_DefaultPos | NL3D::CParticleSystemShape | [protected] |
_DefaultRotQuat | NL3D::CParticleSystemShape | [protected] |
_DefaultScale | NL3D::CParticleSystemShape | [protected] |
_DefaultTriggerTrack | NL3D::CParticleSystemShape | [protected] |
_DestroyModelWhenOutOfRange | NL3D::CParticleSystemShape | [protected] |
_DestroyWhenOutOfFrustum | NL3D::CParticleSystemShape | [protected] |
_DistMax | NL3D::IShape | [protected] |
_MaxViewDist | NL3D::CParticleSystemShape | [protected] |
_ParticleSystemProto | NL3D::CParticleSystemShape | [protected] |
_PrecomputedBBox | NL3D::CParticleSystemShape | [protected] |
_SharedSystem | NL3D::CParticleSystemShape | [protected] |
_Sharing | NL3D::CParticleSystemShape | [protected] |
_UsePrecomputedBBox | NL3D::CParticleSystemShape | [protected] |
_UserParamDefaultTrack | NL3D::CParticleSystemShape | [protected] |
buildFromPS(const NL3D::CParticleSystem &ps) | NL3D::CParticleSystemShape | |
clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix) | NL3D::IShape | [inline, virtual] |
CParticleSystem class | NL3D::CParticleSystemShape | [friend] |
CParticleSystemClipObs class | NL3D::CParticleSystemShape | [friend] |
CParticleSystemDetailObs class | NL3D::CParticleSystemShape | [friend] |
CParticleSystemModel class | NL3D::CParticleSystemShape | [friend] |
CParticleSystemShape() | NL3D::CParticleSystemShape | |
CPtrInfo | NLMISC::CRefCount | [friend] |
createInstance(NL3D::CScene &scene) | NL3D::CParticleSystemShape | [virtual] |
CRefCount() | NLMISC::CRefCount | [inline] |
CRefCount(const CRefCount &) | NLMISC::CRefCount | [inline] |
crefs | NLMISC::CRefCount | |
flushTextures(IDriver &driver) | NL3D::CParticleSystemShape | [inline, protected, virtual] |
getAABBox(NLMISC::CAABBox &bbox) const | NL3D::CParticleSystemShape | [virtual] |
getClassName()=0 | NLMISC::IClassable | [pure virtual] |
getDefaultPos() | NL3D::CParticleSystemShape | [inline] |
getDefaultRotQuat() | NL3D::CParticleSystemShape | [inline] |
getDefaultScale() | NL3D::CParticleSystemShape | [inline] |
getDefaultTriggerTrack(void) | NL3D::CParticleSystemShape | [inline] |
getDistMax() const | NL3D::IShape | [inline] |
getNumTriangles(float distance) | NL3D::CParticleSystemShape | [inline, virtual] |
getUserParamDefaultTrack(uint numTrack) | NL3D::CParticleSystemShape | [inline] |
instanciatePS(CScene &scene) | NL3D::CParticleSystemShape | |
IShape() | NL3D::IShape | |
isShared() const | NL3D::CParticleSystemShape | [inline] |
NLMISC_DECLARE_CLASS(CParticleSystemShape) | NL3D::CParticleSystemShape | |
NullPtrInfo | NLMISC::CRefCount | [static] |
operator=(const CRefCount &) | NLMISC::CRefCount | [inline] |
pinfo | NLMISC::CRefCount | |
render(NL3D::IDriver *drv, CTransformShape *trans, bool passOpaque) | NL3D::CParticleSystemShape | [virtual] |
serial(NLMISC::IStream &f) | NL3D::CParticleSystemShape | [virtual] |
setDistMax(float distMax) | NL3D::IShape | |
supportMeshBlockRendering(CTransformShape *trans, float &polygonCount) const | NL3D::IShape | [inline, virtual] |
useLightingLocalAttenuation() const | NL3D::IShape | [inline, virtual] |
~CParticleSystemShape() | NL3D::CParticleSystemShape | [inline, virtual] |
~CRefCount() | NLMISC::CRefCount | [inline] |
~IShape() | NL3D::IShape | [inline, virtual] |