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NL3D::CLightingManager Member List

This is the complete list of members for NL3D::CLightingManager, including all inherited members.
_DynamicLightListNL3D::CLightingManager [private]
_LightQuadGridNL3D::CLightingManager [private]
_LightQuadGridRadiusLimitNL3D::CLightingManager [private]
_LightTransitionThresholdNL3D::CLightingManager [private]
_MaxLightContributionNL3D::CLightingManager [private]
_NoAttLightRadiusNL3D::CLightingManager [private]
_OutOfAttLightInfFactorNL3D::CLightingManager [private]
_StaticLightedModelQuadGridNL3D::CLightingManager [private]
addDynamicLight(CPointLight *light)NL3D::CLightingManager
clearDynamicLights()NL3D::CLightingManager
CLightingManager()NL3D::CLightingManager
computeModelLightContributions(CTransform *model, CLightContribution &lightContrib, ILogicInfo *logicInfo=NULL)NL3D::CLightingManager
eraseStaticLightedModel(CQGItLightedModel ite)NL3D::CLightingManager
getAllDynamicLightList() constNL3D::CLightingManager [inline]
getDynamicPointLightList(const CVector &worldPos, std::vector< CPointLightInfluence > &lightList)NL3D::CLightingManager [private]
getLightTransitionThreshold() constNL3D::CLightingManager [inline]
getMaxLightContribution() constNL3D::CLightingManager [inline]
getNoAttLightRadius() constNL3D::CLightingManager [inline]
getOutOfAttLightInfFactor() constNL3D::CLightingManager [inline]
insertStaticLightedModel(CTransform *model)NL3D::CLightingManager
setLightTransitionThreshold(float lightTransitionThreshold)NL3D::CLightingManager
setMaxLightContribution(uint nlights)NL3D::CLightingManager
setNoAttLightRadius(float noAttLightRadius)NL3D::CLightingManager
setOutOfAttLightInfFactor(float outOfAttLightInfFactor)NL3D::CLightingManager