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animated_lightmap.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_ANIMATED_LIGHTMAP_H
00027 #define NL_ANIMATED_LIGHTMAP_H
00028 
00029 
00030 #include "nel/misc/types_nl.h"
00031 #include "nel/misc/smart_ptr.h"
00032 #include "3d/animatable.h"
00033 #include "3d/track.h"
00034 #include <map>
00035 
00036 
00037 namespace NL3D 
00038 {
00039 
00040 // ***************************************************************************
00047 class CAnimatedLightmap : public IAnimatable
00048 {
00049 public:
00050 
00052         // @{
00055         CAnimatedLightmap();
00056         virtual ~CAnimatedLightmap() {}
00057         // @}
00058 
00059 
00061         // @{
00063         enum    TAnimValues
00064         {
00065                 OwnerBit= IAnimatable::AnimValueLast,
00066                 FactorValue, 
00067                 AnimValueLast
00068         };
00069 
00071         virtual IAnimatedValue* getValue (uint valueId);
00072 
00074         virtual const char *getValueName (uint valueId) const;
00075 
00077         virtual ITrack* getDefaultTrack (uint valueId);
00078 
00080         virtual void    registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix);
00081 
00082         // @}
00083 
00084         void setName( const std::string &s ) { _Name = s; }
00085         std::string getName() const { return _Name; }
00086 
00087         NLMISC::CRGBA   getFactor() { return _Factor.Value; }
00088 
00089 // ********************
00090 private:
00091 
00092         std::string                             _Name;
00093 
00094         // AnimValues.
00095 
00096         CAnimatedValueRGBA              _Factor;
00097         CTrackDefaultRGBA               _DefaultFactor; 
00098 };
00099 
00100 
00101 } // NL3D
00102 
00103 
00104 #endif // NL_ANIMATED_LIGHTMAP_H
00105 
00106 /* End of animated_lightmap.h */