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NL3D::CLightUser Member List

This is the complete list of members for NL3D::CLightUser, including all inherited members.
_LightNL3D::CLightUser [protected]
CDriverUser classNL3D::CLightUser [friend]
createLight()NL3D::ULight [static]
DirectionalLight enum valueNL3D::ULight
getAmbiant() constNL3D::CLightUser [inline, virtual]
getConstantAttenuation() constNL3D::CLightUser [inline, virtual]
getCutoff() constNL3D::CLightUser [inline, virtual]
getDiffuse() constNL3D::CLightUser [inline, virtual]
getDirection() constNL3D::CLightUser [inline, virtual]
getExponent() constNL3D::CLightUser [inline, virtual]
getLinearAttenuation() constNL3D::CLightUser [inline, virtual]
getMode() constNL3D::CLightUser [inline, virtual]
getPosition() constNL3D::CLightUser [inline, virtual]
getQuadraticAttenuation() constNL3D::CLightUser [inline, virtual]
getSpecular() constNL3D::CLightUser [inline, virtual]
PointLight enum valueNL3D::ULight
setAmbiant(const NLMISC::CRGBA &ambiant)NL3D::CLightUser [inline, virtual]
setConstantAttenuation(float constant)NL3D::CLightUser [inline, virtual]
setCutoff(float cutoff)NL3D::CLightUser [inline, virtual]
setDiffuse(const NLMISC::CRGBA &diffuse)NL3D::CLightUser [inline, virtual]
setDirection(const NLMISC::CVector &direction)NL3D::CLightUser [inline, virtual]
setExponent(float exponent)NL3D::CLightUser [inline, virtual]
setLinearAttenuation(float linear)NL3D::CLightUser [inline, virtual]
setMode(ULight::TLightMode mode)NL3D::CLightUser [inline, virtual]
setNoAttenuation()NL3D::CLightUser [inline, virtual]
setPosition(const NLMISC::CVector &position)NL3D::CLightUser [inline, virtual]
setQuadraticAttenuation(float quadratic)NL3D::CLightUser [inline, virtual]
setSpecular(const NLMISC::CRGBA &specular)NL3D::CLightUser [inline, virtual]
setupAttenuation(float farAttenuationBegin, float farAttenuationEnd)NL3D::CLightUser [inline, virtual]
setupDirectional(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)NL3D::CLightUser [inline, virtual]
setupPointLight(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float constant=1, float linear=0, float quadratic=0)NL3D::CLightUser [inline, virtual]
setupSpotExponent(float hotSpotAngle)NL3D::CLightUser [inline, virtual]
setupSpotLight(const NLMISC::CRGBA &ambiant, const NLMISC::CRGBA &diffuse, const NLMISC::CRGBA &specular, const NLMISC::CVector &position, const NLMISC::CVector &direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)NL3D::CLightUser [inline, virtual]
SpotLight enum valueNL3D::ULight
TLightMode enum nameNL3D::ULight