_Camera | NL3D::CCameraUser | [protected] |
_pIG | NL3D::CTransformUser | [protected] |
_Scene | NL3D::CTransformUser | [protected] |
_Transform | NL3D::CTransformUser | [protected] |
_Transformable | NL3D::CTransformableUser | [protected] |
CCameraUser(CScene *scene) | NL3D::CCameraUser | [inline] |
CTransformableUser(ITransformable *trans) | NL3D::CTransformableUser | [inline] |
CTransformUser(CScene *scene, IModel *trans) | NL3D::CTransformUser | [inline] |
DefLx | NL3D::UCamera | [static] |
DefLy | NL3D::UCamera | [static] |
DefLzFar | NL3D::UCamera | [static] |
DefLzNear | NL3D::UCamera | [static] |
DirectMatrix enum value | NL3D::UTransformable | |
NL3D::freezeHRC()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::freezeHRC() | NL3D::CTransformUser | [virtual] |
getCamera() | NL3D::CCameraUser | [inline] |
NL3D::getClusterSystem()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getClusterSystem() | NL3D::CTransformUser | [virtual] |
getFrustum() const | NL3D::CCameraUser | [inline, virtual] |
getFrustum(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const | NL3D::CCameraUser | [inline, virtual] |
NL3D::getLastClippedState() const=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getLastClippedState() const | NL3D::CTransformUser | [inline, virtual] |
NL3D::getLastWorldMatrixComputed() const=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getLastWorldMatrixComputed() const | NL3D::CTransformUser | [virtual] |
NL3D::getLoadBalancingGroup() const=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getLoadBalancingGroup() const | NL3D::CTransformUser | [virtual] |
NL3D::getMatrix() const=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix() const | NL3D::CTransformableUser | [inline, virtual] |
NL3D::getMeanColor() const=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getMeanColor() const | NL3D::CTransformUser | [virtual] |
NL3D::getOrderingLayer() const=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getOrderingLayer() const | NL3D::CTransformUser | [inline, virtual] |
NL3D::getPivot(CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getPivot()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getPivot(CVector &pivot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getPivot() | NL3D::CTransformableUser | [inline, virtual] |
getPivotValueName() | NL3D::UTransformable | [static] |
NL3D::getPos(CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getPos()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getPos(CVector &pos) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getPos() | NL3D::CTransformableUser | [inline, virtual] |
getPosValueName() | NL3D::UTransformable | [static] |
NL3D::getRotEuler(CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getRotEuler()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler(CVector &rot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getRotEuler() | NL3D::CTransformableUser | [inline, virtual] |
getRotEulerValueName() | NL3D::UTransformable | [static] |
NL3D::getRotOrder()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder() | NL3D::CTransformableUser | [inline, virtual] |
NL3D::getRotQuat(CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getRotQuat()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat(CQuat &quat) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getRotQuat() | NL3D::CTransformableUser | [inline, virtual] |
getRotQuatValueName() | NL3D::UTransformable | [static] |
NL3D::getScale(CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::getScale()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getScale(CVector &scale) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::getScale() | NL3D::CTransformableUser | [inline, virtual] |
getScaleValueName() | NL3D::UTransformable | [static] |
getScene() | NL3D::CTransformUser | [inline] |
getTransform() | NL3D::CTransformUser | [inline] |
NL3D::getTransformMode()=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode() | NL3D::CTransformableUser | [inline, virtual] |
NL3D::getUserLightable() const=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getUserLightable() const | NL3D::CTransformUser | [inline, virtual] |
NL3D::getVisibility()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::getVisibility() | NL3D::CTransformUser | [inline, virtual] |
Herit enum value | NL3D::UTransform | |
NL3D::heritVisibility()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::heritVisibility() | NL3D::CTransformUser | [inline, virtual] |
NL3D::hide()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::hide() | NL3D::CTransformUser | [inline, virtual] |
Hide enum value | NL3D::UTransform | |
NL3D::isOpaque()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::isOpaque() | NL3D::CTransformUser | [inline, virtual] |
isOrtho() const | NL3D::CCameraUser | [inline, virtual] |
isPerspective() const | NL3D::CCameraUser | [inline, virtual] |
NL3D::isTransparent()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::isTransparent() | NL3D::CTransformUser | [inline, virtual] |
NL3D::lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::lookAt(const CVector &eye, const CVector &target, float roll=0.f) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::parent(UTransform *newFather)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::parent(UTransform *newFather) | NL3D::CTransformUser | [inline, virtual] |
RotEuler enum value | NL3D::UTransformable | |
RotQuat enum value | NL3D::UTransformable | |
NL3D::setClusterSystem(UInstanceGroup *pIG)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setClusterSystem(UInstanceGroup *pIG) | NL3D::CTransformUser | [virtual] |
setFrustum(const CFrustum &f) | NL3D::CCameraUser | [inline, virtual] |
setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true) | NL3D::CCameraUser | [inline, virtual] |
setFrustum(float width, float height, float znear, float zfar, bool perspective=true) | NL3D::CCameraUser | [inline, virtual] |
NL3D::setLoadBalancingGroup(const std::string &group)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setLoadBalancingGroup(const std::string &group) | NL3D::CTransformUser | [virtual] |
NL3D::setLogicInfo(ILogicInfo *logicInfo)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setLogicInfo(ILogicInfo *logicInfo) | NL3D::CTransformUser | [inline, virtual] |
NL3D::setMatrix(const CMatrix &mat)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix(const CMatrix &mat) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setMeanColor(NLMISC::CRGBA color)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setMeanColor(NLMISC::CRGBA color) | NL3D::CTransformUser | [virtual] |
NL3D::setOpacity(bool v)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setOpacity(bool v) | NL3D::CTransformUser | [inline, virtual] |
NL3D::setOrderingLayer(uint layer)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setOrderingLayer(uint layer) | NL3D::CTransformUser | [inline, virtual] |
setPerspective(float fov, float aspectRatio, float znear, float zfar) | NL3D::CCameraUser | [inline, virtual] |
NL3D::setPivot(const CVector &pivot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setPivot(float px, float py, float pz) | NL3D::UTransformable | [inline] |
NL3D::CTransformUser::NL3D::CTransformableUser::setPivot(const CVector &pivot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setPos(const CVector &pos)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setPos(float px, float py, float pz) | NL3D::UTransformable | [inline] |
NL3D::CTransformUser::NL3D::CTransformableUser::setPos(const CVector &pos) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setRotEuler(const CVector &rot)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setRotEuler(float rx, float ry, float rz) | NL3D::UTransformable | [inline] |
NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler(const CVector &rot) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setRotQuat(const CQuat &quat)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setRotQuat(const CVector &jdir)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setRotQuat(const CVector &jdir, const CVector &vup)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat(const CQuat &quat) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::setRotQuat(const CVector &jdir) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::CTransformableUser::setRotQuat(const CVector &jdir, const CVector &vup) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setScale(const CVector &scale)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::setScale(float sx, float sy, float sz) | NL3D::UTransformable | [inline] |
NL3D::CTransformUser::NL3D::CTransformableUser::setScale(const CVector &scale) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0 | NL3D::UTransformable | [pure virtual] |
NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY) | NL3D::CTransformableUser | [inline, virtual] |
NL3D::setTransparency(bool v)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setTransparency(bool v) | NL3D::CTransformUser | [inline, virtual] |
NL3D::setUserLightable(bool enable)=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::setUserLightable(bool enable) | NL3D::CTransformUser | [inline, virtual] |
Show enum value | NL3D::UTransform | |
NL3D::show()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::show() | NL3D::CTransformUser | [inline, virtual] |
TransformModeCount enum value | NL3D::UTransformable | |
TTransformMode enum name | NL3D::UTransformable | |
TVisibility enum name | NL3D::UTransform | |
UCamera() | NL3D::UCamera | [inline, protected] |
NL3D::unfreezeHRC()=0 | NL3D::UTransform | [pure virtual] |
NL3D::CTransformUser::unfreezeHRC() | NL3D::CTransformUser | [virtual] |
UTransform() | NL3D::UTransform | [inline, protected] |
UTransformable() | NL3D::UTransformable | [inline, protected] |
VisibilityCount enum value | NL3D::UTransform | |
~CCameraUser() | NL3D::CCameraUser | [inline, virtual] |
~CTransformableUser() | NL3D::CTransformableUser | [inline, virtual] |
~CTransformUser() | NL3D::CTransformUser | [inline, virtual] |
~UCamera() | NL3D::UCamera | [inline, protected, virtual] |
~UTransform() | NL3D::UTransform | [inline, protected, virtual] |
~UTransformable() | NL3D::UTransformable | [inline, protected, virtual] |