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NL3D::CInstanceGroupUser Member ListThis is the complete list of members for NL3D::CInstanceGroupUser, including all inherited members.
| _AddToSceneState | NL3D::CInstanceGroupUser | [private] |
| _AddToSceneTempDriver | NL3D::CInstanceGroupUser | [private] |
| _AddToSceneTempScene | NL3D::CInstanceGroupUser | [private] |
| _InstanceGroup | NL3D::CInstanceGroupUser | [private] |
| _Instances | NL3D::CInstanceGroupUser | [private] |
| addToScene(class UScene &scene, UDriver *driver) | NL3D::CInstanceGroupUser | [private, virtual] |
| addToScene(class CScene &scene, IDriver *driver) | NL3D::CInstanceGroupUser | [private] |
| addToSceneAsync(class UScene &scene, UDriver *driver) | NL3D::CInstanceGroupUser | [private, virtual] |
| CInstanceGroupUser() | NL3D::CInstanceGroupUser | |
| createInstanceGroup(const std::string &instanceGroup) | NL3D::UInstanceGroup | [static] |
| createInstanceGroupAsync(const std::string &instanceGroup, UInstanceGroup **pIG) | NL3D::UInstanceGroup | [static] |
| createRoot(UScene &scene) | NL3D::CInstanceGroupUser | [private, virtual] |
| CSceneUser class | NL3D::CInstanceGroupUser | [friend] |
| CTransformUser class | NL3D::CInstanceGroupUser | [friend] |
| freezeHRC() | NL3D::CInstanceGroupUser | [private, virtual] |
| getAddToSceneState() | NL3D::CInstanceGroupUser | [private, virtual] |
| getByName(std::string &name) | NL3D::CInstanceGroupUser | [private, virtual] |
| getByName(std::string &name) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getCoarseMeshDist(uint instance) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getDistMax(uint instance) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getDynamicPortal(std::string &name) | NL3D::CInstanceGroupUser | [private, virtual] |
| getDynamicPortals(std::vector< std::string > &names) | NL3D::CInstanceGroupUser | [private, virtual] |
| getInstanceMatrix(uint instanceNb, NLMISC::CMatrix &dest) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getInstanceName(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getInstancePos(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getInstanceRot(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getInstanceScale(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getInternalIG() | NL3D::CInstanceGroupUser | [inline] |
| getNumInstance() const | NL3D::CInstanceGroupUser | [private, virtual] |
| getPos() | NL3D::CInstanceGroupUser | [private, virtual] |
| getRotQuat() | NL3D::CInstanceGroupUser | [private, virtual] |
| getShapeName(uint instanceNb) const | NL3D::CInstanceGroupUser | [private, virtual] |
| getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient) | NL3D::CInstanceGroupUser | [private, virtual] |
| init(const std::string &instanceGroup) | NL3D::CInstanceGroupUser | |
| linkToParentCluster(UInstanceGroup *father) | NL3D::CInstanceGroupUser | [private, virtual] |
| removeFromScene(class UScene &scene) | NL3D::CInstanceGroupUser | [private, virtual] |
| setAddRemoveInstanceCallback(IAddRemoveInstance *callback) | NL3D::CInstanceGroupUser | [private, virtual] |
| setBlendShapeFactor(const std::string &bsName, float rFactor) | NL3D::CInstanceGroupUser | [private, virtual] |
| setClusterSystem(UInstanceGroup *pClusterSystem) | NL3D::CInstanceGroupUser | [private, virtual] |
| setCoarseMeshDist(uint instance, float dist) | NL3D::CInstanceGroupUser | [private, virtual] |
| setDistMax(uint instance, float dist) | NL3D::CInstanceGroupUser | [private, virtual] |
| setDynamicPortal(std::string &name, bool opened) | NL3D::CInstanceGroupUser | [private, virtual] |
| setIGAddBeginCallback(IIGAddBegin *callback) | NL3D::CInstanceGroupUser | [private, virtual] |
| setLightFactor(const std::string &LightName, NLMISC::CRGBA nFactor) | NL3D::CInstanceGroupUser | [private, virtual] |
| setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor) | NL3D::CInstanceGroupUser | [private, virtual] |
| setPos(const NLMISC::CVector &pos) | NL3D::CInstanceGroupUser | [private, virtual] |
| setRotQuat(const NLMISC::CQuat &q) | NL3D::CInstanceGroupUser | [private, virtual] |
| setTransformNameCallback(ITransformName *pTN) | NL3D::CInstanceGroupUser | [private, virtual] |
| StateAdded enum value | NL3D::UInstanceGroup | |
| StateAdding enum value | NL3D::UInstanceGroup | |
| StateNotAdded enum value | NL3D::UInstanceGroup | |
| stopAddToSceneAsync() | NL3D::CInstanceGroupUser | [private, virtual] |
| stopCreateInstanceGroupAsync(UInstanceGroup **pIG) | NL3D::UInstanceGroup | [static] |
| TState enum name | NL3D::UInstanceGroup | |
| unfreezeHRC() | NL3D::CInstanceGroupUser | [private, virtual] |
| ~UInstanceGroup() | NL3D::UInstanceGroup | [inline, virtual] |
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