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NL3D::CPSSoundInstanceImpl Class ReferenceThis class implement a sound instance (a sound source).
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#include <u_ps_sound_impl.h>
Inheritance diagram for NL3D::CPSSoundInstanceImpl:
List of all members.
Detailed Description
This class implement a sound instance (a sound source).
Definition at line 53 of file u_ps_sound_impl.h.
Constructor & Destructor Documentation
NL3D::CPSSoundInstanceImpl::CPSSoundInstanceImpl |
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[inline] |
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Member Function Documentation
virtual bool NL3D::CPSSoundInstanceImpl::isPlaying |
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void |
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const [inline, virtual] |
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virtual void NL3D::CPSSoundInstanceImpl::play |
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void |
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[inline, virtual] |
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void NL3D::CPSSoundInstanceImpl::release |
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void |
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[virtual] |
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virtual void NL3D::CPSSoundInstanceImpl::setSoundParams |
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float |
gain, |
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const NLMISC::CVector & |
pos, |
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const NLMISC::CVector & |
velocity, |
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float |
pitch |
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[inline, virtual] |
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virtual void NL3D::CPSSoundInstanceImpl::stop |
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void |
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[inline, virtual] |
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Friends And Related Function Documentation
void SpawnedSourceEndedCallback |
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NLSOUND::USource * |
source, |
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void * |
userParam |
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[friend] |
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this callback is called when a spawned source has ended, so that we know that the pointer to it is invalid...
Definition at line 193 of file u_ps_sound_impl.h. |
Member Data Documentation
bool NL3D::CPSSoundInstanceImpl::_Spawned [protected]
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The documentation for this class was generated from the following file:
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