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NL3D::CPSSpring Member List

This is the complete list of members for NL3D::CPSSpring, including all inherited members.
_ActiveNL3D::CPSLocatedBindable [protected]
_ExternIDNL3D::CPSLocatedBindable [protected]
_IntensitySchemeNL3D::CPSForceIntensity [protected]
_KNL3D::CPSForceIntensity [protected]
_LODNL3D::CPSLocatedBindable [protected]
_NameNL3D::CPSLocatedBindable [protected]
_OwnerNL3D::CPSLocatedBindable [protected]
_TargetsNL3D::CPSTargetLocatedBindable [protected]
attachTarget(CPSLocated *ptr)NL3D::CPSForce [virtual]
basisChanged(bool systemBasis)NL3D::CPSForce [protected, virtual]
bounceOccured(uint32 index)NL3D::CPSLocatedBindable [inline, protected, virtual]
cancelIntegrable(void)NL3D::CPSForce [protected]
completeBBox(NLMISC::CAABBox &box) constNL3D::CPSLocatedBindable [inline, virtual]
computeI(void) constNL3D::CPSLocatedBindable [inline]
computeJ(void) constNL3D::CPSLocatedBindable [inline]
computeK(void) constNL3D::CPSLocatedBindable [inline]
CPSForce()NL3D::CPSForce
NL3D::CPSForceIntensity classNL3D::CPSForce [friend]
NL3D::CPSForceIntensity::CPSForceIntensity()NL3D::CPSForceIntensity [inline]
CPSLocated classNL3D::CPSForce [friend]
CPSLocatedBindable()NL3D::CPSLocatedBindable
CPSSpring(float k=1.0f)NL3D::CPSSpring [inline]
deleteElement(uint32 index)NL3D::CPSForceIntensityHelper [inline, protected, virtual]
deleteForceIntensityElement(uint32 index)NL3D::CPSForceIntensity [inline, protected]
detachTarget(CPSLocated *ptr)NL3D::CPSTargetLocatedBindable [inline]
displayIcon2d(const NLMISC::CVector tab[], uint nbSegs, float scale)NL3D::CPSLocatedBindable [protected]
doesProduceBBox(void) constNL3D::CPSForce [inline, virtual]
finalize(void)NL3D::CPSTargetLocatedBindable [virtual]
getClassName()=0NLMISC::IClassable [pure virtual]
getDriver() constNL3D::CPSLocatedBindable [inline]
getExternID(void) constNL3D::CPSLocatedBindable [inline]
getFontGenerator(void)NL3D::CPSLocatedBindable [inline]
getFontGenerator(void) constNL3D::CPSLocatedBindable [inline]
getFontManager(void)NL3D::CPSLocatedBindable
getFontManager(void) constNL3D::CPSLocatedBindable
getForceIntensityOwner(void)NL3D::CPSForceIntensityHelper [inline, protected, virtual]
getIntensity(void) constNL3D::CPSForceIntensity [inline]
getIntensityScheme(void)NL3D::CPSForceIntensity [inline]
getIntensityScheme(void) constNL3D::CPSForceIntensity [inline]
getInvertedLocatedMat(void) constNL3D::CPSLocatedBindable
getInvertedSysMat(void) constNL3D::CPSLocatedBindable
getInvertedViewMat(void) constNL3D::CPSLocatedBindable
getLocatedMat(void) constNL3D::CPSLocatedBindable
getLOD(void) constNL3D::CPSLocatedBindable [inline]
getName(void) constNL3D::CPSLocatedBindable [inline]
getNbTargets(void) constNL3D::CPSTargetLocatedBindable [inline]
getOwner(void)NL3D::CPSLocatedBindable [inline]
getOwner(void) constNL3D::CPSLocatedBindable [inline]
getPriority(void) constNL3D::CPSForce [inline, virtual]
getSysMat(void) constNL3D::CPSLocatedBindable
getTarget(uint32 index)NL3D::CPSTargetLocatedBindable [inline]
getTarget(uint32 index) constNL3D::CPSTargetLocatedBindable [inline]
getType(void) constNL3D::CPSForce [inline, virtual]
getViewMat(void) constNL3D::CPSLocatedBindable
hasEmitters(void) constNL3D::CPSLocatedBindable [inline, virtual]
hasParticles(void) constNL3D::CPSLocatedBindable [inline, virtual]
integrate(float date, CPSLocated *src, uint32 startIndex, uint32 numObjects, NLMISC::CVector *destPos=NULL, NLMISC::CVector *destSpeed=NULL, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector), uint speedStride=sizeof(NLMISC::CVector))NL3D::CPSForce [inline, virtual]
integrateSingle(float startDate, float deltaT, uint numStep, CPSLocated *src, uint32 indexInLocated, NLMISC::CVector *destPos, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector))NL3D::CPSForce [inline, virtual]
isActive() constNL3D::CPSLocatedBindable [inline]
isIntegrable(void) constNL3D::CPSForce [inline, virtual]
motionTypeChanged(bool parametric)NL3D::CPSLocatedBindable [inline, virtual]
newElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSForceIntensityHelper [inline, protected, virtual]
newForceIntensityElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSForceIntensity [inline, protected]
NLMISC_DECLARE_CLASS(CPSSpring)NL3D::CPSSpring
notifyTargetRemoved(CPSLocated *ptr)NL3D::CPSTargetLocatedBindable [protected, virtual]
performDynamic(TAnimationTime ellapsedTime)NL3D::CPSSpring [virtual]
registerToTargets(void)NL3D::CPSForce [protected]
releaseAllRef()NL3D::CPSTargetLocatedBindable [virtual]
releaseRefTo(const CParticleSystemProcess *other)NL3D::CPSTargetLocatedBindable [virtual]
releaseTargetRsc(CPSLocated *target)NL3D::CPSForce [virtual]
renewIntegrable(void)NL3D::CPSForce [protected]
resize(uint32 size)NL3D::CPSForceIntensityHelper [inline, protected, virtual]
resizeForceIntensity(uint32 size)NL3D::CPSForceIntensity [inline, protected]
serial(NLMISC::IStream &f)NL3D::CPSSpring [virtual]
serialForceIntensity(NLMISC::IStream &f)NL3D::CPSForceIntensity
setActive(bool active)NL3D::CPSLocatedBindable [inline]
setExternID(uint32 id)NL3D::CPSLocatedBindable
setIntensity(float value)NL3D::CPSForceIntensity [virtual]
setIntensityScheme(CPSAttribMaker< float > *scheme)NL3D::CPSForceIntensity [virtual]
setLOD(TPSLod lod)NL3D::CPSLocatedBindable [inline]
setName(const std::string &name)NL3D::CPSLocatedBindable [inline]
setOwner(CPSLocated *psl)NL3D::CPSLocatedBindable [protected, virtual]
setupDriverModelMatrix(void)NL3D::CPSLocatedBindable
setupFunctor(uint32 indexInLocated)NL3D::CPSForceIntensity [inline, virtual]
show(TAnimationTime ellapsedTime)NL3D::CPSSpring [virtual]
step(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)NL3D::CPSForce [virtual]
TTargetCont typedefNL3D::CPSTargetLocatedBindable [protected]
~CPSForceIntensity()NL3D::CPSForceIntensity [virtual]
~CPSLocatedBindable()NL3D::CPSLocatedBindable [virtual]
~CPSTargetLocatedBindable()NL3D::CPSTargetLocatedBindable [virtual]