_PointLightArray | NL3D::CZone | [private] |
applyHeightField(const CLandscape &landScape) | NL3D::CZone | |
averageTesselationVertices() | NL3D::CZone | |
BaseVertices | NL3D::CZone | [private] |
bindPatch(TZoneMap &loadedZones, CPatch &pa, CPatchConnect &pc, bool rebind) | NL3D::CZone | [private, static] |
BorderVertices | NL3D::CZone | [private] |
build(const CZoneInfo &zoneInfo, uint32 numVertices=0) | NL3D::CZone | |
build(uint16 zoneId, const std::vector< CPatchInfo > &patchs, const std::vector< CBorderVertex > &borderVertices, uint32 numVertices=0) | NL3D::CZone | |
build(const CZone &zone) | NL3D::CZone | |
buildBindInfo(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo &paBind) | NL3D::CZone | [private] |
changePatchTextureAndColor(sint numPatch, const std::vector< CTileElement > *tiles, const std::vector< CTileColor > *colors) | NL3D::CZone | |
CLandscape class | NL3D::CZone | [friend] |
clip(const std::vector< CPlane > &pyramid) | NL3D::CZone | |
ClipIn enum value | NL3D::CZone | [private] |
ClipOut enum value | NL3D::CZone | [private] |
ClipResult | NL3D::CZone | [private] |
ClipSide enum value | NL3D::CZone | [private] |
compile(CLandscape *landscape, TZoneMap &loadedZones) | NL3D::CZone | |
Compiled | NL3D::CZone | [private] |
compiled() const | NL3D::CZone | [inline] |
computeBBScaleBias(const CAABBox &bb) | NL3D::CZone | [private] |
copyTilesFlags(sint destPatchId, const CPatch *srcPatch) | NL3D::CZone | |
CPatch class | NL3D::CZone | [friend] |
CTessFace class | NL3D::CZone | [friend] |
CZone() | NL3D::CZone | |
debugBinds(FILE *f=stdout) | NL3D::CZone | |
excludePatchFromRefineAll(uint patch, bool exclude) | NL3D::CZone | |
forceMergeAtTileLevel() | NL3D::CZone | |
getBaseVertex(sint vert) const | NL3D::CZone | [inline, private] |
getLandscape() const | NL3D::CZone | [inline] |
getNumPatchs() const | NL3D::CZone | [inline] |
getPatch(sint patch) const | NL3D::CZone | [inline] |
getPatch(sint patch) | NL3D::CZone | [inline, private] |
getPatchBias() const | NL3D::CZone | [inline] |
getPatchColor(sint numPatch) const | NL3D::CZone | |
getPatchConnect(sint patch) const | NL3D::CZone | [inline] |
getPatchScale() const | NL3D::CZone | [inline] |
getPatchTexture(sint numPatch) const | NL3D::CZone | |
getZoneBB() const | NL3D::CZone | [inline] |
getZoneId() const | NL3D::CZone | [inline] |
getZonePatch(TZoneMap &loadedZones, sint zoneId, sint patch) | NL3D::CZone | [private, static] |
Landscape | NL3D::CZone | [private] |
NumVertices | NL3D::CZone | [private] |
PatchBias | NL3D::CZone | [private] |
PatchConnects | NL3D::CZone | [private] |
patchOnBorder(const CPatchConnect &pc) const | NL3D::CZone | [private] |
Patchs | NL3D::CZone | [private] |
PatchScale | NL3D::CZone | [private] |
PBaseVertex typedef | NL3D::CZone | [private] |
preRender() | NL3D::CZone | |
rebindBorder(TZoneMap &loadedZones) | NL3D::CZone | [private] |
refineAll() | NL3D::CZone | |
refreshTesselationGeometry(sint numPatch) | NL3D::CZone | |
release(TZoneMap &loadedZones) | NL3D::CZone | |
resetRenderFarAndDeleteVBFV() | NL3D::CZone | |
retrieve(CZoneInfo &zoneInfo) | NL3D::CZone | |
retrieve(std::vector< CPatchInfo > &patchs, std::vector< CBorderVertex > &borderVertices) | NL3D::CZone | |
serial(NLMISC::IStream &f) | NL3D::CZone | |
setupColorsFromTileFlags(const NLMISC::CRGBA colors[4]) | NL3D::CZone | |
TBaseVerticesVec typedef | NL3D::CZone | [private] |
TClipResult enum name | NL3D::CZone | [private] |
unbindPatch(CPatch &pa) | NL3D::CZone | [private, static] |
ZoneBB | NL3D::CZone | [private] |
ZoneId | NL3D::CZone | [private] |
~CZone() | NL3D::CZone | |