Definition in file render_trav.h.
#include "3d/trav_scene.h"
#include "3d/ordering_table.h"
#include "3d/layered_ordering_table.h"
#include "nel/misc/rgba.h"
#include "nel/3d/viewport.h"
#include "3d/light_contribution.h"
#include "3d/light.h"
#include "3d/mesh_block_manager.h"
#include "3d/shadow_map_manager.h"
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_MESH_SKIN_MANAGER_MAXVERTICES 5000 |
#define | NL3D_MESH_SKIN_MANAGER_NUMVB 8 |
#define | NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag) |
#define | NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES 3000 |
#define | NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8 |
#define | NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT (CVertexBuffer::PositionFlag) |
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Definition at line 66 of file render_trav.h. Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinned::isCompatible(), and NL3D::CRenderTrav::traverse(). |
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Definition at line 67 of file render_trav.h. Referenced by NL3D::CRenderTrav::traverse(). |
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Definition at line 65 of file render_trav.h. Referenced by NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), and NL3D::CRenderTrav::traverse(). |
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Definition at line 76 of file render_trav.h. Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::setShadowMesh(), NL3D::CMeshMRMGeom::setShadowMesh(), and NL3D::CRenderTrav::traverse(). |
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Definition at line 77 of file render_trav.h. Referenced by NL3D::CRenderTrav::traverse(). |
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Definition at line 75 of file render_trav.h. Referenced by NL3D::CMeshMRMSkinnedGeom::compileRunTime(), NL3D::CMeshMRMGeom::compileRunTime(), NL3D::CMeshMRMSkinnedGeom::setShadowMesh(), NL3D::CMeshMRMGeom::setShadowMesh(), and NL3D::CRenderTrav::traverse(). |