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base_render_obs.h

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00001 
00007 /* Copyright, 2000-2002 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_BASE_RENDER_OBS_H
00027 #define NL_BASE_RENDER_OBS_H
00028 
00029 
00030 #include "3d/mot.h"
00031 
00032 
00033 namespace NL3D
00034 {
00035 
00036 
00037 class   IBaseHrcObs;
00038 class   IBaseClipObs;
00039 class   IBaseLightObs;
00040 
00041 
00042 // ***************************************************************************
00061 class IBaseRenderObs : public IObs
00062 {
00063 public:
00065         IBaseHrcObs             *HrcObs;
00066         IBaseClipObs    *ClipObs;
00067         IBaseLightObs   *LightObs;
00068 
00069 public:
00070 
00072         IBaseRenderObs()
00073         {
00074                 HrcObs=NULL;
00075                 ClipObs= NULL;
00076                 LightObs= NULL;
00077         }
00079         virtual void    init();
00080 
00081 
00085         virtual void    traverse(IObs *caller)=0;
00086 };
00087 
00088 
00089 
00090 // ***************************************************************************
00102 class CDefaultRenderObs : public IBaseRenderObs
00103 {
00104 public:
00105 
00107         virtual void    traverse(IObs *caller)
00108         {
00109         }
00110 };
00111 
00112 
00113 
00114 } // NL3D
00115 
00116 
00117 #endif // NL_BASE_RENDER_OBS_H
00118 
00119 /* End of base_render_obs.h */