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NL3D::CZone Member List

This is the complete list of members for NL3D::CZone, including all inherited members.
_PointLightArrayNL3D::CZone [private]
applyHeightField(const CLandscape &landScape)NL3D::CZone
averageTesselationVertices()NL3D::CZone
BaseVerticesNL3D::CZone [private]
bindPatch(TZoneMap &loadedZones, CPatch &pa, CPatchConnect &pc, bool rebind)NL3D::CZone [private, static]
BorderVerticesNL3D::CZone [private]
build(const CZoneInfo &zoneInfo, uint32 numVertices=0)NL3D::CZone
build(uint16 zoneId, const std::vector< CPatchInfo > &patchs, const std::vector< CBorderVertex > &borderVertices, uint32 numVertices=0)NL3D::CZone
build(const CZone &zone)NL3D::CZone
buildBindInfo(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo &paBind)NL3D::CZone [private]
changePatchTextureAndColor(sint numPatch, const std::vector< CTileElement > *tiles, const std::vector< CTileColor > *colors)NL3D::CZone
CLandscape classNL3D::CZone [friend]
clip(const std::vector< CPlane > &pyramid)NL3D::CZone
ClipIn enum valueNL3D::CZone [private]
ClipOut enum valueNL3D::CZone [private]
ClipResultNL3D::CZone [private]
ClipSide enum valueNL3D::CZone [private]
compile(CLandscape *landscape, TZoneMap &loadedZones)NL3D::CZone
CompiledNL3D::CZone [private]
compiled() constNL3D::CZone [inline]
computeBBScaleBias(const CAABBox &bb)NL3D::CZone [private]
copyTilesFlags(sint destPatchId, const CPatch *srcPatch)NL3D::CZone
CPatch classNL3D::CZone [friend]
CTessFace classNL3D::CZone [friend]
CZone()NL3D::CZone
debugBinds(FILE *f=stdout)NL3D::CZone
excludePatchFromRefineAll(uint patch, bool exclude)NL3D::CZone
forceMergeAtTileLevel()NL3D::CZone
getBaseVertex(sint vert) constNL3D::CZone [inline, private]
getLandscape() constNL3D::CZone [inline]
getNumPatchs() constNL3D::CZone [inline]
getPatch(sint patch) constNL3D::CZone [inline]
getPatch(sint patch)NL3D::CZone [inline, private]
getPatchBias() constNL3D::CZone [inline]
getPatchColor(sint numPatch) constNL3D::CZone
getPatchConnect(sint patch) constNL3D::CZone [inline]
getPatchScale() constNL3D::CZone [inline]
getPatchTexture(sint numPatch) constNL3D::CZone
getZoneBB() constNL3D::CZone [inline]
getZoneId() constNL3D::CZone [inline]
getZonePatch(TZoneMap &loadedZones, sint zoneId, sint patch)NL3D::CZone [private, static]
LandscapeNL3D::CZone [private]
NumVerticesNL3D::CZone [private]
PatchBiasNL3D::CZone [private]
PatchConnectsNL3D::CZone [private]
patchOnBorder(const CPatchConnect &pc) constNL3D::CZone [private]
PatchsNL3D::CZone [private]
PatchScaleNL3D::CZone [private]
PBaseVertex typedefNL3D::CZone [private]
preRender()NL3D::CZone
rebindBorder(TZoneMap &loadedZones)NL3D::CZone [private]
refineAll()NL3D::CZone
refreshTesselationGeometry(sint numPatch)NL3D::CZone
release(TZoneMap &loadedZones)NL3D::CZone
resetRenderFarAndDeleteVBFV()NL3D::CZone
retrieve(CZoneInfo &zoneInfo)NL3D::CZone
retrieve(std::vector< CPatchInfo > &patchs, std::vector< CBorderVertex > &borderVertices)NL3D::CZone
serial(NLMISC::IStream &f)NL3D::CZone
setupColorsFromTileFlags(const NLMISC::CRGBA colors[4])NL3D::CZone
TBaseVerticesVec typedefNL3D::CZone [private]
TClipResult enum nameNL3D::CZone [private]
unbindPatch(CPatch &pa)NL3D::CZone [private, static]
ZoneBBNL3D::CZone [private]
ZoneIdNL3D::CZone [private]
~CZone()NL3D::CZone