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NL3D::CSurfaceLightGrid Class ReferenceDynamic objects lighted by IG's Static Lights lookup into this grid.
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#include <surface_light_grid.h>
List of all members.
Detailed Description
Dynamic objects lighted by IG's Static Lights lookup into this grid.
Builded by CInstanceLighter. Used by CIGSurfaceLight -
Author:
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Lionel Berenguier , Nevrax France
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Date:
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2002
Definition at line 57 of file surface_light_grid.h.
Member Enumeration Documentation
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We support only 2 light per corner. Should never be changed.
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Enumeration values:
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Definition at line 62 of file surface_light_grid.h. |
Constructor & Destructor Documentation
NL3D::CSurfaceLightGrid::CSurfaceLightGrid |
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Member Function Documentation
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Definition at line 62 of file surface_light_grid.cpp.
References NLMISC::CRGBA::A, NLMISC::CRGBA::B, Cells, NLMISC::clamp, NLMISC::CRGBA::G, Height, nlassert, NL3D::OptFastFloor, Origin, NLMISC::CRGBA::R, Width, x, NLMISC::CVector2f::x, y, and NLMISC::CVector2f::y. |
Member Data Documentation
uint32 NL3D::CSurfaceLightGrid::Height
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uint32 NL3D::CSurfaceLightGrid::Width
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The documentation for this class was generated from the following files:
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