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agent_object.cpp

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00001 
00006 /* Copyright, 2000 Nevrax Ltd.
00007  *
00008  * This file is part of NEVRAX NEL.
00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
00010  * it under the terms of the GNU General Public License as published by
00011  * the Free Software Foundation; either version 2, or (at your option)
00012  * any later version.
00013 
00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00017  * General Public License for more details.
00018 
00019  * You should have received a copy of the GNU General Public License
00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00022  * MA 02111-1307, USA.
00023  */
00024 
00025 #include "nel/ai/agent/agent.h"
00026 #include "nel/ai/agent/agent_object.h"
00027 #include "nel/ai/logic/boolval.h"
00028 #include "nel/ai/agent/object_type.h"
00029 #include "nel/ai/script/interpret_methodes.h"
00030 #include "nel/ai/agent/agent_method_def.h"
00031 
00032 namespace NLAIAGENT
00033 {               
00034         const NLAIC::CIdentType &CStringType::getType() const
00035         {               
00036                 return IdStringType;
00037         }
00038 
00039         IObjetOp &CStringType::operator += (const IObjetOp &a)
00040         {
00041                 const IVarName &b = (const IVarName &)a;
00042                 *_Str += b;             
00043                 return *this;
00044         }
00045 
00046         IObjetOp &CStringType::operator -= (const IObjetOp &a)
00047         {
00048                 const IVarName &b = (const IVarName &)a;
00049                 *_Str -= b;
00050                 return *this;
00051         }
00052         
00053 
00054         IObjetOp *CStringType::operator < (IObjetOp &a) const
00055         {               
00056                 const IVarName &b = (const IVarName &)a;
00057                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(*_Str < b);
00058                 return x;
00059         }
00060 
00061         IObjetOp *CStringType::operator > (IObjetOp &a) const
00062         {               
00063                 const IVarName &b = (const IVarName &)a;                
00064                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(*_Str > b);
00065                 return x;
00066         }
00067 
00068         IObjetOp *CStringType::operator <= (IObjetOp &a) const
00069         {
00070                 const IVarName &b = (const IVarName &)a;                
00071                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str > b));
00072                 return x;
00073         }
00074 
00075         IObjetOp *CStringType::operator >= (IObjetOp &a) const
00076         {               
00077                 const IVarName &b = (const IVarName &)a;                
00078                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str < b));
00079                 return x;
00080         }
00081         
00082         IObjetOp *CStringType::operator != (IObjetOp &a) const
00083         {
00084                 const CStringType &b = (const CStringType &)a;          
00085                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType(!(*_Str == b.getStr()));
00086                 return x;
00087         }
00088 
00089         IObjetOp *CStringType::operator == (IObjetOp &a) const
00090         {
00091                 const CStringType &b = (const CStringType &)a;          
00092                 NLAILOGIC::CBoolType *x = new NLAILOGIC::CBoolType((*_Str == b.getStr()));
00093                 return x;
00094         }
00095 
00096         bool CStringType::operator < (const CStringType &a) const
00097         {
00098                 return *_Str < *a._Str;
00099         }
00100 
00101         const IObjectIA::CProcessResult &CStringType::run()
00102         {
00103                 return IObjectIA::ProcessRun;
00104         }
00105         
00106 }