_Center | NL3D::CLandscapeVegetableBlock | [private] |
_CurDistType | NL3D::CLandscapeVegetableBlock | [private] |
_Patch | NL3D::CLandscapeVegetableBlock | [private] |
_Ts | NL3D::CLandscapeVegetableBlock | [private] |
_Tt | NL3D::CLandscapeVegetableBlock | [private] |
_VegetableClipBlock | NL3D::CLandscapeVegetableBlock | [private] |
_VegetableIG | NL3D::CLandscapeVegetableBlock | [private] |
_VegetableSortBlock | NL3D::CLandscapeVegetableBlock | [private] |
CLandscapeVegetableBlock() | NL3D::CLandscapeVegetableBlock | |
createVegetableIGForDistType(uint i, CVegetableManager *vegeManager, CLandscapeVegetableBlockCreateContext &vbCreateCtx) | NL3D::CLandscapeVegetableBlock | [private] |
CTessNodeList() | NL3D::CTessNodeList | [inline] |
init(const CVector ¢er, CVegetableManager *vegetManager, CVegetableClipBlock *vegetableClipBlock, CPatch *patch, uint ts, uint tt, CTessList< CLandscapeVegetableBlock > &list) | NL3D::CLandscapeVegetableBlock | |
Next | NL3D::CTessNodeList | |
Prec | NL3D::CTessNodeList | |
release(CVegetableManager *vegeManager, CTessList< CLandscapeVegetableBlock > &list) | NL3D::CLandscapeVegetableBlock | |
update(const CVector &viewCenter, CVegetableManager *vegeManager) | NL3D::CLandscapeVegetableBlock | |