| _CacheLightContribution | NL3D::CRenderTrav | [private] |
| _CurrentPassOpaque | NL3D::CRenderTrav | [private] |
| _DriverLight | NL3D::CRenderTrav | [private] |
| _LastLocalAttenuation | NL3D::CRenderTrav | [private] |
| _LastPointLight | NL3D::CRenderTrav | [private] |
| _LastPointLightFactor | NL3D::CRenderTrav | [private] |
| _LastPointLightLocalAttenuation | NL3D::CRenderTrav | [private] |
| _LastSunAmbient | NL3D::CRenderTrav | [private] |
| _LastSunFactor | NL3D::CRenderTrav | [private] |
| _LayersRenderingOrder | NL3D::CRenderTrav | [private] |
| _MeshSkinManager | NL3D::CRenderTrav | [private] |
| _NumLightEnabled | NL3D::CRenderTrav | [private] |
| _StrongestLightDiffuse | NL3D::CRenderTrav | [private] |
| _StrongestLightIndex | NL3D::CRenderTrav | [private] |
| _StrongestLightSpecular | NL3D::CRenderTrav | [private] |
| _StrongestLightTouched | NL3D::CRenderTrav | [private] |
| _SunDirection | NL3D::CRenderTrav | [private] |
| _Viewport | NL3D::CRenderTrav | [private] |
| _VPCurrentCtStart | NL3D::CRenderTrav | [private] |
| _VPFinalAmbient | NL3D::CRenderTrav | [private] |
| _VPLightDiffuse | NL3D::CRenderTrav | [private] |
| _VPLightSpecular | NL3D::CRenderTrav | [private] |
| _VPMaterialCacheAmbient | NL3D::CRenderTrav | [private] |
| _VPMaterialCacheDiffuse | NL3D::CRenderTrav | [private] |
| _VPMaterialCacheDirty | NL3D::CRenderTrav | [private] |
| _VPMaterialCacheEmissive | NL3D::CRenderTrav | [private] |
| _VPMaterialCacheShininess | NL3D::CRenderTrav | [private] |
| _VPMaterialCacheSpecular | NL3D::CRenderTrav | [private] |
| _VPNumLights | NL3D::CRenderTrav | [private] |
| _VPSupportSpecular | NL3D::CRenderTrav | [private] |
| addedToMOT(CMOT *mot) | NL3D::ITravScene | [protected, virtual] |
| addRenderObs(IBaseRenderObs *o) | NL3D::CRenderTrav | |
| AmbientGlobal | NL3D::CRenderTrav | |
| beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM) | NL3D::CRenderTrav | |
| Bottom | NL3D::ITravCameraScene | |
| CamLook | NL3D::ITravCameraScene | |
| CamMatrix | NL3D::ITravCameraScene | |
| CamPos | NL3D::ITravCameraScene | |
| changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation) | NL3D::CRenderTrav | |
| changeVPLightSetupMaterial(const CMaterial &mat, bool excludeStrongest) | NL3D::CRenderTrav | |
| clearRenderList() | NL3D::CRenderTrav | |
| copyChildren(IModel *parentFrom, IModel *parentTo) const | NL3D::ITrav | |
| CPtrInfo | NLMISC::CRefCount | [friend] |
| createDefaultObs() const | NL3D::CRenderTrav | [virtual] |
| CRefCount() | NLMISC::CRefCount | [inline] |
| CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
| crefs | NLMISC::CRefCount | |
| CRenderTrav() | NL3D::CRenderTrav | |
| Driver | NL3D::CRenderTrav | [private] |
| Far | NL3D::ITravCameraScene | |
| getClassId() const | NL3D::CRenderTrav | [inline, virtual] |
| getDriver() | NL3D::CRenderTrav | [inline] |
| getDriverLight(sint index) const | NL3D::CRenderTrav | [inline] |
| getFirstChild(IModel *m) const | NL3D::ITrav | |
| getFirstParent(IModel *m) const | NL3D::ITrav | |
| getLayersRenderingOrder() const | NL3D::CRenderTrav | [inline] |
| getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize) | NL3D::CRenderTrav | [static] |
| getMeshSkinManager() const | NL3D::CRenderTrav | [inline] |
| getNextChild(IModel *m) const | NL3D::ITrav | |
| getNextParent(IModel *m) const | NL3D::ITrav | |
| getNumChildren(IModel *m) const | NL3D::ITrav | |
| getNumParents(IModel *m) const | NL3D::ITrav | |
| getNumVPLights() const | NL3D::CRenderTrav | [inline] |
| getRenderOrder() const | NL3D::CRenderTrav | [inline, virtual] |
| getRoot() const | NL3D::ITrav | |
| getStrongestLightColors(NLMISC::CRGBA &diffuse, NLMISC::CRGBA &specular) | NL3D::CRenderTrav | |
| getStrongestLightIndex() const | NL3D::CRenderTrav | |
| getSunDirection() const | NL3D::CRenderTrav | [inline] |
| getViewport() const | NL3D::CRenderTrav | [inline] |
| isCurrentPassOpaque() | NL3D::CRenderTrav | [inline] |
| ITrav() | NL3D::ITrav | [inline] |
| ITravCameraScene() | NL3D::ITravCameraScene | [inline] |
| ITravScene() | NL3D::ITravScene | [inline] |
| Left | NL3D::ITravCameraScene | |
| LightingSystemEnabled | NL3D::CRenderTrav | |
| link(IModel *m1, IModel *m2) const | NL3D::ITrav | |
| MaxVPLight enum value | NL3D::CRenderTrav | |
| MeshBlockManager | NL3D::CRenderTrav | |
| moveChildren(IModel *parentFrom, IModel *parentTo) const | NL3D::ITrav | |
| Near | NL3D::ITravCameraScene | |
| NullPtrInfo | NLMISC::CRefCount | [static] |
| operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
| OrderOpaqueList | NL3D::CRenderTrav | [private] |
| OrderTransparentList | NL3D::CRenderTrav | [private] |
| Perspective | NL3D::ITravCameraScene | |
| pinfo | NLMISC::CRefCount | |
| RenderList | NL3D::CRenderTrav | [private] |
| resetLightSetup() | NL3D::CRenderTrav | |
| Right | NL3D::ITravCameraScene | |
| Root | NL3D::ITrav | [protected] |
| Scene | NL3D::ITravScene | |
| setCamMatrix(const NLMISC::CMatrix &camMatrix) | NL3D::ITravCameraScene | [inline] |
| setDriver(IDriver *drv) | NL3D::CRenderTrav | [inline] |
| setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true) | NL3D::ITravCameraScene | [inline] |
| setFrustum(float width, float height, float znear, float zfar, bool perspective=true) | NL3D::ITravCameraScene | [inline] |
| setLayersRenderingOrder(bool directOrder=true) | NL3D::CRenderTrav | [inline] |
| setMeshSkinManager(CMeshSkinManager *msm) | NL3D::CRenderTrav | |
| setRoot(IModel *root) | NL3D::ITrav | |
| setSunDirection(const CVector &dir) | NL3D::CRenderTrav | |
| setViewport(const CViewport &viewport) | NL3D::CRenderTrav | [inline] |
| SunAmbient | NL3D::CRenderTrav | |
| SunDiffuse | NL3D::CRenderTrav | |
| SunSpecular | NL3D::CRenderTrav | |
| Top | NL3D::ITravCameraScene | |
| traverse() | NL3D::CRenderTrav | [virtual] |
| unlink(IModel *m1, IModel *m2) const | NL3D::ITrav | |
| update() | NL3D::ITravCameraScene | [inline, protected] |
| ViewMatrix | NL3D::ITravCameraScene | |
| ~CRefCount() | NLMISC::CRefCount | [inline] |
| ~ITrav() | NL3D::ITrav | [inline, virtual] |