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NL3D::CParticleSystemShape Member List

This is the complete list of members for NL3D::CParticleSystemShape, including all inherited members.
_DefaultPosNL3D::CParticleSystemShape [protected]
_DefaultRotQuatNL3D::CParticleSystemShape [protected]
_DefaultScaleNL3D::CParticleSystemShape [protected]
_DefaultTriggerTrackNL3D::CParticleSystemShape [protected]
_DestroyModelWhenOutOfRangeNL3D::CParticleSystemShape [protected]
_DestroyWhenOutOfFrustumNL3D::CParticleSystemShape [protected]
_DistMaxNL3D::IShape [protected]
_MaxViewDistNL3D::CParticleSystemShape [protected]
_ParticleSystemProtoNL3D::CParticleSystemShape [protected]
_PrecomputedBBoxNL3D::CParticleSystemShape [protected]
_SharedSystemNL3D::CParticleSystemShape [protected]
_SharingNL3D::CParticleSystemShape [protected]
_UsePrecomputedBBoxNL3D::CParticleSystemShape [protected]
_UserParamDefaultTrackNL3D::CParticleSystemShape [protected]
buildFromPS(const NL3D::CParticleSystem &ps)NL3D::CParticleSystemShape
clip(const std::vector< CPlane > &pyramid, const CMatrix &worldMatrix)NL3D::IShape [inline, virtual]
CParticleSystem classNL3D::CParticleSystemShape [friend]
CParticleSystemClipObs classNL3D::CParticleSystemShape [friend]
CParticleSystemDetailObs classNL3D::CParticleSystemShape [friend]
CParticleSystemModel classNL3D::CParticleSystemShape [friend]
CParticleSystemShape()NL3D::CParticleSystemShape
CPtrInfoNLMISC::CRefCount [friend]
createInstance(NL3D::CScene &scene)NL3D::CParticleSystemShape [virtual]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
flushTextures(IDriver &driver)NL3D::CParticleSystemShape [inline, protected, virtual]
getAABBox(NLMISC::CAABBox &bbox) constNL3D::CParticleSystemShape [virtual]
getClassName()=0NLMISC::IClassable [pure virtual]
getDefaultPos()NL3D::CParticleSystemShape [inline]
getDefaultRotQuat()NL3D::CParticleSystemShape [inline]
getDefaultScale()NL3D::CParticleSystemShape [inline]
getDefaultTriggerTrack(void)NL3D::CParticleSystemShape [inline]
getDistMax() constNL3D::IShape [inline]
getNumTriangles(float distance)NL3D::CParticleSystemShape [inline, virtual]
getUserParamDefaultTrack(uint numTrack)NL3D::CParticleSystemShape [inline]
instanciatePS(CScene &scene)NL3D::CParticleSystemShape
IShape()NL3D::IShape
isShared() constNL3D::CParticleSystemShape [inline]
NLMISC_DECLARE_CLASS(CParticleSystemShape)NL3D::CParticleSystemShape
NullPtrInfoNLMISC::CRefCount [static]
operator=(const CRefCount &)NLMISC::CRefCount [inline]
pinfoNLMISC::CRefCount
render(NL3D::IDriver *drv, CTransformShape *trans, bool passOpaque)NL3D::CParticleSystemShape [virtual]
serial(NLMISC::IStream &f)NL3D::CParticleSystemShape [virtual]
setDistMax(float distMax)NL3D::IShape
supportMeshBlockRendering(CTransformShape *trans, float &polygonCount) constNL3D::IShape [inline, virtual]
useLightingLocalAttenuation() constNL3D::IShape [inline, virtual]
~CParticleSystemShape()NL3D::CParticleSystemShape [inline, virtual]
~CRefCount()NLMISC::CRefCount [inline]
~IShape()NL3D::IShape [inline, virtual]