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NL3D::CVisualCollisionEntity Member List

This is the complete list of members for NL3D::CVisualCollisionEntity, including all inherited members.
_CeilModeNL3D::CVisualCollisionEntity [private]
_CurrentBBoxValidityNL3D::CVisualCollisionEntity [private]
_GroundModeNL3D::CVisualCollisionEntity [private]
_LandscapeQuadGridNL3D::CVisualCollisionEntity [private]
_LastGPTPosInputNL3D::CVisualCollisionEntity [private]
_LastGPTPosOutputNL3D::CVisualCollisionEntity [private]
_LastGPTTrianglePatchNL3D::CVisualCollisionEntity [private]
_LastGPTValidNL3D::CVisualCollisionEntity [private]
_OwnerNL3D::CVisualCollisionEntity [private]
_PatchQuadBlocksNL3D::CVisualCollisionEntity [private]
_SnapToRenderedTesselationNL3D::CVisualCollisionEntity [private]
_StartPatchQuadBlockSizeNL3D::CVisualCollisionEntity [private, static]
_TmpBlockIdsNL3D::CVisualCollisionEntity [private, static]
_TmpPatchQuadBlocksNL3D::CVisualCollisionEntity [private, static]
BBoxRadiusNL3D::CVisualCollisionEntity [static]
BBoxRadiusZNL3D::CVisualCollisionEntity [static]
computeUvForPos(const CTrianglePatch &tri, const CVector &pos, CUV &uv)NL3D::CVisualCollisionEntity [private, static]
CVisualCollisionEntity(CVisualCollisionManager *owner)NL3D::CVisualCollisionEntity
displayDebugGrid(IDriver &drv) constNL3D::CVisualCollisionEntity
doComputeLandscape(const CVector &pos)NL3D::CVisualCollisionEntity [private]
getCeilMode() constNL3D::CVisualCollisionEntity [inline]
getGroundMode() constNL3D::CVisualCollisionEntity [inline]
getPatchTriangleUnderUs(const CVector &pos, CVector &res)NL3D::CVisualCollisionEntity [private]
getSnapToRenderedTesselation() constNL3D::CVisualCollisionEntity [inline]
getStaticLightSetup(const CVector &pos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)NL3D::CVisualCollisionEntity
getSurfaceInfo(const CVector &pos, CSurfaceInfo &info)NL3D::CVisualCollisionEntity
setCeilMode(bool ceilMode)NL3D::CVisualCollisionEntity [inline]
setGroundMode(bool groundMode)NL3D::CVisualCollisionEntity [inline]
setSnapToRenderedTesselation(bool snapMode)NL3D::CVisualCollisionEntity [inline]
snapToGround(CVector &pos)NL3D::CVisualCollisionEntity
snapToGround(CVector &pos, CVector &normal)NL3D::CVisualCollisionEntity
snapToLandscapeCurrentTesselation(CVector &pos, const CTrianglePatch &tri)NL3D::CVisualCollisionEntity [private]
testComputeLandscape(const CVector &pos)NL3D::CVisualCollisionEntity [private]
triangleIntersect(CTriangle &tri, const CVector &pos0, const CVector &pos1, CVector &hit)NL3D::CVisualCollisionEntity [private]
triangleIntersect2DCeil(CTriangle &tri, const CVector &pos0)NL3D::CVisualCollisionEntity [private]
triangleIntersect2DGround(CTriangle &tri, const CVector &pos0)NL3D::CVisualCollisionEntity [private]
~CVisualCollisionEntity()NL3D::CVisualCollisionEntity