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NL3D::CTessFacePriorityList Member List
This is the complete list of members for
NL3D::CTessFacePriorityList
, including all inherited members.
_EntryModStart
NL3D::CTessFacePriorityList
[private]
_MaskEntries
NL3D::CTessFacePriorityList
[private]
_MaskQuadrant
NL3D::CTessFacePriorityList
[private]
_NEntries
NL3D::CTessFacePriorityList
[private]
_NumQuadrant
NL3D::CTessFacePriorityList
[private]
_OODistStep
NL3D::CTessFacePriorityList
[private]
_QuarterQuadrantEnd
NL3D::CTessFacePriorityList
[private]
_QuarterQuadrantStart
NL3D::CTessFacePriorityList
[private]
_Remainder
NL3D::CTessFacePriorityList
[private]
_RollingTables
NL3D::CTessFacePriorityList
[private]
clear
()
NL3D::CTessFacePriorityList
CTessFacePriorityList
()
NL3D::CTessFacePriorityList
getQuadrantDirection
(uint quadrantId) const
NL3D::CTessFacePriorityList
[inline]
init
(float distStep, uint numEntries, float distMaxMod, uint numQuadrant)
NL3D::CTessFacePriorityList
insert
(uint quadrantId, float distance, CTessFace *value)
NL3D::CTessFacePriorityList
selectQuadrant
(const NLMISC::CVector &direction)
NL3D::CTessFacePriorityList
shift
(const NLMISC::CVector &direction, CTessFacePListNode &pulledElements)
NL3D::CTessFacePriorityList
shiftAll
(CTessFacePListNode &pulledElements)
NL3D::CTessFacePriorityList
~CTessFacePriorityList
()
NL3D::CTessFacePriorityList