| _pIG | NL3D::CTransformUser | [protected] |
| _PointLightModel | NL3D::CPointLightUser | |
| _Scene | NL3D::CTransformUser | [protected] |
| _Transform | NL3D::CTransformUser | [protected] |
| _Transformable | NL3D::CTransformableUser | [protected] |
| CPointLightUser(CScene *scene, IModel *trans) | NL3D::CPointLightUser | |
| CTransformableUser(ITransformable *trans) | NL3D::CTransformableUser | [inline] |
| CTransformUser(CScene *scene, IModel *trans) | NL3D::CTransformUser | [inline] |
| DirectMatrix enum value | NL3D::UTransformable | |
| enableSpotlight(bool enable) | NL3D::CPointLightUser | [virtual] |
| NL3D::freezeHRC()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::freezeHRC() | NL3D::CTransformUser | [virtual] |
| getAmbient() const | NL3D::CPointLightUser | [virtual] |
| getAttenuationBegin() const | NL3D::CPointLightUser | [virtual] |
| getAttenuationEnd() const | NL3D::CPointLightUser | [virtual] |
| NL3D::getClusterSystem()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getClusterSystem() | NL3D::CTransformUser | [virtual] |
| getDeltaPosToSkeletonWhenOutOfFrustum() const | NL3D::CPointLightUser | [virtual] |
| getDiffuse() const | NL3D::CPointLightUser | [virtual] |
| NL3D::getLastClippedState() const=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getLastClippedState() const | NL3D::CTransformUser | [inline, virtual] |
| NL3D::getLastWorldMatrixComputed() const=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getLastWorldMatrixComputed() const | NL3D::CTransformUser | [virtual] |
| NL3D::getLoadBalancingGroup() const=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getLoadBalancingGroup() const | NL3D::CTransformUser | [virtual] |
| NL3D::getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix() const | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::getMeanColor() const=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getMeanColor() const | NL3D::CTransformUser | [virtual] |
| NL3D::getOrderingLayer() const=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getOrderingLayer() const | NL3D::CTransformUser | [inline, virtual] |
| NL3D::getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::getPivot()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getPivot(CVector &pivot) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::getPivot() | NL3D::CTransformableUser | [inline, virtual] |
| getPivotValueName() | NL3D::UTransformable | [static] |
| NL3D::getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::getPos()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getPos(CVector &pos) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::getPos() | NL3D::CTransformableUser | [inline, virtual] |
| getPosValueName() | NL3D::UTransformable | [static] |
| NL3D::getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler(CVector &rot) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::getRotEuler() | NL3D::CTransformableUser | [inline, virtual] |
| getRotEulerValueName() | NL3D::UTransformable | [static] |
| NL3D::getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder() | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat(CQuat &quat) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::getRotQuat() | NL3D::CTransformableUser | [inline, virtual] |
| getRotQuatValueName() | NL3D::UTransformable | [static] |
| NL3D::getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::getScale()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getScale(CVector &scale) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::getScale() | NL3D::CTransformableUser | [inline, virtual] |
| getScaleValueName() | NL3D::UTransformable | [static] |
| getScene() | NL3D::CTransformUser | [inline] |
| getSpecular() const | NL3D::CPointLightUser | [virtual] |
| getSpotAngleBegin() const | NL3D::CPointLightUser | [virtual] |
| getSpotAngleEnd() const | NL3D::CPointLightUser | [virtual] |
| getTransform() | NL3D::CTransformUser | [inline] |
| NL3D::getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode() | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::getUserLightable() const=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getUserLightable() const | NL3D::CTransformUser | [inline, virtual] |
| NL3D::getVisibility()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::getVisibility() | NL3D::CTransformUser | [inline, virtual] |
| Herit enum value | NL3D::UTransform | |
| NL3D::heritVisibility()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::heritVisibility() | NL3D::CTransformUser | [inline, virtual] |
| NL3D::hide()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::hide() | NL3D::CTransformUser | [inline, virtual] |
| Hide enum value | NL3D::UTransform | |
| NL3D::isOpaque()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::isOpaque() | NL3D::CTransformUser | [inline, virtual] |
| isSpotlight() const | NL3D::CPointLightUser | [virtual] |
| NL3D::isTransparent()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::isTransparent() | NL3D::CTransformUser | [inline, virtual] |
| NL3D::lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::lookAt(const CVector &eye, const CVector &target, float roll=0.f) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::parent(UTransform *newFather)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::parent(UTransform *newFather) | NL3D::CTransformUser | [inline, virtual] |
| RotEuler enum value | NL3D::UTransformable | |
| RotQuat enum value | NL3D::UTransformable | |
| setAmbient(NLMISC::CRGBA ambient) | NL3D::CPointLightUser | [virtual] |
| NL3D::setClusterSystem(UInstanceGroup *pIG)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setClusterSystem(UInstanceGroup *pIG) | NL3D::CTransformUser | [virtual] |
| setColor(NLMISC::CRGBA color) | NL3D::CPointLightUser | [virtual] |
| setDeltaPosToSkeletonWhenOutOfFrustum(const CVector &deltaPos) | NL3D::CPointLightUser | [virtual] |
| setDiffuse(NLMISC::CRGBA diffuse) | NL3D::CPointLightUser | [virtual] |
| NL3D::setLoadBalancingGroup(const std::string &group)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setLoadBalancingGroup(const std::string &group) | NL3D::CTransformUser | [virtual] |
| NL3D::setLogicInfo(ILogicInfo *logicInfo)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setLogicInfo(ILogicInfo *logicInfo) | NL3D::CTransformUser | [inline, virtual] |
| NL3D::setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix(const CMatrix &mat) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::setMeanColor(NLMISC::CRGBA color)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setMeanColor(NLMISC::CRGBA color) | NL3D::CTransformUser | [virtual] |
| NL3D::setOpacity(bool v)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setOpacity(bool v) | NL3D::CTransformUser | [inline, virtual] |
| NL3D::setOrderingLayer(uint layer)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setOrderingLayer(uint layer) | NL3D::CTransformUser | [inline, virtual] |
| NL3D::setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setPivot(const CVector &pivot) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setPos(const CVector &pos) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler(const CVector &rot) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat(const CQuat &quat) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::setRotQuat(const CVector &jdir) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::CTransformableUser::setRotQuat(const CVector &jdir, const CVector &vup) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setScale(const CVector &scale) | NL3D::CTransformableUser | [inline, virtual] |
| setSpecular(NLMISC::CRGBA specular) | NL3D::CPointLightUser | [virtual] |
| NL3D::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
| NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY) | NL3D::CTransformableUser | [inline, virtual] |
| NL3D::setTransparency(bool v)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setTransparency(bool v) | NL3D::CTransformUser | [inline, virtual] |
| setupAttenuation(float attenuationBegin, float attenuationEnd) | NL3D::CPointLightUser | [virtual] |
| setupSpotAngle(float spotAngleBegin, float spotAngleEnd) | NL3D::CPointLightUser | [virtual] |
| NL3D::setUserLightable(bool enable)=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::setUserLightable(bool enable) | NL3D::CTransformUser | [inline, virtual] |
| NL3D::show()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::show() | NL3D::CTransformUser | [inline, virtual] |
| Show enum value | NL3D::UTransform | |
| TransformModeCount enum value | NL3D::UTransformable | |
| TTransformMode enum name | NL3D::UTransformable | |
| TVisibility enum name | NL3D::UTransform | |
| NL3D::unfreezeHRC()=0 | NL3D::UTransform | [pure virtual] |
| NL3D::CTransformUser::unfreezeHRC() | NL3D::CTransformUser | [virtual] |
| UPointLight() | NL3D::UPointLight | [inline, protected] |
| UTransform() | NL3D::UTransform | [inline, protected] |
| UTransformable() | NL3D::UTransformable | [inline, protected] |
| VisibilityCount enum value | NL3D::UTransform | |
| ~CPointLightUser() | NL3D::CPointLightUser | [inline, virtual] |
| ~CTransformableUser() | NL3D::CTransformableUser | [inline, virtual] |
| ~CTransformUser() | NL3D::CTransformUser | [inline, virtual] |
| ~UPointLight() | NL3D::UPointLight | [inline, protected, virtual] |
| ~UTransform() | NL3D::UTransform | [inline, protected, virtual] |
| ~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |