | [pure virtual] |
| unlink(IModel *m1, IModel *m2) const | NL3D::ITrav | |
| update() | NL3D::ITravCameraScene | [inline, protected] |
| ViewMatrix | NL3D::ITravCameraScene | |
| ~CRefCount() | NLMISC::CRefCount | [inline] |
| ~ITrav() | NL3D::ITrav | [inline, virtual] |