Definition in file shadow_map_manager.h.
#include "nel/misc/types_nl.h"
#include "3d/shadow_map.h"
#include "3d/quad_grid.h"
#include "3d/vertex_buffer.h"
#include "3d/material.h"
#include "3d/texture.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_SMM_FADE_SPEED 0.5f |
#define | NL3D_SMM_MAX_FREETEXT 20 |
#define | NL3D_SMM_MAX_TEXTDEST_SIZE 512 |
#define | NL3D_SMM_QUADCELL_SIZE 8.0f |
#define | NL3D_SMM_QUADGRID_SIZE 16 |
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Definition at line 49 of file shadow_map_manager.h. Referenced by NL3D::CClipTrav::clipSkeletonShadowMaps(). |
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Definition at line 48 of file shadow_map_manager.h. Referenced by NL3D::CShadowMapManager::garbageShadowTextures(). |
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Definition at line 47 of file shadow_map_manager.h. Referenced by NL3D::CShadowMapManager::renderGenerate(). |
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Definition at line 46 of file shadow_map_manager.h. Referenced by NL3D::CShadowMapManager::CShadowMapManager(). |
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Definition at line 45 of file shadow_map_manager.h. Referenced by NL3D::CShadowMapManager::CShadowMapManager(). |