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NL3D::CVertexBufferHardGL Member List

This is the complete list of members for NL3D::CVertexBufferHardGL, including all inherited members.
_DriverNL3D::CVertexBufferHardGL [private]
_FenceNL3D::CVertexBufferHardGL [private]
_FenceSetNL3D::CVertexBufferHardGL [private]
_FlagsNL3D::IVertexBufferHard [protected]
_InternalFlagsNL3D::IVertexBufferHard [protected]
_NbVertsNL3D::IVertexBufferHard [protected]
_OffsetNL3D::IVertexBufferHard [protected]
_PadNL3D::IVertexBufferHard [protected]
_TypeNL3D::IVertexBufferHard [protected]
_VertexArrayRangeNL3D::CVertexBufferHardGL [private]
_VertexPtrNL3D::CVertexBufferHardGL [private]
_VertexSizeNL3D::IVertexBufferHard [protected]
CPtrInfoNLMISC::CRefCount [friend]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
CVertexBufferHardGL()NL3D::CVertexBufferHardGL
disable()NL3D::CVertexBufferHardGL
enable()NL3D::CVertexBufferHardGL
finishFence()NL3D::CVertexBufferHardGL
getNumVertices(void) constNL3D::IVertexBufferHard [inline]
getNumWeight() constNL3D::IVertexBufferHard
getValueEx(uint value)NL3D::CVertexBufferHardGL [inline]
getValueOff(uint value) constNL3D::IVertexBufferHard [inline]
getValueType(uint value) constNL3D::IVertexBufferHard [inline]
getVertexFormat(void) constNL3D::IVertexBufferHard [inline]
getVertexSize(void) constNL3D::IVertexBufferHard [inline]
GPURenderingAfterFenceNL3D::CVertexBufferHardGL
init(CDriverGL *drv, uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, IDriver::TVBHardType vbType)NL3D::CVertexBufferHardGL
initFormat(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices)NL3D::IVertexBufferHard [protected]
isFenceSet() constNL3D::CVertexBufferHardGL [inline]
IVertexBufferHard()NL3D::IVertexBufferHard [inline, protected]
lock()NL3D::CVertexBufferHardGL [virtual]
NullPtrInfoNLMISC::CRefCount [static]
operator=(const CRefCount &)NLMISC::CRefCount [inline]
pinfoNLMISC::CRefCount
setFence()NL3D::CVertexBufferHardGL
unlock()NL3D::CVertexBufferHardGL [virtual]
~CRefCount()NLMISC::CRefCount [inline]
~CVertexBufferHardGL()NL3D::CVertexBufferHardGL [virtual]
~IVertexBufferHard()NL3D::IVertexBufferHard [inline, protected, virtual]