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NL3D::CLightUser Member ListThis is the complete list of members for NL3D::CLightUser, including all inherited members.
_Light | NL3D::CLightUser | [protected] |
CDriverUser class | NL3D::CLightUser | [friend] |
createLight() | NL3D::ULight | [static] |
DirectionalLight enum value | NL3D::ULight | |
getAmbiant() const | NL3D::CLightUser | [inline, virtual] |
getConstantAttenuation() const | NL3D::CLightUser | [inline, virtual] |
getCutoff() const | NL3D::CLightUser | [inline, virtual] |
getDiffuse() const | NL3D::CLightUser | [inline, virtual] |
getDirection() const | NL3D::CLightUser | [inline, virtual] |
getExponent() const | NL3D::CLightUser | [inline, virtual] |
getLinearAttenuation() const | NL3D::CLightUser | [inline, virtual] |
getMode() const | NL3D::CLightUser | [inline, virtual] |
getPosition() const | NL3D::CLightUser | [inline, virtual] |
getQuadraticAttenuation() const | NL3D::CLightUser | [inline, virtual] |
getSpecular() const | NL3D::CLightUser | [inline, virtual] |
PointLight enum value | NL3D::ULight | |
setAmbiant(const NLMISC::CRGBA &ambiant) | NL3D::CLightUser | [inline, virtual] |
setConstantAttenuation(float constant) | NL3D::CLightUser | [inline, virtual] |
setCutoff(float cutoff) | NL3D::CLightUser | [inline, virtual] |
setDiffuse(const NLMISC::CRGBA &diffuse) | NL3D::CLightUser | [inline, virtual] |
setDirection(const NLMISC::CVector &direction) | NL3D::CLightUser | [inline, virtual] |
setExponent(float exponent) | NL3D::CLightUser | [inline, virtual] |
setLinearAttenuation(float linear) | NL3D::CLightUser | [inline, virtual] |
setMode(ULight::TLightMode mode) | NL3D::CLightUser | [inline, virtual] |
setNoAttenuation() | NL3D::CLightUser | [inline, virtual] |
setPosition(const NLMISC::CVector &position) | NL3D::CLightUser | [inline, virtual] |
setQuadraticAttenuation(float quadratic) | NL3D::CLightUser | [inline, virtual] |
setSpecular(const NLMISC::CRGBA &specular) | NL3D::CLightUser | [inline, virtual] |
setupAttenuation(float farAttenuationBegin, float farAttenuationEnd) | NL3D::CLightUser | [inline, virtual] |
setupDirectional(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0) | NL3D::CLightUser | [inline, virtual] |
setupPointLight(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0) | NL3D::CLightUser | [inline, virtual] |
setupSpotExponent(float hotSpotAngle) | NL3D::CLightUser | [inline, virtual] |
setupSpotLight(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0) | NL3D::CLightUser | [inline, virtual] |
SpotLight enum value | NL3D::ULight | |
TLightMode enum name | NL3D::ULight | |
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