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bone_user.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_BONE_USER_H 00027 #define NL_BONE_USER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "nel/3d/u_bone.h" 00031 #include "3d/bone.h" 00032 #include "3d/transformable_user.h" 00033 00034 #define NL3D_MEM_BONES NL_ALLOC_CONTEXT( 3dBones ) 00035 00036 namespace NL3D { 00037 00038 00039 // *************************************************************************** 00046 class CBoneUser : virtual public UBone, public CTransformableUser 00047 { 00048 protected: 00049 00050 public: 00051 00053 // @{ 00055 CBoneUser(CBone *bone) : CTransformableUser( static_cast<ITransformable*>(bone) ) 00056 { 00057 // do nothing. 00058 NL3D_MEM_BONES 00059 } 00060 virtual ~CBoneUser() 00061 { 00062 // do nothing. 00063 NL3D_MEM_BONES 00064 } 00065 // @} 00066 00068 // @{ 00069 00070 virtual const CMatrix &getLastWorldMatrixComputed() const 00071 { 00072 NL3D_MEM_BONES 00073 00074 return static_cast<CBone*>(_Transformable)->getWorldMatrix(); 00075 } 00076 00077 // @} 00078 00079 }; 00080 00081 00082 } // NL3D 00083 00084 00085 #endif // NL_BONE_USER_H 00086 00087 /* End of bone_user.h */ |