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NL3D::CLodCharacterManager Member List

This is the complete list of members for NL3D::CLodCharacterManager, including all inherited members.
_BigTextureNL3D::CLodCharacterManager [private]
_CurrentTriIdNL3D::CLodCharacterManager [private]
_CurrentVertexIdNL3D::CLodCharacterManager [private]
_DriverNL3D::CLodCharacterManager [private]
_FreeIdsNL3D::CLodCharacterManager [private]
_LightCorrectionMatrixNL3D::CLodCharacterManager [private]
_ManagerMatrixPosNL3D::CLodCharacterManager [private]
_MaterialNL3D::CLodCharacterManager [private]
_MaxNumVerticesNL3D::CLodCharacterManager [private]
_RenderingNL3D::CLodCharacterManager [private]
_ShapeBankArrayNL3D::CLodCharacterManager [private]
_ShapeMapNL3D::CLodCharacterManager [private]
_TmpBitmapsNL3D::CLodCharacterManager [private]
_TrianglesNL3D::CLodCharacterManager [private]
_VBHardNL3D::CLodCharacterManager [private]
_VBHardOkNL3D::CLodCharacterManager [private]
_VBufferNL3D::CLodCharacterManager [private]
_VertexDataNL3D::CLodCharacterManager [private]
_VertexSizeNL3D::CLodCharacterManager [private]
addRenderCharacterKey(CLodCharacterInstance &instance, const CMatrix &worldMatrix, CRGBA ambient, CRGBA diffuse, const CVector &lightDir)NL3D::CLodCharacterManager
addTextureCompute(CLodCharacterInstance &instance, const CLodCharacterTexture &lodTexture)NL3D::CLodCharacterManager
beginRender(IDriver *driver, const CVector &managerPos)NL3D::CLodCharacterManager
CLodCharacterManager()NL3D::CLodCharacterManager
compile()NL3D::CLodCharacterManager
createShapeBank()NL3D::CLodCharacterManager
CstItStrIdMap typedefNL3D::CLodCharacterManager [private]
deleteShapeBank(uint32 bankId)NL3D::CLodCharacterManager
deleteVertexBuffer()NL3D::CLodCharacterManager [private]
endRender()NL3D::CLodCharacterManager
endTextureCompute(CLodCharacterInstance &instance, uint numBmpToReset)NL3D::CLodCharacterManager
getMaxVertex() constNL3D::CLodCharacterManager [inline]
getShape(uint32 shapeId) constNL3D::CLodCharacterManager
getShapeBank(uint32 bankId) constNL3D::CLodCharacterManager
getShapeBank(uint32 bankId)NL3D::CLodCharacterManager
getShapeIdByName(const std::string &name) constNL3D::CLodCharacterManager
getTextureInstance(CLodCharacterInstance &instance)NL3D::CLodCharacterManager [private]
getTmpBitmap(uint8 id)NL3D::CLodCharacterManager [inline]
initInstance(CLodCharacterInstance &instance)NL3D::CLodCharacterManager
isRendering() constNL3D::CLodCharacterManager [inline]
ItStrIdMap typedefNL3D::CLodCharacterManager [private]
releaseInstance(CLodCharacterInstance &instance)NL3D::CLodCharacterManager
reset()NL3D::CLodCharacterManager
setMaxVertex(uint32 maxVertex)NL3D::CLodCharacterManager
setupNormalCorrectionMatrix(const CMatrix &normalMatrix)NL3D::CLodCharacterManager
startTextureCompute(CLodCharacterInstance &instance)NL3D::CLodCharacterManager
TStrIdMap typedefNL3D::CLodCharacterManager [private]
~CLodCharacterManager()NL3D::CLodCharacterManager