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NL3D::CPSFanLight Member List

This is the complete list of members for NL3D::CPSFanLight, including all inherited members.
_ActiveNL3D::CPSLocatedBindable [protected]
_Angle2DNL3D::CPSRotated2DParticle [protected]
_Angle2DSchemeNL3D::CPSRotated2DParticle [protected]
_ColorNL3D::CPSColoredParticle [protected]
_ColoredTexVBMapNL3D::CPSFanLight [private, static]
_ColoredVBMapNL3D::CPSFanLight [private, static]
_ColorSchemeNL3D::CPSColoredParticle [protected]
_ExternIDNL3D::CPSLocatedBindable [protected]
_IBMapNL3D::CPSFanLight [private, static]
_InitializedRotTabNL3D::CPSRotated2DParticle [protected, static]
_LODNL3D::CPSLocatedBindable [protected]
_MatNL3D::CPSMaterial [protected]
_MoveIntensityNL3D::CPSFanLight [private]
_NameNL3D::CPSLocatedBindable [protected]
_NbFansNL3D::CPSFanLight [private]
_OwnerNL3D::CPSLocatedBindable [protected]
_ParticleSizeNL3D::CPSSizedParticle [protected]
_PhaseSmoothnessNL3D::CPSFanLight [private]
_PhaseSpeedNL3D::CPSFanLight [private]
_RandomPhaseTabNL3D::CPSFanLight [private, static]
_RandomPhaseTabInitializedNL3D::CPSFanLight [private, static]
_RotTableNL3D::CPSRotated2DParticle [protected, static]
_SizeSchemeNL3D::CPSSizedParticle [protected]
_TexNL3D::CPSFanLight [private]
_TexVBMapNL3D::CPSFanLight [private, static]
_TouchedNL3D::CPSFanLight [private]
_UseGlobalColorNL3D::CPSFanLight [private]
_VBMapNL3D::CPSFanLight [private, static]
add enum valueNL3D::CPSMaterial
alphaBlend enum valueNL3D::CPSMaterial
alphaTest enum valueNL3D::CPSMaterial
basisChanged(bool systemBasis)NL3D::CPSLocatedBindable [inline, virtual]
bounceOccured(uint32 index)NL3D::CPSLocatedBindable [inline, protected, virtual]
completeBBox(NLMISC::CAABBox &box) constNL3D::CPSFanLight [virtual]
computeI(void) constNL3D::CPSLocatedBindable [inline]
computeJ(void) constNL3D::CPSLocatedBindable [inline]
computeK(void) constNL3D::CPSLocatedBindable [inline]
computeSrcStep(uint32 &step, uint &numToProcess)NL3D::CPSParticle [protected]
CPSColoredParticle()NL3D::CPSColoredParticle
CPSFanLight(uint32 nbFans=7)NL3D::CPSFanLight
CPSFanLightHelper classNL3D::CPSFanLight [friend]
CPSLocated classNL3D::CPSLocatedBindable [friend]
CPSLocatedBindable()NL3D::CPSLocatedBindable
CPSMaterial()NL3D::CPSMaterial
CPSParticle()NL3D::CPSParticle
CPSRotated2DParticle()NL3D::CPSRotated2DParticle
CPSSizedParticle()NL3D::CPSSizedParticle
deleteAngle2DElement(uint32 index)NL3D::CPSRotated2DParticle [inline, protected]
deleteColorElement(uint32 index)NL3D::CPSColoredParticle [inline, protected]
deleteElement(uint32)NL3D::CPSFanLight [protected, virtual]
deleteSizeElement(uint32 index)NL3D::CPSSizedParticle [inline, protected]
disableAutoLOD(bool disable=true)NL3D::CPSParticle [inline]
displayIcon2d(const NLMISC::CVector tab[], uint nbSegs, float scale)NL3D::CPSLocatedBindable [protected]
doesProduceBBox(void) constNL3D::CPSLocatedBindable [inline, virtual]
draw(bool opaque)NL3D::CPSFanLight [private, virtual]
finalize(void)NL3D::CPSLocatedBindable [inline, virtual]
forceModulateConstantColor(bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)NL3D::CPSMaterial
forceTexturedMaterialStages(uint numStages)NL3D::CPSMaterial
getAngle2D(void) constNL3D::CPSRotated2DParticle [inline]
getAngle2DOwner(void)NL3D::CPSFanLight [inline, protected, virtual]
getAngle2DScheme(void)NL3D::CPSRotated2DParticle [inline]
getAngle2DScheme(void) constNL3D::CPSRotated2DParticle [inline]
getBlendingMode(void) constNL3D::CPSMaterial
getClassName()=0NLMISC::IClassable [pure virtual]
getColor(void) constNL3D::CPSColoredParticle [inline]
getColorOwner(void)NL3D::CPSFanLight [inline, protected, virtual]
getColorScheme(void)NL3D::CPSColoredParticle [inline]
getColorScheme(void) constNL3D::CPSColoredParticle [inline]
getDriver() constNL3D::CPSLocatedBindable [inline]
getExternID(void) constNL3D::CPSLocatedBindable [inline]
getFontGenerator(void)NL3D::CPSLocatedBindable [inline]
getFontGenerator(void) constNL3D::CPSLocatedBindable [inline]
getFontManager(void)NL3D::CPSLocatedBindable
getFontManager(void) constNL3D::CPSLocatedBindable
getInvertedLocatedMat(void) constNL3D::CPSLocatedBindable
getInvertedSysMat(void) constNL3D::CPSLocatedBindable
getInvertedViewMat(void) constNL3D::CPSLocatedBindable
getLocatedMat(void) constNL3D::CPSLocatedBindable
getLOD(void) constNL3D::CPSLocatedBindable [inline]
getMaxNumFaces(void) constNL3D::CPSFanLight [virtual]
getMoveIntensity(void) constNL3D::CPSFanLight [inline]
getName(void) constNL3D::CPSLocatedBindable [inline]
getNbFans(void) constNL3D::CPSFanLight [inline]
getNumFanlightsInVB() constNL3D::CPSFanLight [private]
getOwner(void)NL3D::CPSLocatedBindable [inline]
getOwner(void) constNL3D::CPSLocatedBindable [inline]
getPhaseSmoothness(void) constNL3D::CPSFanLight [inline]
getPhaseSpeed(void) constNL3D::CPSFanLight [inline]
getPriority(void) constNL3D::CPSParticle [inline, virtual]
getRotTable(void)NL3D::CPSRotated2DParticle [inline, static]
getSize(void) constNL3D::CPSSizedParticle [inline]
getSizeOwner(void)NL3D::CPSFanLight [inline, protected, virtual]
getSizeScheme(void)NL3D::CPSSizedParticle [inline]
getSizeScheme(void) constNL3D::CPSSizedParticle [inline]
getSysMat(void) constNL3D::CPSLocatedBindable
getTexture(void)NL3D::CPSFanLight [inline, virtual]
getTexture(void) constNL3D::CPSFanLight [inline, virtual]
getType(void) constNL3D::CPSParticle [inline, virtual]
getVBnIB(CVertexBuffer *&vb, TIndexBuffer *&ib)NL3D::CPSFanLight [private]
getViewMat(void) constNL3D::CPSLocatedBindable
hasEmitters(void) constNL3D::CPSLocatedBindable [inline, virtual]
hasOpaqueFaces(void)NL3D::CPSFanLight [virtual]
hasParticles(void) constNL3D::CPSParticle [inline, virtual]
hasTransparentFaces(void)NL3D::CPSFanLight [virtual]
init(void)NL3D::CPSFanLight [private, virtual]
initFanLightPrecalc(void)NL3D::CPSFanLight [static]
initRotTable(void)NL3D::CPSRotated2DParticle [static]
isActive() constNL3D::CPSLocatedBindable [inline]
isAutoLODDisabled() constNL3D::CPSParticle [inline]
modulate enum valueNL3D::CPSMaterial
motionTypeChanged(bool parametric)NL3D::CPSLocatedBindable [inline, virtual]
newAngle2DElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSRotated2DParticle [inline, protected]
newColorElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSColoredParticle [inline, protected]
newElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSFanLight [protected, virtual]
newSizeElement(CPSLocated *emitterLocated, uint32 emitterIndex)NL3D::CPSSizedParticle [inline, protected]
NLMISC_DECLARE_CLASS(CPSFanLight)NL3D::CPSFanLight
notifyOwnerMaxNumFacesChanged(void) constNL3D::CPSParticle [inline, protected]
notifyTargetRemoved(CPSLocated *ptr)NL3D::CPSLocatedBindable [virtual]
releaseAllRef()NL3D::CPSLocatedBindable [virtual]
releaseRefTo(const CParticleSystemProcess *other)NL3D::CPSLocatedBindable [inline, virtual]
resize(uint32 size)NL3D::CPSFanLight [protected, virtual]
resizeAngle2D(uint32 size)NL3D::CPSRotated2DParticle [inline, protected]
resizeColor(uint32 size)NL3D::CPSColoredParticle [inline, protected]
resizeSize(uint32 size)NL3D::CPSSizedParticle [inline, protected]
serial(NLMISC::IStream &f)NL3D::CPSFanLight [virtual]
serialAngle2DScheme(NLMISC::IStream &f)NL3D::CPSRotated2DParticle
serialColorScheme(NLMISC::IStream &f)NL3D::CPSColoredParticle
serialMaterial(NLMISC::IStream &f)NL3D::CPSMaterial
serialSizeScheme(NLMISC::IStream &f)NL3D::CPSSizedParticle
setActive(bool active)NL3D::CPSLocatedBindable [inline]
setAngle2D(float angle)NL3D::CPSRotated2DParticle
setAngle2DScheme(CPSAttribMaker< float > *scheme)NL3D::CPSRotated2DParticle
setBlendingMode(CPSMaterial::TBlendingMode mode)NL3D::CPSMaterial
setColor(NLMISC::CRGBA col)NL3D::CPSColoredParticle
setColorScheme(CPSAttribMaker< CRGBA > *col)NL3D::CPSColoredParticle
setExternID(uint32 id)NL3D::CPSLocatedBindable
setLOD(TPSLod lod)NL3D::CPSLocatedBindable [inline]
setMoveIntensity(float intensity)NL3D::CPSFanLight [inline]
setName(const std::string &name)NL3D::CPSLocatedBindable [inline]
setNbFans(uint32 nbFans)NL3D::CPSFanLight
setOwner(CPSLocated *psl)NL3D::CPSLocatedBindable [protected, virtual]
setPhaseSmoothness(uint32 smoothNess)NL3D::CPSFanLight [inline]
setPhaseSpeed(float multiplier)NL3D::CPSFanLight
setSize(float size)NL3D::CPSSizedParticle
setSizeScheme(CPSAttribMaker< float > *size)NL3D::CPSSizedParticle
setTexture(CSmartPtr< ITexture > tex)NL3D::CPSFanLight [inline, virtual]
setupDriverModelMatrix(void)NL3D::CPSLocatedBindable
setupMaterial()NL3D::CPSFanLight [inline, private]
showTool()NL3D::CPSParticle [virtual]
step(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)NL3D::CPSParticle [inline, virtual]
TBlendingMode enum nameNL3D::CPSMaterial
TIBMap typedefNL3D::CPSFanLight [private]
TIndexBuffer typedefNL3D::CPSFanLight [private]
touch()NL3D::CPSFanLight [inline, private]
TVBMap typedefNL3D::CPSFanLight [private]
updateMatAndVbForColor(void)NL3D::CPSFanLight [virtual]
~CPSColoredParticle()NL3D::CPSColoredParticle [virtual]
~CPSFanLight()NL3D::CPSFanLight
~CPSLocatedBindable()NL3D::CPSLocatedBindable [virtual]
~CPSRotated2DParticle()NL3D::CPSRotated2DParticle [virtual]
~CPSSizedParticle()NL3D::CPSSizedParticle [virtual]