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NL3D::CPSUIntMemory Member List

This is the complete list of members for NL3D::CPSUIntMemory, including all inherited members.
_DefaultValueNL3D::CPSAttribMakerMemory< uint32 > [protected]
_HasMemoryNL3D::CPSAttribMaker< uint32 > [protected]
_NbCyclesNL3D::CPSAttribMaker< uint32 > [protected]
_SchemeNL3D::CPSAttribMakerMemory< uint32 > [protected]
_TNL3D::CPSAttribMakerMemory< uint32 > [protected]
clone() constNL3D::CPSUIntMemory [inline, virtual]
CPSAttribMaker(float nbCycles=1.f)NL3D::CPSAttribMaker< uint32 > [inline]
CPSAttribMakerMemory()NL3D::CPSAttribMakerMemory< uint32 > [inline]
CPSAttribMakerMemory(const CPSAttribMakerMemory &src)NL3D::CPSAttribMakerMemory< uint32 > [inline]
CPSUIntMemory()NL3D::CPSUIntMemory [inline]
deleteElement(uint32 index)NL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
get(CPSLocated *loc, uint32 index)NL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
NL3D::CPSAttribMaker< uint32 >::get(float input)NL3D::CPSAttribMaker< uint32 > [inline, virtual]
getClamping(void) constNL3D::CPSAttribMaker< uint32 > [inline, virtual]
getClassName()=0NLMISC::IClassable [pure virtual]
getDefaultValue(void) constNL3D::CPSAttribMakerMemory< uint32 > [inline]
getInput(void) constNL3D::CPSAttribMaker< uint32 > [inline, virtual]
getMaxValue(void) constNL3D::CPSAttribMaker< uint32 > [inline, virtual]
getNbCycles(void) constNL3D::CPSAttribMaker< uint32 > [inline]
getScheme(void)NL3D::CPSAttribMakerMemory< uint32 > [inline]
getScheme(void) constNL3D::CPSAttribMakerMemory< uint32 > [inline]
getType()NL3D::CPSAttribMaker< uint32 > [inline, virtual]
hasCustomInput(void)NL3D::CPSAttribMaker< uint32 > [inline, virtual]
hasMemory(void) constNL3D::CPSAttribMaker< uint32 > [inline]
isClampingSupported(void) constNL3D::CPSAttribMaker< uint32 > [inline, virtual]
make(CPSLocated *loc, uint32 startIndex, void *output, uint32 stride, uint32 numAttrib, bool allowNoCopy=false, uint32 srcStep=(1<< 16)) constNL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
make4(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 srcStep=(1<< 16)) constNL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
makeN(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 nbReplicate, uint32 srcStep=(1<< 16)) constNL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
newElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
NLMISC_DECLARE_CLASS(CPSUIntMemory)NL3D::CPSUIntMemory
resize(uint32 capacity, uint32 nbPresentElements)NL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
serial(NLMISC::IStream &f)NL3D::CPSAttribMakerMemory< uint32 > [inline, virtual]
setClamping(bool enable=true)NL3D::CPSAttribMaker< uint32 > [inline, virtual]
setDefaultValue(uint32 defaultValue)NL3D::CPSAttribMakerMemory< uint32 > [inline]
setInput(const CPSInputType &input)NL3D::CPSAttribMaker< uint32 > [inline, virtual]
setNbCycles(float nbCycles)NL3D::CPSAttribMaker< uint32 > [inline]
setScheme(CPSAttribMaker< uint32 > *scheme)NL3D::CPSAttribMakerMemory< uint32 > [inline]
~CPSAttribMaker()NL3D::CPSAttribMaker< uint32 > [inline, virtual]
~CPSAttribMakerMemory()NL3D::CPSAttribMakerMemory< uint32 > [inline]