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NL3D::CLodCharacterShapeBank Class ReferenceA Bank of CLodCharacterShape.
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#include <lod_character_shape_bank.h>
List of all members.
Detailed Description
A Bank of CLodCharacterShape.
Can contains at max 65536 shapes. You must call compile() after changing the shape bank. -
Author:
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Lionel Berenguier , Nevrax France
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Date:
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2002
Definition at line 44 of file lod_character_shape_bank.h.
Member Typedef Documentation
typedef TStrIdMap::const_iterator NL3D::CLodCharacterShapeBank::CstItStrIdMap [private]
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typedef TStrIdMap::iterator NL3D::CLodCharacterShapeBank::ItStrIdMap [private]
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typedef std::map<std::string, uint32> NL3D::CLodCharacterShapeBank::TStrIdMap [private]
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Constructor & Destructor Documentation
NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank |
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Member Function Documentation
uint32 NL3D::CLodCharacterShapeBank::addShape |
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bool NL3D::CLodCharacterShapeBank::compile |
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uint NL3D::CLodCharacterShapeBank::getNumShapes |
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sint32 NL3D::CLodCharacterShapeBank::getShapeIdByName |
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void NL3D::CLodCharacterShapeBank::reset |
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Member Data Documentation
TStrIdMap NL3D::CLodCharacterShapeBank::_ShapeMap [private]
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The documentation for this class was generated from the following files:
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