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NL3D::CCameraUser Member List

This is the complete list of members for NL3D::CCameraUser, including all inherited members.
_CameraNL3D::CCameraUser [protected]
_pIGNL3D::CTransformUser [protected]
_SceneNL3D::CTransformUser [protected]
_TransformNL3D::CTransformUser [protected]
_TransformableNL3D::CTransformableUser [protected]
CCameraUser(CScene *scene)NL3D::CCameraUser [inline]
CTransformableUser(ITransformable *trans)NL3D::CTransformableUser [inline]
CTransformUser(CScene *scene, IModel *trans)NL3D::CTransformUser [inline]
DefLxNL3D::UCamera [static]
DefLyNL3D::UCamera [static]
DefLzFarNL3D::UCamera [static]
DefLzNearNL3D::UCamera [static]
DirectMatrix enum valueNL3D::UTransformable
NL3D::freezeHRC()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::freezeHRC()NL3D::CTransformUser [virtual]
getCamera()NL3D::CCameraUser [inline]
NL3D::getClusterSystem()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getClusterSystem()NL3D::CTransformUser [virtual]
getFrustum() constNL3D::CCameraUser [inline, virtual]
getFrustum(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) constNL3D::CCameraUser [inline, virtual]
NL3D::getLastClippedState() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getLastClippedState() constNL3D::CTransformUser [inline, virtual]
NL3D::getLastWorldMatrixComputed() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getLastWorldMatrixComputed() constNL3D::CTransformUser [virtual]
NL3D::getLoadBalancingGroup() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getLoadBalancingGroup() constNL3D::CTransformUser [virtual]
NL3D::getMatrix() const=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix() constNL3D::CTransformableUser [inline, virtual]
NL3D::getMeanColor() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getMeanColor() constNL3D::CTransformUser [virtual]
NL3D::getOrderingLayer() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getOrderingLayer() constNL3D::CTransformUser [inline, virtual]
NL3D::getPivot(CVector &pivot)=0NL3D::UTransformable [pure virtual]
NL3D::getPivot()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getPivot(CVector &pivot)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getPivot()NL3D::CTransformableUser [inline, virtual]
getPivotValueName()NL3D::UTransformable [static]
NL3D::getPos(CVector &pos)=0NL3D::UTransformable [pure virtual]
NL3D::getPos()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getPos(CVector &pos)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getPos()NL3D::CTransformableUser [inline, virtual]
getPosValueName()NL3D::UTransformable [static]
NL3D::getRotEuler(CVector &rot)=0NL3D::UTransformable [pure virtual]
NL3D::getRotEuler()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler(CVector &rot)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getRotEuler()NL3D::CTransformableUser [inline, virtual]
getRotEulerValueName()NL3D::UTransformable [static]
NL3D::getRotOrder()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder()NL3D::CTransformableUser [inline, virtual]
NL3D::getRotQuat(CQuat &quat)=0NL3D::UTransformable [pure virtual]
NL3D::getRotQuat()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat(CQuat &quat)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getRotQuat()NL3D::CTransformableUser [inline, virtual]
getRotQuatValueName()NL3D::UTransformable [static]
NL3D::getScale(CVector &scale)=0NL3D::UTransformable [pure virtual]
NL3D::getScale()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getScale(CVector &scale)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::getScale()NL3D::CTransformableUser [inline, virtual]
getScaleValueName()NL3D::UTransformable [static]
getScene()NL3D::CTransformUser [inline]
getTransform()NL3D::CTransformUser [inline]
NL3D::getTransformMode()=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode()NL3D::CTransformableUser [inline, virtual]
NL3D::getUserLightable() const=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getUserLightable() constNL3D::CTransformUser [inline, virtual]
NL3D::getVisibility()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::getVisibility()NL3D::CTransformUser [inline, virtual]
Herit enum valueNL3D::UTransform
NL3D::heritVisibility()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::heritVisibility()NL3D::CTransformUser [inline, virtual]
NL3D::hide()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::hide()NL3D::CTransformUser [inline, virtual]
Hide enum valueNL3D::UTransform
NL3D::isOpaque()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::isOpaque()NL3D::CTransformUser [inline, virtual]
isOrtho() constNL3D::CCameraUser [inline, virtual]
isPerspective() constNL3D::CCameraUser [inline, virtual]
NL3D::isTransparent()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::isTransparent()NL3D::CTransformUser [inline, virtual]
NL3D::lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::lookAt(const CVector &eye, const CVector &target, float roll=0.f)NL3D::CTransformableUser [inline, virtual]
NL3D::parent(UTransform *newFather)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::parent(UTransform *newFather)NL3D::CTransformUser [inline, virtual]
RotEuler enum valueNL3D::UTransformable
RotQuat enum valueNL3D::UTransformable
NL3D::setClusterSystem(UInstanceGroup *pIG)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setClusterSystem(UInstanceGroup *pIG)NL3D::CTransformUser [virtual]
setFrustum(const CFrustum &f)NL3D::CCameraUser [inline, virtual]
setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)NL3D::CCameraUser [inline, virtual]
setFrustum(float width, float height, float znear, float zfar, bool perspective=true)NL3D::CCameraUser [inline, virtual]
NL3D::setLoadBalancingGroup(const std::string &group)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setLoadBalancingGroup(const std::string &group)NL3D::CTransformUser [virtual]
NL3D::setLogicInfo(ILogicInfo *logicInfo)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setLogicInfo(ILogicInfo *logicInfo)NL3D::CTransformUser [inline, virtual]
NL3D::setMatrix(const CMatrix &mat)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix(const CMatrix &mat)NL3D::CTransformableUser [inline, virtual]
NL3D::setMeanColor(NLMISC::CRGBA color)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setMeanColor(NLMISC::CRGBA color)NL3D::CTransformUser [virtual]
NL3D::setOpacity(bool v)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setOpacity(bool v)NL3D::CTransformUser [inline, virtual]
NL3D::setOrderingLayer(uint layer)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setOrderingLayer(uint layer)NL3D::CTransformUser [inline, virtual]
setPerspective(float fov, float aspectRatio, float znear, float zfar)NL3D::CCameraUser [inline, virtual]
NL3D::setPivot(const CVector &pivot)=0NL3D::UTransformable [pure virtual]
NL3D::setPivot(float px, float py, float pz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setPivot(const CVector &pivot)NL3D::CTransformableUser [inline, virtual]
NL3D::setPos(const CVector &pos)=0NL3D::UTransformable [pure virtual]
NL3D::setPos(float px, float py, float pz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setPos(const CVector &pos)NL3D::CTransformableUser [inline, virtual]
NL3D::setRotEuler(const CVector &rot)=0NL3D::UTransformable [pure virtual]
NL3D::setRotEuler(float rx, float ry, float rz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler(const CVector &rot)NL3D::CTransformableUser [inline, virtual]
NL3D::setRotQuat(const CQuat &quat)=0NL3D::UTransformable [pure virtual]
NL3D::setRotQuat(const CVector &jdir)=0NL3D::UTransformable [pure virtual]
NL3D::setRotQuat(const CVector &jdir, const CVector &vup)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat(const CQuat &quat)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::setRotQuat(const CVector &jdir)NL3D::CTransformableUser [inline, virtual]
NL3D::CTransformableUser::setRotQuat(const CVector &jdir, const CVector &vup)NL3D::CTransformableUser [inline, virtual]
NL3D::setScale(const CVector &scale)=0NL3D::UTransformable [pure virtual]
NL3D::setScale(float sx, float sy, float sz)NL3D::UTransformable [inline]
NL3D::CTransformUser::NL3D::CTransformableUser::setScale(const CVector &scale)NL3D::CTransformableUser [inline, virtual]
NL3D::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0NL3D::UTransformable [pure virtual]
NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)NL3D::CTransformableUser [inline, virtual]
NL3D::setTransparency(bool v)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setTransparency(bool v)NL3D::CTransformUser [inline, virtual]
NL3D::setUserLightable(bool enable)=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::setUserLightable(bool enable)NL3D::CTransformUser [inline, virtual]
Show enum valueNL3D::UTransform
NL3D::show()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::show()NL3D::CTransformUser [inline, virtual]
TransformModeCount enum valueNL3D::UTransformable
TTransformMode enum nameNL3D::UTransformable
TVisibility enum nameNL3D::UTransform
UCamera()NL3D::UCamera [inline, protected]
NL3D::unfreezeHRC()=0NL3D::UTransform [pure virtual]
NL3D::CTransformUser::unfreezeHRC()NL3D::CTransformUser [virtual]
UTransform()NL3D::UTransform [inline, protected]
UTransformable()NL3D::UTransformable [inline, protected]
VisibilityCount enum valueNL3D::UTransform
~CCameraUser()NL3D::CCameraUser [inline, virtual]
~CTransformableUser()NL3D::CTransformableUser [inline, virtual]
~CTransformUser()NL3D::CTransformUser [inline, virtual]
~UCamera()NL3D::UCamera [inline, protected, virtual]
~UTransform()NL3D::UTransform [inline, protected, virtual]
~UTransformable()NL3D::UTransformable [inline, protected, virtual]