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NL3D::CDriverGLStates Member List

This is the complete list of members for NL3D::CDriverGLStates, including all inherited members.
_ColorArrayEnabledNL3D::CDriverGLStates [private]
_CurAlphaTestNL3D::CDriverGLStates [private]
_CurAlphaTestThresholdNL3D::CDriverGLStates [private]
_CurAmbientNL3D::CDriverGLStates [private]
_CurBlendNL3D::CDriverGLStates [private]
_CurBlendDstNL3D::CDriverGLStates [private]
_CurBlendSrcNL3D::CDriverGLStates [private]
_CurCullFaceNL3D::CDriverGLStates [private]
_CurDepthFuncNL3D::CDriverGLStates [private]
_CurDiffuseNL3D::CDriverGLStates [private]
_CurEmissiveNL3D::CDriverGLStates [private]
_CurLightingNL3D::CDriverGLStates [private]
_CurrentActiveTextureARBNL3D::CDriverGLStates [private]
_CurrentClientActiveTextureARBNL3D::CDriverGLStates [private]
_CurShininessNL3D::CDriverGLStates [private]
_CurSpecularNL3D::CDriverGLStates [private]
_CurZRangeDeltaNL3D::CDriverGLStates [private]
_CurZWriteNL3D::CDriverGLStates [private]
_NormalArrayEnabledNL3D::CDriverGLStates [private]
_SecondaryColorArrayEnabledNL3D::CDriverGLStates [private]
_TexCoordArrayEnabledNL3D::CDriverGLStates [private]
_TexGenNL3D::CDriverGLStates [private]
_TexGenModeNL3D::CDriverGLStates [private]
_TextureCubeMapSupportedNL3D::CDriverGLStates [private]
_TextureModeNL3D::CDriverGLStates [private]
_VertexArrayEnabledNL3D::CDriverGLStates [private]
_VertexAttribArrayEnabledNL3D::CDriverGLStates [private]
_VertexColorLightedNL3D::CDriverGLStates [private]
_WeightArrayEnabledNL3D::CDriverGLStates [private]
activeTextureARB(uint stage)NL3D::CDriverGLStates
alphaFunc(float threshold)NL3D::CDriverGLStates
blendFunc(GLenum src, GLenum dst)NL3D::CDriverGLStates
CDriverGLStates()NL3D::CDriverGLStates
clientActiveTextureARB(uint stage)NL3D::CDriverGLStates
depthFunc(GLenum zcomp)NL3D::CDriverGLStates
enableAlphaTest(uint enable)NL3D::CDriverGLStates
enableBlend(uint enable)NL3D::CDriverGLStates
enableColorArray(bool enable)NL3D::CDriverGLStates
enableCullFace(uint enable)NL3D::CDriverGLStates
enableLighting(uint enable)NL3D::CDriverGLStates
enableNormalArray(bool enable)NL3D::CDriverGLStates
enableSecondaryColorArray(bool enable)NL3D::CDriverGLStates
enableTexCoordArray(bool enable)NL3D::CDriverGLStates
enableTexGen(uint stage, bool enable)NL3D::CDriverGLStates
enableVertexArray(bool enable)NL3D::CDriverGLStates
enableVertexAttribArray(uint glIndex, bool enable)NL3D::CDriverGLStates
enableVertexAttribArrayForEXTVertexShader(uint glIndex, bool enable, uint *variants)NL3D::CDriverGLStates
enableWeightArray(bool enable)NL3D::CDriverGLStates
enableZWrite(uint enable)NL3D::CDriverGLStates
forceActiveTextureARB(uint stage)NL3D::CDriverGLStates
forceDefaults(uint nbTextureStages)NL3D::CDriverGLStates
getActiveTextureARB() constNL3D::CDriverGLStates [inline]
init(bool supportTextureCubeMap)NL3D::CDriverGLStates
resetTextureMode()NL3D::CDriverGLStates
setAmbient(uint32 packedColor, const GLfloat color[4])NL3D::CDriverGLStates
setDepthRange(float zDelta)NL3D::CDriverGLStates
setDiffuse(uint32 packedColor, const GLfloat color[4])NL3D::CDriverGLStates
setEmissive(uint32 packedColor, const GLfloat color[4])NL3D::CDriverGLStates
setShininess(float shin)NL3D::CDriverGLStates
setSpecular(uint32 packedColor, const GLfloat color[4])NL3D::CDriverGLStates
setTexGenMode(uint stage, GLint mode)NL3D::CDriverGLStates
setTextureMode(TTextureMode texMode)NL3D::CDriverGLStates
setVertexColorLighted(bool enable)NL3D::CDriverGLStates
Texture2D enum valueNL3D::CDriverGLStates
TextureCubeMap enum valueNL3D::CDriverGLStates
TextureDisabled enum valueNL3D::CDriverGLStates
TextureModeCount enum valueNL3D::CDriverGLStates
TTextureMode enum nameNL3D::CDriverGLStates