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agent_input.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_AGENT_INPUT_H 00027 #define NL_AGENT_INPUT_H 00028 00029 #include "nel/ai/c/abstract_interface.h" 00030 #include "nel/ai/agent/baseai.h" 00031 #include "nel/ai/agent/list_manager.h" 00032 #include "nel/ai/agent/msg_on_change.h" 00033 00034 namespace NLAIAGENT 00035 { 00042 class IAgentInput : public IConnectIA 00043 { 00044 protected : 00045 bool _ActiveInput; // True if _ConnexionList not empty. 00046 IObjectIA *_LocalValue; // Last value of the component for know if his value as changed. 00047 CListGroupManager _ConnexionList; // A list of IConnectIA interested by the change of the value. 00048 00049 public: 00050 00052 IAgentInput(); 00053 00054 IAgentInput(const IAgentInput &); 00055 00057 IAgentInput(IObjectIA *); 00058 00060 virtual ~IAgentInput(); 00061 00062 virtual bool isEqual(const IBasicObjectIA &a) const; 00063 virtual const CProcessResult &getState() const 00064 { 00065 return IObjectIA::ProcessRun; 00066 } 00067 virtual void setState(TProcessStatement s, IObjectIA *result) {} 00068 00070 void addInputConnection(IConnectIA* obj); 00071 00073 void releaseInputConnexion(IConnectIA* obj); 00074 00076 virtual const IObjectIA* getValue() const {return _LocalValue;} 00077 00078 virtual void setValue(IObjectIA *); 00079 00080 virtual const CProcessResult runMsg(COnChangeMsg &msg); 00081 00083 00084 virtual const CProcessResult&run (); 00086 00088 00089 virtual void onKill(IConnectIA* c); 00091 00093 00094 virtual void save(NLMISC::IStream &); 00095 virtual void load(NLMISC::IStream &); 00097 }; 00098 00099 00100 } // NLAIAGENT 00101 00102 00103 #endif // NL_AGENT_INPUT_H 00104 00105 /* End of agent_input.h */ |