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NL3D::CShapeBank Member List

This is the complete list of members for NL3D::CShapeBank, including all inherited members.
_MaxUploadPerFrameNL3D::CShapeBank [private]
_pDriverNL3D::CShapeBank [private]
add(const std::string &shapeName, IShape *shape)NL3D::CShapeBank
addRef(const std::string &shapeName)NL3D::CShapeBank
addShapeCache(const std::string &shapeCacheName)NL3D::CShapeBank
AsyncLoad_Delete enum valueNL3D::CShapeBank
AsyncLoad_Error enum valueNL3D::CShapeBank
AsyncLoad_Ready enum valueNL3D::CShapeBank
AsyncLoad_Shape enum valueNL3D::CShapeBank
AsyncLoad_Texture enum valueNL3D::CShapeBank
cancelLoadAsync(const std::string &shapeName)NL3D::CShapeBank
checkShapeCache(CShapeCache *pShpCache)NL3D::CShapeBank [private]
CShapeBank()NL3D::CShapeBank
getShapeCacheFreeSpace(const std::string &shapeCacheName) constNL3D::CShapeBank
getShapeCachePtrFromShapeCacheName(const std::string &shapeCacheName)NL3D::CShapeBank [private]
getShapeCachePtrFromShapeName(const std::string &shapeName)NL3D::CShapeBank [private]
getShapeCachePtrFromShapePtr(IShape *pShp)NL3D::CShapeBank [private]
getShapeNameFromShapePtr(IShape *pShp)NL3D::CShapeBank [private]
getShapePtrFromShapeName(const std::string &pShpName)NL3D::CShapeBank [private]
isPresent(const std::string &shapeName)NL3D::CShapeBank
isShapeCache(const std::string &shapeCacheName) constNL3D::CShapeBank
isShapeWaiting()NL3D::CShapeBank
linkShapeToShapeCache(const std::string &shapeName, const std::string &shapeCacheName)NL3D::CShapeBank
load(const std::string &shapeName)NL3D::CShapeBank
loadAsync(const std::string &shapeName, IDriver *pDriver, bool *bSignal=NULL)NL3D::CShapeBank
NotPresent enum valueNL3D::CShapeBank
preLoadShapes(const std::string &shapeCacheName, const std::vector< std::string > &listFile, const std::string &wildCardNotLwr)NL3D::CShapeBank
Present enum valueNL3D::CShapeBank
processWaitingShapes()NL3D::CShapeBank
processWSUploadTexture(CWaitingShape &rWS, uint32 &nTotalUploaded, ITexture *pText)NL3D::CShapeBank [private]
PShape typedefNL3D::CShapeBank [private]
release(IShape *pShp)NL3D::CShapeBank
removeShapeCache(const std::string &shapeCacheName)NL3D::CShapeBank
reset()NL3D::CShapeBank
setMaxBytesToUpload(uint32 MaxUploadPerFrame)NL3D::CShapeBank
setShapeCacheSize(const std::string &shapeCacheName, sint32 maxSize)NL3D::CShapeBank
ShapeCacheNameToShapeCacheNL3D::CShapeBank [private]
ShapeMapNL3D::CShapeBank [private]
ShapeNameToShapeCacheNameNL3D::CShapeBank [private]
ShapePtrToShapeInfoNL3D::CShapeBank [private]
TShapeCacheMap typedefNL3D::CShapeBank [private]
TShapeCacheNameMap typedefNL3D::CShapeBank [private]
TShapeInfoMap typedefNL3D::CShapeBank [private]
TShapeMap typedefNL3D::CShapeBank [private]
TShapeState enum nameNL3D::CShapeBank
TWaitingShapesMap typedefNL3D::CShapeBank [private]
WaitingShapesNL3D::CShapeBank [private]
~CShapeBank()NL3D::CShapeBank