Definition in file patchdlm_context.cpp.
#include "std3d.h"
#include "3d/patchdlm_context.h"
#include "3d/patch.h"
#include "3d/bezier_patch.h"
#include "3d/point_light.h"
#include "3d/texture_dlm.h"
#include "nel/misc/fast_floor.h"
#include "3d/tile_far_bank.h"
#include "3d/landscape.h"
#include "nel/misc/system_info.h"
#include "nel/misc/fast_mem.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL_DLM_CLIP_FACTOR 1 |
#define | NL_DLM_CLIP_NUM_LEVEL 3 |
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Definition at line 208 of file patchdlm_context.cpp. Referenced by NL3D::CPatchDLMContext::addPointLightInfluence(), and NL3D::CPatchDLMContext::generate(). |
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Definition at line 211 of file patchdlm_context.cpp. Referenced by NL3D::CPatchDLMContext::generate(). |