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NL3D::CDriverGL Member List

This is the complete list of members for NL3D::CDriverGL, including all inherited members.
_AGPVertexArrayRangeNL3D::CDriverGL [private]
_AllocatedTextureMemoryNL3D::CDriverGL [private]
_CausticCubeMapNL3D::CDriverGL [private]
_CurrentBlendConstantColorNL3D::CDriverGL [private]
_CurrentFogColorNL3D::CDriverGL [private]
_CurrentGlNormalizeNL3D::CDriverGL [private]
_CurrentMaterialNL3D::CDriverGL [private]
_CurrentMaterialSupportedShaderNL3D::CDriverGL [private]
_CurrentTexAddrModeNL3D::CDriverGL [private]
_CurrentTexEnvNL3D::CDriverGL [private]
_CurrentTexEnvSpecialNL3D::CDriverGL [private]
_CurrentTextureNL3D::CDriverGL [private]
_CurrentTextureInfoGLNL3D::CDriverGL [private]
_CurrentVertexArrayRangeNL3D::CDriverGL [private]
_CurrentVertexBufferHardNL3D::CDriverGL [private]
_DepthNL3D::CDriverGL [private]
_DriverGLStatesNL3D::CDriverGL [private]
_EVSColorHandleNL3D::CDriverGL [private]
_EVSConstantHandleNL3D::CDriverGL [private]
_EVSNormalHandleNL3D::CDriverGL [private]
_EVSPositionHandleNL3D::CDriverGL [private]
_EVSTexHandleNL3D::CDriverGL [private]
_ExtensionsNL3D::CDriverGL [private]
_FogEnabledNL3D::CDriverGL [private]
_ForceDXTCCompressionNL3D::CDriverGL [private]
_ForceNormalizeNL3D::CDriverGL [private]
_ForceTextureResizePowerNL3D::CDriverGL [private]
_FullScreenNL3D::CDriverGL [private]
_GLProjMatNL3D::CDriverGL [private]
_InitializedNL3D::CDriverGL [private]
_LastSetupGLArrayVertexProgramNL3D::CDriverGL [private]
_LastSetuppedVPNL3D::CDriverGL [private]
_LastVBNL3D::CDriverGL [private]
_LastVertexSetupIsLightMapNL3D::CDriverGL [private]
_LightEnableNL3D::CDriverGL [private]
_LightMapLastStageEnvNL3D::CDriverGL [private]
_LightMapLUTNL3D::CDriverGL [private]
_LightMapUVMapNL3D::CDriverGL [private]
_LightModeNL3D::CDriverGL [private]
_LightSetupDirtyNL3D::CDriverGL [private]
_MaterialAllTextureTouchedFlagNL3D::CDriverGL [private]
_MaxDriverLightNL3D::CDriverGL [private]
_MaxVerticesByVBHardNL3D::CDriverGL [private]
_ModelViewMatrixNL3D::CDriverGL [private]
_ModelViewMatrixDirtyNL3D::CDriverGL [private]
_NbSetupMaterialCallNL3D::CDriverGL [private]
_NbSetupModelMatrixCallNL3D::CDriverGL [private]
_NLightMapPassNL3D::CDriverGL [private]
_NLightMapPerPassNL3D::CDriverGL [private]
_NLightMapsNL3D::CDriverGL [private]
_NVCurrentVARPtrNL3D::CDriverGL [private]
_NVCurrentVARSizeNL3D::CDriverGL [private]
_NVTextureShaderEnabledNL3D::CDriverGL [private]
_OffScreenNL3D::CDriverGL [private]
_OODeltaZNL3D::CDriverGL [private]
_PolygonModeNL3D::IDriver [protected]
_PPLExponentNL3D::CDriverGL [private]
_PPLightDiffuseColorNL3D::CDriverGL [private]
_PPLightSpecularColorNL3D::CDriverGL [private]
_PrimitiveProfileInNL3D::CDriverGL [private]
_PrimitiveProfileOutNL3D::CDriverGL [private]
_ProjMatDirtyNL3D::CDriverGL [private]
_PZBCameraPosNL3D::CDriverGL [private]
_RenderSetupDirtyNL3D::CDriverGL [private]
_ShadersNL3D::IDriver [protected]
_SlowUnlockVBHardNL3D::CDriverGL [private]
_SpecularTextureCubesNL3D::CDriverGL [private]
_StageSupportEMBMNL3D::CDriverGL [private]
_SumTextureMemoryUsedNL3D::CDriverGL [private]
_SupportPerPixelShaderNL3D::CDriverGL [private]
_SupportPerPixelShaderNoSpecNL3D::CDriverGL [private]
_SupportVBHardNL3D::CDriverGL [private]
_SyncTexDrvInfosNL3D::IDriver [protected]
_TexDrvSharesNL3D::IDriver [protected]
_TexMtxNL3D::CDriverGL [private]
_TextureUsedNL3D::CDriverGL [private]
_UserTexMatNL3D::CDriverGL [private]
_UserTexMatEnabledNL3D::CDriverGL [private]
_UserViewMtxNL3D::CDriverGL [private]
_VBDrvInfosNL3D::IDriver [protected]
_VertexBufferHardSetNL3D::CDriverGL [private]
_VertexProgramEnabledNL3D::CDriverGL [private]
_ViewMtxNL3D::CDriverGL [private]
_VRAMVertexArrayRangeNL3D::CDriverGL [private]
_VtxPrgDrvInfosNL3D::IDriver [protected]
_WorldLightDirectionNL3D::CDriverGL [private]
_WorldLightPosNL3D::CDriverGL [private]
abortId enum valueNL3D::IDriver
abortRetryIgnoreType enum valueNL3D::IDriver
activate()NL3D::CDriverGL [virtual]
activateTexEnvColor(uint stage, const CMaterial::CTexEnv &env)NL3D::CDriverGL [private]
activateTexEnvColor(uint stage, NLMISC::CRGBA col)NL3D::CDriverGL [private]
activateTexEnvMode(uint stage, const CMaterial::CTexEnv &env)NL3D::CDriverGL [private]
activateTexture(uint stage, ITexture *tex)NL3D::CDriverGL [private]
activeEXTVertexShader(CVertexProgram *program)NL3D::CDriverGL [private]
activeNVVertexProgram(CVertexProgram *program)NL3D::CDriverGL [private]
activeVertexBuffer(CVertexBuffer &VB)NL3D::CDriverGL [virtual]
activeVertexBuffer(CVertexBuffer &VB, uint first, uint end)NL3D::CDriverGL [virtual]
activeVertexBufferHard(IVertexBufferHard *VB)NL3D::CDriverGL [virtual]
activeVertexProgram(CVertexProgram *program)NL3D::CDriverGL [private, virtual]
asteriskIcon enum valueNL3D::IDriver
beginCloudMultiPass()NL3D::CDriverGL [private]
beginLightMapMultiPass()NL3D::CDriverGL [private]
beginMultiPass()NL3D::CDriverGL [private]
beginPPLMultiPass()NL3D::CDriverGL [private]
beginPPLNoSpecMultiPass()NL3D::CDriverGL [private]
beginSpecularMultiPass()NL3D::CDriverGL [private]
cancelId enum valueNL3D::IDriver
CDriverGL()NL3D::CDriverGL
checkForPerPixelLightingSupport()NL3D::CDriverGL [private]
cleanLightSetup()NL3D::CDriverGL [private]
clear2D(CRGBA rgba)NL3D::CDriverGL [virtual]
clearZBuffer(float zval=1)NL3D::CDriverGL [virtual]
clipRect(NLMISC::CRect &rect)NL3D::CDriverGL [private]
computeLightMapInfos(const CMaterial &mat)NL3D::CDriverGL [private]
computeMipMapMemoryUsage(uint w, uint h, GLint glfmt) constNL3D::CDriverGL [private]
copyFrameBufferToTexture(ITexture *tex, uint32 level, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width, uint32 height)NL3D::CDriverGL [virtual]
CountVBHard enum valueNL3D::IDriver
CPtrInfoNLMISC::CRefCount [friend]
createVertexBufferHard(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, IDriver::TVBHardType vbType)NL3D::CDriverGL [virtual]
NL3D::IDriver::createVertexBufferHard(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices, TVBHardType vbType)=0NL3D::IDriver [pure virtual]
CRefCount()NLMISC::CRefCount [inline]
CRefCount(const CRefCount &)NLMISC::CRefCount [inline]
crefsNLMISC::CRefCount
CTexEnvSpecial enum nameNL3D::CDriverGL [private]
CTextureDrvInfosGL classNL3D::CDriverGL [friend]
CTextureDrvShare classNL3D::IDriver [friend]
CVertexArrayRangeATI classNL3D::CDriverGL [friend]
CVertexArrayRangeNVidia classNL3D::CDriverGL [friend]
CVertexBufferHardGLATI classNL3D::CDriverGL [friend]
CVertexBufferHardGLNVidia classNL3D::CDriverGL [friend]
CVertexProgamDrvInfosGL classNL3D::CDriverGL [friend]
deleteVertexBufferHard(IVertexBufferHard *VB)NL3D::CDriverGL [virtual]
disableHardwareTextureShader()NL3D::CDriverGL [virtual]
disableHardwareVertexArrayAGP()NL3D::CDriverGL [virtual]
disableHardwareVertexProgram()NL3D::CDriverGL [virtual]
disableUserTextureMatrix()NL3D::CDriverGL
doRefreshRenderSetup()NL3D::CDriverGL [private]
EEVSVariants enum nameNL3D::CDriverGL
enableFog(bool enable)NL3D::CDriverGL [virtual]
enableGlNormalize(bool normalize)NL3D::CDriverGL [inline, private]
enableLight(uint8 num, bool enable=true)NL3D::CDriverGL [virtual]
enableLowLevelKeyboard(bool enable)NL3D::CDriverGL [virtual]
enableLowLevelMouse(bool enable)NL3D::CDriverGL [virtual]
enableNVTextureShader(bool enabled)NL3D::CDriverGL [private]
enableUsedTextureMemorySum(bool enable)NL3D::CDriverGL [virtual]
enableVertexProgramDoubleSidedColor(bool doubleSided)NL3D::CDriverGL [private, virtual]
endCloudMultiPass()NL3D::CDriverGL [private]
endLightMapMultiPass()NL3D::CDriverGL [private]
endMultiPass()NL3D::CDriverGL [private]
endPPLMultiPass()NL3D::CDriverGL [private]
endPPLNoSpecMultiPass()NL3D::CDriverGL [private]
endSpecularMultiPass()NL3D::CDriverGL [private]
enumModes()NL3D::CDriverGL [virtual]
errorIcon enum valueNL3D::IDriver
EVSFogCoordsVariant enum valueNL3D::CDriverGL
EVSNumVariants enum valueNL3D::CDriverGL
EVSPaletteSkinVariant enum valueNL3D::CDriverGL
EVSSecondaryColorVariant enum valueNL3D::CDriverGL
EVSSkinWeightVariant enum valueNL3D::CDriverGL
exclamationIcon enum valueNL3D::IDriver
fenceOnCurVBHardIfNeeded(IVertexBufferHardGL *newVBHard)NL3D::CDriverGL [private]
fillBuffer(CBitmap &bitmap)NL3D::CDriverGL [virtual]
Filled enum valueNL3D::IDriver
fogEnabled()NL3D::CDriverGL [virtual]
forceActivateTexEnvColor(uint stage, NLMISC::CRGBA col)NL3D::CDriverGL [inline, private]
forceActivateTexEnvColor(uint stage, const CMaterial::CTexEnv &env)NL3D::CDriverGL [inline, private]
forceActivateTexEnvMode(uint stage, const CMaterial::CTexEnv &env)NL3D::CDriverGL [private]
forceDXTCCompression(bool dxtcComp)NL3D::CDriverGL [virtual]
forceNormalize(bool normalize)NL3D::CDriverGL [inline, virtual]
forceTextureResize(uint divisor)NL3D::CDriverGL [virtual]
getBitPerPixel()NL3D::CDriverGL [virtual]
getBlendConstantColor() constNL3D::CDriverGL [virtual]
getBuffer(CBitmap &bitmap)NL3D::CDriverGL [virtual]
getBufferPart(CBitmap &bitmap, NLMISC::CRect &rect)NL3D::CDriverGL [virtual]
getDiffuseCubeMap()NL3D::CDriverGL [inline, private]
getDisplay()NL3D::CDriverGL [inline, virtual]
getDriverInformation()NL3D::CDriverGL [inline, virtual]
getEventEmitter()NL3D::CDriverGL [inline, virtual]
getGlTextureFormat(ITexture &tex, bool &compressed)NL3D::CDriverGL [private]
getHwnd()NL3D::CDriverGL [inline]
getImplementationVersion() constNL3D::CDriverGL [inline, virtual]
getLowLevelInputDeviceManager()NL3D::CDriverGL [virtual]
getMaxLight() constNL3D::CDriverGL [virtual]
getMaxVerticesByVertexBufferHard() constNL3D::CDriverGL [virtual]
getNbTextureStages() constNL3D::CDriverGL [virtual]
getPolygonMode()NL3D::IDriver [inline]
getSpecularCubeMap(uint exp)NL3D::CDriverGL [private]
getSupportedShader(CMaterial::TShader shader)NL3D::CDriverGL [private]
getTextureShareName(const ITexture &tex, std::string &output)NL3D::IDriver [static]
getUsedTextureMemory() constNL3D::CDriverGL [virtual]
getVideocardInformation()NL3D::CDriverGL [virtual]
getViewMatrix() constNL3D::CDriverGL [virtual]
getWindowProc()NL3D::CDriverGL [virtual]
getWindowSize(uint32 &width, uint32 &height)NL3D::CDriverGL [virtual]
getZBuffer(std::vector< float > &zbuffer)NL3D::CDriverGL [virtual]
getZBufferPart(std::vector< float > &zbuffer, NLMISC::CRect &rect)NL3D::CDriverGL [virtual]
GLMatrixNL3D::CDriverGL [private, static]
GLTransformNL3D::CDriverGL [private, static]
GLTypeNL3D::CDriverGL [private, static]
GLVertexAttribIndexNL3D::CDriverGL [private, static]
handIcon enum valueNL3D::IDriver
iconCount enum valueNL3D::IDriver
idCount enum valueNL3D::IDriver
Identity enum valueNL3D::IDriver
IDriver(void)NL3D::IDriver
ignoreId enum valueNL3D::IDriver
informationIcon enum valueNL3D::IDriver
init()NL3D::CDriverGL [virtual]
initCausticCubeMap()NL3D::CDriverGL [private, static]
initEMBM()NL3D::CDriverGL [private]
initVertexArrayRange(uint agpMem, uint vramMem)NL3D::CDriverGL [virtual]
inlGetNumTextStages() constNL3D::CDriverGL [inline, private]
InterfaceVersionNL3D::IDriver [static]
invalidateShareTexture(ITexture &)NL3D::IDriver
Inverse enum valueNL3D::IDriver
InverseTranspose enum valueNL3D::IDriver
isActive()NL3D::CDriverGL [virtual]
isEMBMSupportedAtStage(uint stage) constNL3D::CDriverGL [virtual]
isForceNormalize() constNL3D::CDriverGL [inline, virtual]
IShader classNL3D::IDriver [friend]
isTextureAddrModeSupported(CMaterial::TTexAddressingMode mode) constNL3D::CDriverGL [virtual]
isTextureExist(const ITexture &tex)NL3D::CDriverGL [virtual]
isVertexProgramEmulated() constNL3D::CDriverGL [private, virtual]
isVertexProgramEnabled() constNL3D::CDriverGL [inline, private]
isVertexProgramSupported() constNL3D::CDriverGL [private, virtual]
ITextureDrvInfos classNL3D::IDriver [friend]
IVBDrvInfos classNL3D::IDriver [friend]
IVertexProgramDrvInfos classNL3D::IDriver [friend]
Line enum valueNL3D::IDriver
mapTextureStageToUV(uint stage, uint uv)NL3D::CDriverGL [virtual]
MaxLight enum valueNL3D::CDriverGL
MaxModelMatrix enum valueNL3D::IDriver
ModelView enum valueNL3D::IDriver
ModelViewProjection enum valueNL3D::IDriver
multiplyModelMatrix(const CMatrix &mtx)NL3D::CDriverGL [virtual]
noIcon enum valueNL3D::IDriver
noId enum valueNL3D::IDriver
NullPtrInfoNLMISC::CRefCount [static]
NumCoordinatesTypeNL3D::CDriverGL [private, static]
NumMatrix enum valueNL3D::IDriver
NumTransform enum valueNL3D::IDriver
okCancelType enum valueNL3D::IDriver
okId enum valueNL3D::IDriver
okType enum valueNL3D::IDriver
operator=(const CRefCount &)NLMISC::CRefCount [inline]
pinfoNLMISC::CRefCount
Point enum valueNL3D::IDriver
profileAllocatedTextureMemory()NL3D::CDriverGL [virtual]
profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut)NL3D::CDriverGL [virtual]
profileSetupedMaterials() constNL3D::CDriverGL [virtual]
profileSetupedModelMatrix() constNL3D::CDriverGL [virtual]
Projection enum valueNL3D::IDriver
questionIcon enum valueNL3D::IDriver
refreshProjMatrixFromGL()NL3D::CDriverGL [private]
refreshRenderSetup()NL3D::CDriverGL [inline, private]
release()NL3D::CDriverGL [virtual]
ReleaseVersionNL3D::CDriverGL [private, static]
removeShaderPtr(ItShaderPtrList shaderIt)NL3D::IDriver [protected]
removeTextureDrvInfoPtr(ItTexDrvInfoPtrMap texDrvInfoIt)NL3D::IDriver [protected]
removeTextureDrvSharePtr(ItTexDrvSharePtrList texDrvShareIt)NL3D::IDriver [protected]
removeVBDrvInfoPtr(ItVBDrvInfoPtrList vbDrvInfoIt)NL3D::IDriver [protected]
removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt)NL3D::IDriver [protected]
render(CPrimitiveBlock &PB, CMaterial &Mat)NL3D::CDriverGL [virtual]
renderPoints(CMaterial &Mat, uint32 numPoints)NL3D::CDriverGL [virtual]
renderQuads(CMaterial &Mat, uint32 startIndex, uint32 numQuads)NL3D::CDriverGL [virtual]
renderSimpleTriangles(uint32 *tri, uint32 ntris)NL3D::CDriverGL [virtual]
renderTriangles(CMaterial &Mat, uint32 *tri, uint32 ntris)NL3D::CDriverGL [virtual]
resetLightMapVertexSetup()NL3D::CDriverGL [private]
resetTextureShaders()NL3D::CDriverGL [private]
resetVertexArrayRange()NL3D::CDriverGL [private]
retryCancelType enum valueNL3D::IDriver
retryId enum valueNL3D::IDriver
setAmbientColor(CRGBA color)NL3D::CDriverGL [virtual]
setBlendConstantColor(NLMISC::CRGBA col)NL3D::CDriverGL [virtual]
setCapture(bool b)NL3D::CDriverGL [virtual]
setColorMask(bool bRed, bool bGreen, bool bBlue, bool bAlpha)NL3D::CDriverGL [virtual]
setConstant(uint index, float, float, float, float)NL3D::CDriverGL [private, virtual]
setConstant(uint index, double, double, double, double)NL3D::CDriverGL [private, virtual]
setConstant(uint indexStart, const NLMISC::CVector &value)NL3D::CDriverGL [private, virtual]
setConstant(uint indexStart, const NLMISC::CVectorD &value)NL3D::CDriverGL [private, virtual]
setConstant(uint index, uint num, const float *src)NL3D::CDriverGL [private, virtual]
setConstant(uint index, uint num, const double *src)NL3D::CDriverGL [private, virtual]
setConstantMatrix(uint index, IDriver::TMatrix matrix, IDriver::TTransform transform)NL3D::CDriverGL [private]
NL3D::IDriver::setConstantMatrix(uint index, TMatrix matrix, TTransform transform)=0NL3D::IDriver [pure virtual]
setDisplay(void *wnd, const GfxMode &mode)NL3D::CDriverGL [virtual]
setEMBMMatrix(const uint stage, const float mat[4])NL3D::CDriverGL [virtual]
setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)NL3D::CDriverGL [virtual]
setLight(uint8 num, const CLight &light)NL3D::CDriverGL [virtual]
setMatrix2DForTextureOffsetAddrMode(const uint stage, const float mat[4])NL3D::CDriverGL [virtual]
setMonitorColorProperties(const CMonitorColorProperties &properties)NL3D::CDriverGL [virtual]
setMousePos(float x, float y)NL3D::CDriverGL [virtual]
setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, float shininess)NL3D::CDriverGL [virtual]
setPolygonMode(TPolygonMode mode)NL3D::CDriverGL [virtual]
setTextureEnvFunction(uint stage, CMaterial &mat)NL3D::CDriverGL
setupCloudPass(uint pass)NL3D::CDriverGL [private]
setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters)NL3D::CDriverGL [private]
setupFog(float start, float end, CRGBA color)NL3D::CDriverGL [virtual]
setupGlArrays(CVertexBufferInfo &vb)NL3D::CDriverGL [private]
setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)NL3D::CDriverGL [private]
setupGlArraysForNVVertexProgram(CVertexBufferInfo &vb)NL3D::CDriverGL [private]
setupGlArraysStd(CVertexBufferInfo &vb)NL3D::CDriverGL [private]
setupLightMapPass(uint pass)NL3D::CDriverGL [private]
setupMaterial(CMaterial &mat)NL3D::CDriverGL [virtual]
setupModelMatrix(const CMatrix &mtx)NL3D::CDriverGL [virtual]
setupPass(uint pass)NL3D::CDriverGL [private]
setupPPLNoSpecPass(uint pass)NL3D::CDriverGL [private]
setupPPLPass(uint pass)NL3D::CDriverGL [private]
setupScissor(const class CScissor &scissor)NL3D::CDriverGL [virtual]
setupSpecularPass(uint pass)NL3D::CDriverGL [private]
setupTexture(ITexture &tex)NL3D::CDriverGL [virtual]
setupTextureEx(ITexture &tex, bool bUpload, bool &bAllUploaded, bool bMustRecreateSharedTexture=false)NL3D::CDriverGL [virtual]
setupUserTextureMatrix(uint numStages, CMaterial &mat)NL3D::CDriverGL
setupUVPtr(uint stage, CVertexBufferInfo &VB, uint uvId)NL3D::CDriverGL [private]
setupVertexBuffer(CVertexBuffer &VB)NL3D::CDriverGL [private]
setupViewMatrix(const CMatrix &mtx)NL3D::CDriverGL [virtual]
setupViewMatrixEx(const CMatrix &mtx, const CVector &cameraPos)NL3D::CDriverGL [virtual]
setupViewport(const class CViewport &viewport)NL3D::CDriverGL [virtual]
showCursor(bool b)NL3D::CDriverGL [virtual]
slowUnlockVertexBufferHard() constNL3D::CDriverGL [virtual]
stopIcon enum valueNL3D::IDriver
supportBlendConstantColor() constNL3D::CDriverGL [virtual]
supportEMBM() constNL3D::CDriverGL [virtual]
supportPerPixelLighting(bool specular) constNL3D::CDriverGL [virtual]
supportTextureShaders() constNL3D::CDriverGL [virtual]
supportVertexBufferHard() constNL3D::CDriverGL [virtual]
supportVertexProgramDoubleSidedColor() constNL3D::CDriverGL [private, virtual]
swapBuffers()NL3D::CDriverGL [virtual]
swapTextureHandle(ITexture &tex0, ITexture &tex1)NL3D::CDriverGL [virtual]
systemMessageBox(const char *message, const char *title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon)NL3D::CDriverGL [virtual]
TexEnvSpecialCloudStage0 enum valueNL3D::CDriverGL [private]
TexEnvSpecialCloudStage1 enum valueNL3D::CDriverGL [private]
TexEnvSpecialDisabled enum valueNL3D::CDriverGL [private]
TexEnvSpecialLightMap enum valueNL3D::CDriverGL [private]
TexEnvSpecialPPLStage0 enum valueNL3D::CDriverGL [private]
TexEnvSpecialPPLStage2 enum valueNL3D::CDriverGL [private]
TexEnvSpecialSpecularStage0 enum valueNL3D::CDriverGL [private]
TexEnvSpecialSpecularStage1 enum valueNL3D::CDriverGL [private]
TexEnvSpecialSpecularStage1NoText enum valueNL3D::CDriverGL [private]
TMatrix enum nameNL3D::IDriver
TMatrixCount enum nameNL3D::IDriver
TMessageBoxIcon enum nameNL3D::IDriver
TMessageBoxId enum nameNL3D::IDriver
TMessageBoxType enum nameNL3D::IDriver
toggleGlArraysForEXTVertexShader()NL3D::CDriverGL [private]
toggleGlArraysForNVVertexProgram()NL3D::CDriverGL [private]
TPolygonMode enum nameNL3D::IDriver
Transpose enum valueNL3D::IDriver
TSPTextureCube typedefNL3D::CDriverGL [private]
TTexCubeVect typedefNL3D::CDriverGL [private]
TTransform enum nameNL3D::IDriver
TVBHardType enum nameNL3D::IDriver
typeCount enum valueNL3D::IDriver
uploadTexture(ITexture &tex, NLMISC::CRect &rect, uint8 nNumMipMap)NL3D::CDriverGL [virtual]
uploadTextureCube(ITexture &tex, NLMISC::CRect &rect, uint8 nNumMipMap, uint8 nNumFace)NL3D::CDriverGL [virtual]
VBHardAGP enum valueNL3D::IDriver
VBHardVRAM enum valueNL3D::IDriver
verifyNVTextureShaderConfig()NL3D::CDriverGL [private]
warningIcon enum valueNL3D::IDriver
yesId enum valueNL3D::IDriver
yesNoCancelType enum valueNL3D::IDriver
yesNoType enum valueNL3D::IDriver
~CDriverGL()NL3D::CDriverGL [virtual]
~CRefCount()NLMISC::CRefCount [inline]
~IDriver(void)NL3D::IDriver [virtual]