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Definition at line 33 of file point_light_user.h.
Referenced by NL3D::CPointLightUser::CPointLightUser(), NL3D::CPointLightUser::enableSpotlight(), NL3D::CPointLightUser::getAmbient(), NL3D::CPointLightUser::getAttenuationBegin(), NL3D::CPointLightUser::getAttenuationEnd(), NL3D::CPointLightUser::getDeltaPosToSkeletonWhenOutOfFrustum(), NL3D::CPointLightUser::getDiffuse(), NL3D::CPointLightUser::getSpecular(), NL3D::CPointLightUser::getSpotAngleBegin(), NL3D::CPointLightUser::getSpotAngleEnd(), NL3D::CPointLightUser::isSpotlight(), NL3D::CPointLightUser::setAmbient(), NL3D::CPointLightUser::setColor(), NL3D::CPointLightUser::setDeltaPosToSkeletonWhenOutOfFrustum(), NL3D::CPointLightUser::setDiffuse(), NL3D::CPointLightUser::setSpecular(), NL3D::CPointLightUser::setupAttenuation(), NL3D::CPointLightUser::setupSpotAngle(), and NL3D::CPointLightUser::~CPointLightUser(). |